True polymorph 5e

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True Crime Podcasts

2023.03.21 20:22 Grimkok I’m really done with playing online

Hey everyone!
I’ve been the forever-DM for a long, ongoing 5e campaign that’s been going for about 3-4 years now. We have always aimed to meet about twice a month on a weekday, which seemed to work well for the majority. In the beginning, we would usually meet at a one player’s home or another.
Shortly before COVID happened, we decided to make the switch to online gameplay to accommodate one player who had medical issues keeping them from meeting in person. When COVID shut everything down, it honestly didn’t interrupt us much - we kept on playing online, because we were well experienced with it for a few weeks/maybe months before it became sort of mandatory.
Years later and I’m honestly kind of exhausted with playing online now. The effort seems to have dwindled on all ends; the group chat isn’t as excited or active as it used to be and it’s almost to the point where we don’t even discuss playing until like, it’s time to start.
It also doesn’t help that we were a mid-high tier 5e campaign which is sluggish even at the best of times and have recently pivoted to low-tier PF 2e in light of the OGL fiasco. Honestly I’m finding PF to be just as slow even at low levels.
If it’s important to know, it’s the same campaign story, but the characters are finding themselves being sort of ‘transformed over’ to PF by ‘storytelling magic.’ Im reminded of the characteplot rehash in late season True Blood if that helps with context.
We’ve been playing the PF2e starter box for going on 3 sessions now, and I feel like we’d actually break through it and move on to the story if we’d meet in person - seems to play faster.
Nobody is doing much effort to learn the game, either. We will ‘parking lot’ rules questions and clarifications we’re asking during play but nobody is putting in the effort to clarify between sessions.
On the other hand, I’ve joined a new group that is meeting in person. The game of choice is OSE and it’s lightning-fast to play and adjudicate the rules. As the DM, I’m 3D printing and paining models, terrain, characters, etc and the table seems very energetic, having a lot of fun with all of it.
What do I do with this original group? I want to get it back to those previous levels of excitement. FWIW, I was ALSO producing materials for that campaign before we went all-in on VTT.
submitted by Grimkok to dmadvice [link] [comments]

2023.03.21 19:33 BrainFrag [PAID] [[GM for Hire] [Looking for a stable group] [Any System] [Saturdays 6 PM GMT/2 PM EST] [Foundry VTT]

Hello! My name is Roman, I'm a highly experienced GM in search of a stable group. Over the years I have come to value playing with a group of people who know each other. I currently have a game slot empty and would gladly work with people who know what they want and play well together. The group does not need to be experienced - as long as you know each other and have an idea for what you want, I have plenty of experience with new players.
I'm looking to ideally find a group of 3-5 players, it could be more or less. If you are a group of two and would like to expand, I have a number of stable players from other games that I could ask to join if needed or we could organize a normal LFG one the campaign idea is set.
Experience: I have about 11 years of active experience as a GM, 2 - 5 campaigns a week.
I prefer campaigns that focus on roleplaying, acting, and character development, but I have GMed a variety of campaigns - true sandboxes, kingdom building large scale campaigns, solo campaigns, prewritten campaigns and modules (though I tend to rewrite those heavily), even 80% combat-focused murder sprees. Regardless of what sort of campaign I run I tend to incorporate character's backstories and desires into the game. I don't mind GMing "Evil" campaigns, as long as characters are not evil just for the sake of being evil.
My campaigns tend to be R-rated, with sexual content being the only thing that I don't feature and much and if at all- pan away from it. Other "R" elements such as horror, gore, drug abuse, torture and similar can be excluded at Session 0 - I don't revel in them, but sometimes really awful things do happen in my games.
When it comes to combat and general difficulty my general rule is that I optimize only as much as my players, maintaining steady but fair difficulty. If you prefer making flavorful characters you can expect to face similarly built foes, if you like making optimized characters - you will still be challenged from time to time. I could adjust the campaign to be easier or tougher depending on player preference, of course.
Genre-wise I don't have a strong preference one way or another, but personally I prefer grittier settings (with a notable exception of Exalted).
I tend to write houserules for my games and you can expect to find custom geamagic items, have additional character options or even sub-systems written by me for specific campaign/setting. I'm generally flexible on 3rd party products as well.
Cost: 60$/per 4 hour session via PayPal total from the group is my standard rate for groups of 2-4. Total price would increase if you want to play for longer or have more players. Session 0 will be free.
Systems: I'm highly experienced with Pathfinder 1e, Warhammer 40k FFG titles, Shadowrun 5e, DnD5e, Exalted 3e, Star Wars FFG/Genesys, Cypher System. I know and have superficial experience with dozens of other systems and learn fast. I have a notable interest in Traveller 2e, Eclipse Phase, new World of Darkness, Cyberpunk RED. Would gladly learn a new system/setting - as long as it's not F.A.T.A.L.
Schedule: Weekly Saturdays, 6 pm GMT/2 pm EST, 4 hour sessions by default, maximum 6 hours long. My country does not use DST, so session time might change slightly over the year depending on where you live.
Platform: My platform of choice is Foundry VTT hosted over the Forge service.
If you are interested or have any questions - please contact via Discord, Rkobenia (Tesla)#1656
submitted by BrainFrag to FoundryLFG [link] [comments]

2023.03.21 18:52 nostone3241 The connection between Freemasonry, Indian residential schools, the Indian wars, the Indian removal act, the Indian act and the Indians-as-Israelites theory.

My name is Thomas Saul, I am a member of the Skatin Nations tribe in British Columbia, Canada. I am of Salish, and European descent. I began this project around May 2021 when news broke about the Kamloops residential school where the remains of 215 children were allegedly found. As a teenager I briefly Attended Norkam secondary in Kamloops, and have friends and family who still live in Kamloops, so this hit close to home. Upon my research into The origin of this residential school I found that Israel wood Powell, a Freemason, was the Indian Superintendent at the time it was built. Four generations of my family attended residential schools, some in Port Alberni and some Mission City, so naturally I wanted to know more. I have come to the conclusion that Colonisation, Freemasonry, and residential schools go hand in hand. Its a Fact, both the United States and Canada would not exist without Freemasonry, Therefore many Freemasons played a leading role in the genocide of Indigenous Americans. “Freemasonry, as it exists in various forms all over the world, has a membership estimated at around 6 million worldwide.”
Genocide: The UN definition, which is used in international law, states that genocide is: "any of the following acts committed with intent to destroy, in whole or in part, a national, ethnic, racial or religious group," as such:(a) "Killing members of the group;"(b) "Causing serious bodily or mental harm to members of the group;"(c) "Deliberately inflicting on the group conditions of life calculated to bring about its physical destruction in whole or in part;"(d) "Imposing measures intended to prevent births within the group;"(e) "Forcibly transferring children of the group to another group."
The supreme governor of the Church of England is the head of the Church of England, a position which is vested in the British monarch. The father of the Royal Proclamation of 1763 King George III was not a Freemason, George III had announced that the colonies would no longer seize Native lands or purchase them without treaties. Starting in 1763, no English settlers could legally travel through or acquire land west of the Appalachian Mountains. The proclamation specifically stated that Native Americans had been subject to “great Frauds and Abuses” and that their sovereignty should be protected. Freemason Thomas Jefferson in his list of 27 grievances accused the king saying “He has excited domestic Insurrections among us, and has endeavoured to bring on the Inhabitants of our Frontiers, the merciless Indian Savages, whose known Rule of Warfare, is an undistinguished Destruction, of all Ages, Sexes, and Conditions.’’ Thomas Jefferson did this to build support for the revolutionary act that the Declaration of Independence would represent. It was suspected that the Freemasons were behind the Boston Tea Party, the American War of Independence, the french revolution, and Napoleonic France triggering British prime minister William Pitt’s, the Unlawful Societies Act of 1799 where he aimed to see Freemasonry abolished. Some Freemasons addressed Pitt explaining how vast their membership is and its connection to Royalty and As a result, Freemasons were excluded from the Act, but lodges were obliged to return a list of members to the local Clerk of the Peace every year, which are recorded in the Quarter Sessions.1. King George IV reigned from the death of George III until 1830, he was the first of many British Freemason kings and was the head of the Anglican church. William IV, Edward VII, Edward VIII, George VI were also masons. In the 209 years since the Union of the Premier and Ancient Grand Lodges to form the United Grand Lodge of England, a member of the Royal Family has been its Grand Master for more than 150.
A Freemason warrant of constitution is the Document which authorizes or gives a Warrant to certain persons therein named to organize and constitute a Lodge, Chapter, or other Masonic Body. The first Warrant for a military Lodge was issued by the Grand Lodge of Ireland in 1732 to the First British Foot Regiment. Within a few years the Grand Lodge of Scotland and both the Grand Lodge of England, Modern and Ancient were issuing Warrants to military Lodges. In 1733, 18 men gathered at the Bunch of Grapes Tavern on King Street in Boston and organized the first Masonic Lodge in North America. The first record of a military Lodge Warrant being issued in the new world happened during the French and Indian Wars. It was issued by the then Provincial Grand Master at Boston to the 28th British Foot in an expedition against the French at Crown Point. Edward Cornwallis became founder in December 1748, of a military Lodge in his regiment, the 20th. Foot, No. 63, on the registry of the Grand Lodge of Ireland. The warrant was issued to Lord George Sackville, Lieut. Col. The Hon. Edward Cornwallis and Captain Milburne. When in 1759 this famous regiment gained new honors at the battle of Minden, that name was immediately adopted as the name of the lodge. Cornwallis’ second lodge was founded in Halifax early in 1750 or possibly earlier, under a “deputation” or dispensation from Major Erasmus James Philipps of the 40th. Regiment at Annapolis Royal, Provincial Grand Master for Nova Scotia under Henry Price of Boston. Of this lodge, known as the First Lodge, Cornwallis was the first Master. Cornwallis In October 1749, issued an order that came to be known as the Scalping Proclamation. His government would pay a bounty to anyone who killed a Mi’kmaq adult or child in a bid to drive them off mainland Nova Scotia.
Sir William Johnson, an agent for the British Indian Department met Joseph Brant, a 9-year-old Mohawk boy while doing a land deal with Joseph's father King Hendrick. Sir William eventually started a common-law relationship with Joseph's sister Molly giving him incredible power over her tribe. Johnson groomed young Joseph Brant to become a loyal warrior and eventually leader of the six nations tribe. At 13 years old Joseph accompanied Johnson on his first tour with the military. Missionary Samuel Occham, a student of Eleazar Wheelock (father of The Great Awakening) procured a 19-year-old Joseph Brant to attend Moore's Indian charity school in Lebanon Connecticut with the blessings and charity of William Johnson. Freemasons Benjamin Franklin and Benedict Arnold had also donated money to Wheelock’s cause. William was the British Crown's first superintendent of Indian Affairs for the colony in 1756 and Joseph Brant was appointed as a captain in the Indian Department. Many Freemason colonists were high-ranking military who waged many wars on the Indigenous American population, scientists say so many Indigenous people were killed as a result of colonization it caused a mini ice age. After the North American wars, many Freemasons took positions as Indian agents helping to remove and segregate the native population. Anyone who wanted access to the six nations had to go through Indian agent Sir William Johnson and his family which includes the Brant family and the Kerr family through various marriages. At one point Johnson proposed that the moor's Indian Charity School move from Lebanon, Connecticut, to Johnstown but it never happened. Eventually, Johnson withdrew the support for Wheelock. In a letter Wheelock had suggested to Lord Dartmouth "The Nations will not make war with us while their Children, and especially the Children of their chiefs are with us” Dartmouth college claims that In 1766, Johnson was invited to join the Society for the Propagation of the Gospel in Foreign Parts (SPG), the largest and most influential Anglican missionary society in the 18th-century British-Atlantic world. He began working to place Anglican missionaries like Freemason and bishop Charles Inglis, rather than Congregationalist and Presbyterian ones, among the Six Nations. I believe Moore's dubbed “the great design” was the original model for the Mohawk Institute and the Canadian residential school system.
On April 10, 1766 Sir William Johnson was raised to the position of Master Mason of St Patrick's Lodge No. 4 where many Freemason Indian agents like John Butler, Guy Johnson, Sir John Johnson, William Johnson Kerr, Christian Daniel Claus, Gilbert Tice, George Croghan and A protégé of Reverend Eleazar Wheelock, Rev. Samuel Kirkland attended. In 1770 Johnson's fellow St Patrick's lodge Freemason Rev. Samuel Kirkland coincidentally parted ways with Wheelock and Moors charity school. Eventually Kirkland founded the Hamilton-Oneida Academy as a boys' school in central New York. In 1776 Joseph Brant was initiated into the Freemason fraternity in London England where it is rumoured a benefactor of Moors charity school king George III gave Brant his masonic apron. When Brant returned to Canada he became affiliated with Lodge No. 11 at the Mohawk village on the Grand River, of which he was the first Worshipful Master, and later affiliated with Barton Lodge No. 10. Joseph Brant invited fellow Freemason and grandson of Eleazar Wheelock to be a minister to the Mohawk. To Joseph It was imperative that Freemason Rev. Davenport Phelps was made minister of the Mohawks, so he reminded the Bishop, through Sir John, of the pledge which the Archbishop of Canterbury had made to him in the presence of the King, that whenever the Indians, by the erection of a church, should be ready for religious instruction, he would do all in his power to supply their wants. A Freemason named Rev. Robert Addison helped make this happen. Mr Addison, a relative of William Johnson, had been minister to the Six Nations and Joseph Brant and Freemason John Norton were his translators. Freemason Reverend Davenport Phelps and Jarvis Wheelock, the brother of Eleazar, were invited to Canada and granted land by Freemason and founder of the family compact John Graves Simcoe, the man behind the Simcoe patent. Mrs Simcoe in her Diary says, “In April of the following year Mary Brant (sister of Freemason Joseph Brant and common-law wife of Freemason Indian agent Sir William Johnson) successfully prescribed a favourite Indian remedy, the root of sweet flag (acorus calamus), for Governor Simcoe, who had been extremely ill with a persistent cough. The medicine relieved his malady “in a very short time. This brought the Brant family and Simcoe family close together. Davenport Phelps became the Worshipful Master of The Barton Lodge under Freemason William Jarvis and he was the first chaplain at the Mohawk Chapel. Davenport was the leader of many Indian agents who were members of The Barton Lodge. I suspect Davenport's mission was to help with the so-called Indian problem.
Chief Joseph Brant has been accused on many occasions of selling off land for his own enrichment and in a lot of cases he sold land to Freemasons. He granted 999-year leases to many families, the Nelles, the Young’s, the families of Adam Young UE, his three sons, Lieutenant John Young (Indian department) UE, Sergeant Daniel Young UE, and Private Henry Young UE, along with Captain Henry William Nelles UE and his families (Rev. Abraham Nelles). Many of these Indian agents were members of The Barton Lodge. Both Captain Henry William Nelles UE and Adam Young UE, fourth great-grandfather of Robert Collins McBride UE, were also the first Freemasons to settle in Haldimand County. Freemasons Robert Kerr and Rev. Robert Addison, William Kennedy Smith, also had land there. "There were very few outright legal sales of our land; 90 per cent of the leased land has never been paid for or paid to Six Nations," according to a research document prepared by Six Nations. Many Freemasons were involved with the Simcoe patent and the Haldimand Proclamation. Lieutenant Governor John Graves Simcoe stated that the Indians could not lease their land since British subjects could lease land only from British subjects. Freemason William Jarvis signed the Haldimand proclamation, Freemason Thomas Ridout surveyor-general was behind the Ridout survey, Freemason Sir Peregrine Maitland lieutenant governor informed them that they had no title to the northern part of the grant, Freemason John Butler acted as an agent of purchase on behalf of the government, Freemason chief John Brant) and Freemason Robert Johnson Kerr finally went to England to lobby on behalf of the Six Nations.
Freemasons King George IV, and King William IV, reigned from January 29 1820 to June 20 1837. The idea of residential school was brought forward by the Freemason Governor of Upper Canada, Sir Peregrine Maitland, within the context of a proposal he made in 1820 to the Colonial Office "for ameliorating the condition of the Indians in the neighbourhood of our settlements." Maitland's proposal contained most of the civilising concepts and techniques that would be adopted in the next three decades. The American Freemason, President Andrew Jackson succeeded in pushing the Indian Removal Act through the United States Congress in 1828 leading to the trail of tears. John Brant solicited help from the New England company to build the Mohawk institute, the first residential school in Canada. The mohawk institute operated from 1831 to June 27, 1970. John Brant appointed Rev. Abraham Nelles son of Freemason Robert Nelles as principal of the Mohawk Institute. Abraham after over 30 years was succeeded by Freemason Robert Ashton. Oronhyatekha aka Peter Martin was also a Freemason and played an important role in the development of the Mohawk Institute. The Arthur of the Historical sketch of the Barton Lodge, No. 6, G.R.C., A.F. and A.M., says “the name of Brother John Brant is connected with important events in the history of Canadian Masonry.” John Brant is responsible for the formation of at least 12 residential schools in Ontario, while Freemason Israel Powell the superintendent of Indian affairs in British Columbia Powell “was able to boast that the government had established seventeen Indian schools, one for each year in office.”. Powell sought to establish several boarding schools across the province and particularly pushed for creating a school in Kamloops to address communities in the province’s interior.The school opened in Kamloops in 1890 and became one of the largest residential schools operated by Indian Affairs. The Freemason Organisation is vicariously liable for all abuses in those residential schools.
In 1837 a Rebellion in Upper Canada was led by William Lyon Mackenzie, who was a fierce critic of Simcoe’s Family Compact, an elite clique of businessmen and many Freemasons. Mackenzie opposed a system of land grants that favored settlers from Britain. Many Freemasons such as William Botsford Jarvis and Sir Allen Napier Macnab who was Joint premier of the Province of Canada helped stop this rebellion. Sir Allen Macnab was succeeded by Freemason Sir John A. Macdonald as Joint Premier. This Rebellion of 1837, this triggered the 6th generation Freemason Lord Durham to write The Durham Report, he was appointed governor in chief of British North America. In his 1839 Report on the Affairs of British North America, he recommended that Upper and Lower Canada be united under a single Parliament, with responsible government. In 1863 a steamboat named the Brother Johnathan) carried smallpox from San Francisco to British Columbia killing 1/3rd of the Native population. Many Freemasons like Thomas Harris the first mayor of Victoria, Israel Wood Powell who served in the Victoria Rifle Volunteer Corps which was established to protect the colony from the indigenous population, Amor De Cosmos who was the extremely racist editor of The Daily British Colonist, and Ronald J. NcDonell clerk for magistrate Pemberton who forced The Nuu-chah-nulth to leave their camp, escorted by two gunboats. There are many many more who may have purposefully mishandled the smallpox epidemic of 1863. British freemason Edward Jenner created the life-saving smallpox vaccine but on the other hand Freemasons Jeffrey Amherst and Col Henry Bouquet have been accused of distributing smallpox contaminated blankets to their enemies.
As early as 1866 Israel W. Powell, with his colleague Amor De Cosmos, had proposed confederation with the Canadian colonies. Israel Wood Powell, Superintendent of Indian affairs also outlawed potlatching an indigenous ceremony In British Columbia. Following the Lord Durham’s report, Freemason Henry Howard Molyneux Herbert, 4th Earl of Carnarvon proposed The British North America Act, 1867 Under section 91(24) of the Constitution Act, 1867, the federal government has exclusive legislative authority for "Indians, and Lands reserved for the Indians." Of the 36 Fathers of the Canadian confederation, 11 were Freemasons. One being Freemason Sir John A. Macdonald, He was named by the United Grand Lodge of England as their Grand Representative near to the Grand Lodge of Canada. Sir John A. Macdonald took a page from American Freemason Andrew Jackson's book by removing the Indigenous people from their land. He was proud that he was able to subdue the Indigenous people with less blood shed than his American brethren. One Of Macdonald's Legacies is the Canadian Pacific Railway which displaced many tribes across Canada. Sir John A. Macdonald's campaign promise in the 1870s was that he would have a railway built that would link the country from coast to coast. Freemasons Richard Marpole, Sir Sandford Fleming, Sir George J.A. Bury And the Chinese Freemasons of Vancouver and Alberta made Macdonald’s promise come true. As quickly as the railroad was laid Freemason lodges were erected. Louis Riel a Métis hero, led two resistance movements against the Government of Canada and its Freemason Prime Minister, John A. Macdonald. Riel sought to defend Métis rights and identity. The Wolseley expedition was a military force authorized by Sir John A. Macdonald to confront Louis Riel and had been dispatched to Red River under Freemason Colonel Garnet Joseph Wolseley. Another of Mcdonald's legacies is the North West Mounted Police. Macdonald established the N.W.M.P in 1873 which boasted 750 Freemason members in its time. He claimed that “it was intended to have a body of mounted rifles to protect the people from the chance of an Indian war.’’ Meanwhile, The Pacific Scandal, the first major post-Confederation political scandal in Canada, Sir John Macdonald and senior members of his Conservative Cabinet were accused of accepting election funds for the contract to build the C.P rail.
The near completion of the railway allowed troops from eastern Canada to quickly arrive in the territory causing Riel to surrender to Canadian forces. The NWMP barracks was where Louis Riel was detained after his arrest in 1885 for leading the North-West Rebellion. Many Freemasons were involved in the defeat of Louis Riel. The RCMP museum had a display of the noose which hung Riel. Macdonald said this about Riel "He shall die though every dog in Quebec barks in his favor." John A. Macdonald is also one of the fathers of the Canadian Indian act First passed in 1876. In 1879 Freemason Nicholas Flood Davin wrote the Report on Industrial Schools for Indians and Half-Breeds, otherwise known as The Davin Report. An amendment to the Indian Act in 1894 under Freemason Prime Minister Sir Mackenzie Bowell, made attendance at day schools, industrial schools, or residential schools compulsory for First Nations children, resulting in over 100000 Indigenous children being forcefully removed from their families by Indian agents and the RCMP. From 1740 to 1896 The Mexican government's response to the various uprisings of the Yaqui tribe have been likened to genocide particularly under Freemason Porfirio Diaz. Due to slavery and massacre, the population of the Yaqui tribe in Mexico was reduced from 30,000 to 7,000 under Diaz's rule. One source estimates at least 20,000 out of these Yaquis were victims of state murders in Sonora. It was during this period of the conflict that the United States Army fought the last battle of the American Indian Wars, the final battle being the Wounded Knee Massacre December 29, 1890, and in the subsequent Drexel Mission Fight the next day. In recent history the statues of Freemason John A. Macdonald, Freemason Edward Cornwallis, Freemason George Washington, Freemason Lawrence Sullivan Ross, Freemason Robert E. Lee and Andrew Jackson have all been vandalized but no mention of their affiliation to the Freemasons in the news. We can't point fingers at the church or government without first confirming whether or not the accused are Freemasons. The Order of the Eastern Star, Job's Daughters, and Rainbow Girls are masonic fraternities for women such as the daughter, widow, wife, sister, or mother of a Master Mason. All masons will cry out that Freemasonry has nothing to do with what an individual member has done, yet they all praise these men and prop them up as heroes. Freemasons claim to have superior morality compared to the average person, that they are the most honorable men on the planet, yet they refuse to acknowledge their members role in the genocide of the Indigenous Americans.
You may believe Freemasons are irrelevant nowadays but that is far from true. Winston Churchill is regarded as one of the greatest wartime leaders of the 20th century. Churchill was initiated into Studholme Lodge No. 1591 on 24 May 1901. He said of the Pashtun people “all who resist will be killed without quarter,” Pashtun territory was occupied by the British in 1848 and divided into two areas. Winston Churchill's policies caused a famine that claimed more than 3 million Indian lives during the The Bengal famine of 1943. President Harry Truman, known as one of the most dedicated men to have joined Masonry on the morning of August 6, 1945, ordered an American B-29 bomber to drop two atomic bombs over the Japanese cities of Hiroshima and Nagasaki. The two bombings killed between 129,000 and 226,000 people, most of whom were civilians. John Edgar Hoover, more commonly referred to as J. Edgar Hoover, was an American attorney and director of the Federal Bureau of Investigation (FBI) Hoover was raised on November 9th 1920 in Federal Lodge No. 1 in Washington D.C. In 1919 Hoover became the head of the Bureau of Investigation's (predecessor of the FBI) new General Intelligence Division. The division was also called the Radical Division because it was the task of the division to find radical elements in American society to monitor and disrupt their activities. The Duke of Kent was initiated as a Freemason in Royal Alpha Lodge No. 16 in London on 16 December 1963. The Duke of Kent, is now UGLE’s longest-serving Grand Master. The Duke’s brother, Prince Michael of Kent, is also a Freemason and is Grand Master of the Grand Lodge of Mark Master Masons, and Provincial Grand Master of the Provincial Grand Lodge of Middlesex. On 6 March 1953, HRH Prince Philip progressed to the Second Degree of Freemasonry, before advancing to the Third Degree on 4 May 1953.
I encourage those who have been affected by the actions of Freemasons to begin a class action lawsuit against this organization in what ever country, state or province you live in and hold Freemasonry accountable for genocide. The first thing a Freemason will say when presented with this evidence is you don't know how masonry operates, that the lodge is not responsible for individual members actions. That is exactly what the Catholic church said before the Canadian Court of Appeal on July 28, 2020 had found the Archdiocese vicariously liable for abuses committed by a civilian employee. I witnessed countless people stand up against the Catholic Church for what they have done and the Pope came to Canada and apologized. Now it's time to turn your sight toward Freemasonry. You must understand that all Freemasons on the American contenent have greatly benefited from the genocide of Indigenous Americans.
“ Prime Minister Justin Trudeau's acceptance of an inquiry's finding that Canada committed genocide against Indigenous people could have tremendous legal impact if a court ever weighs Ottawa's responsibility for crimes against humanity, experts say.”
"I didn't use the word genocide because it didn't come to mind but I described genocide," Pope Francis told reporters on the papal flight from Iqaluit to Rome on Friday.
“The very word "secrecy" is repugnant in a free and open society; and we are as a people inherently and historically opposed to secret societies, to secret oaths, and to secret proceedings. We decided long ago that the dangers of excessive and unwarranted concealment of pertinent facts far outweighed the dangers which are cited to justify it.”
President John F. Kennedy
“President Kennedy issued an Executive Order prohibiting use of facilities on military bases by groups not integrated. The result was to bar Masonic lodges from using the bases.” Masonic Parallels with History - A Chronology of General and Masonic History by Alphonse Cerza. themasonictrowel
Freemasonry in Nova Scotia
Freemasonry at the Two Sieges of Louisbourg 1745 and 1758
Freemasonry in Quebec
Sir William Johnson, the Brant family, the Kerr family and the British Indian Department
Mohawk Institute (Mush Hole)
The rebellion of 1837
Manitoba Freemasons
Saskatchewan Freemasons
North-West Rebellion
Provincial Premiers Alberta masons
The Canadian Pacific Railway
Smallpox epidemic of 1862
British Columbia Freemasons
Freemason Prime Ministers
American Freemasons and the genocide of the
Indigenous peoples.
Spanish Freemasons
Royal Freemasons
300 Years of Freemasonry Celebrated at Royal Albert Hall Global Event
Freemasonry according to Masons.
The Fourth Council of Toledo Canon 60 and Indian Residential Schools
submitted by nostone3241 to u/nostone3241 [link] [comments]

2023.03.21 02:07 BrainFrag [Online] [GM for Hire] [Looking for a stable group] [Any System] [Saturdays 6 PM GMT/2 PM EST] [Foundry VTT]

Hello! My name is Roman, I'm a highly experienced GM in search of a stable group. Over the years I have come to value playing with a group of people who know each other. I currently have a game slot empty and would gladly work with people who know what they want and play well together. The group does not need to be experienced - as long as you know each other and have an idea for what you want, I have plenty of experience with new players.
I'm looking to ideally find a group of 3-5 players, it could be more or less. If you are a group of two and would like to expand, I have a number of stable players from other games that I could ask to join if needed or we could organize a normal LFG one the campaign idea is set.
Experience: I have about 11 years of active experience as a GM, 2 - 5 campaigns a week.
I prefer campaigns that focus on roleplaying, acting, and character development, but I have GMed a variety of campaigns - true sandboxes, kingdom building large scale campaigns, solo campaigns, prewritten campaigns and modules (though I tend to rewrite those heavily), even 80% combat-focused murder sprees. Regardless of what sort of campaign I run I tend to incorporate character's backstories and desires into the game. I don't mind GMing "Evil" campaigns, as long as characters are not evil just for the sake of being evil.
My campaigns tend to be R-rated, with sexual content being the only thing that I don't feature and much and if at all- pan away from it. Other "R" elements such as horror, gore, drug abuse, torture and similar can be excluded at Session 0 - I don't revel in them, but sometimes really awful things do happen in my games.
When it comes to combat and general difficulty my general rule is that I optimize only as much as my players, maintaining steady but fair difficulty. If you prefer making flavorful characters you can expect to face similarly built foes, if you like making optimized characters - you will still be challenged from time to time. I could adjust the campaign to be easier or tougher depending on player preference, of course.
Genre-wise I don't have a strong preference one way or another, but personally I prefer grittier settings (with a notable exception of Exalted).
I tend to write houserules for my games and you can expect to find custom geamagic items, have additional character options or even sub-systems written by me for specific campaign/setting. I'm generally flexible on 3rd party products as well.
Cost: 60$/per 4 hour session via PayPal total from the group is my standard rate for groups of 2-4. Total price would increase if you want to play for longer or have more players. Session 0 will be free.
Systems: I'm highly experienced with Pathfinder 1e, Warhammer 40k FFG titles, Shadowrun 5e, DnD5e, Exalted 3e, Star Wars FFG/Genesys, Cypher System. I know and have superficial experience with dozens of other systems and learn fast. I have a notable interest in Traveller 2e, Eclipse Phase, new World of Darkness, Cyberpunk RED. Would gladly learn a new system/setting - as long as it's not F.A.T.A.L.
Schedule: Weekly Saturdays, 6 pm GMT/2 pm EST, 4 hour sessions by default, maximum 6 hours long. My country does not use DST, so session time might change slightly over the year depending on where you live.
Platform: My platform of choice is Foundry VTT hosted over the Forge service.
If you are interested or have any questions - please contact via Discord, Rkobenia (Tesla)#1656
submitted by BrainFrag to lfgpremium [link] [comments]

2023.03.21 02:05 GabiUp2 [FO4] Mod-heavy Fallout 4 crashes a few seconds after the game starts.

I played F4 when it got out almost 7 years ago. I wanted to return to it now and see what mods got to offer. I like gameplay more than graphics and I'm not afraid of complexity so I've chosen some mods - a list of plugins used, at the bottom of the Wrye Bash report - from Nexus that seemed interesting. The problem is that the game crashes to the desktop a few seconds after I open it, via the Vortex.
The game runs without mods fine.
After reinstalling the game, the same behaviour with the same mods list.
The crash file I found in "/Documents/My Games/Faloout4/F4SE" states that crash was due to the following:
"Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF65B6C38F0 Fallout4.exe+1B938F0"
Which of course guides me nowhere on the internet and provides no information about the mods involved whatsoever.
I tried different graphics options, running in borderless mode, windowed mode, turning everything too low and turning off every other graphics feature, but nothing.
I have F4SE installed. The latest version, via Nexus.
Below is the report from the Wrye Bash. I tried to "undeploy" the mods it mentions as possible CTD generators but it didn't help.
I used FO4Edit's "QuickAutoClean" mode on mods pointed out by Wrye and some others but it didn't help. Also, I might not be using this tool right, it's strange.
Following this topic advice for a similar problem:
I've started to turn off mods identified by the 'number' of the error. What's strange is, It always stayed at "1B". I undeployed the mod it pointed to, rerun the game, waited for the crash, and a new crash log reported another mod identified as "1B" as an error generator. So, I on purpose deleted the mod identified as "1A" when "1B" was identified by the rule of the topic and voila. The game crashed, and the crash log still pointed to "1B" but now it was a different mod. So... either the rule from this topic is BS or it's something completely different.
Maybe you could have a look at the mods below and see if there is something that you know that generates problems. At this point, any hypothesis is welcome as I'm out of ideas.
/// The Wyre Bash plugins report:
Check Plugins This is a report of any problems Wrye Bash was able to identify in your currently installed plugins. Wrye Bash - report below - returns everything green or yellow ESL Capable The following plugins could be assigned an ESL flag. • AdvBubbleTurretSet.esp • AlternateFurniture.esp • AnS Wearable Backpacks and Pouches - Ballistic Weave.esp • AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp • AnS Wearable Backpacks and Pouches.esp • ASVektor.esp • AWKCR - Mod Power Armor Engine Glitch Fix.esp • AzarPonytailHairstyles.esp • Bashed Patch, 0.esp • BattleRifle.esp • Better Vendor Stalls.esp • BetterJunkFences.esp • BetterModDescriptions.esp • BetterSettlersNoLollygagging.esp • Companion Infinite Ammo.esp • Craftable Armor Size - Fix Material Requirements.esp • Craftable Armor Size.esp • CROSS_GoreCrits_FarHarborPatch.esp • Crossbow.esp • DD_bleu_Ump_Extreme_Lore_friendly_edition.esp • def_inv_scrap_en.esp • DV-Very Durable Vertibirds.esp • EAMR.esp • EveryonesBestFriend.esp • Faster Terminal Displays (20x).esp • FunctionalDisplays-AID-WI.esp • FunctionalDisplays-Collectibles.esp • FunctionalDisplays-MISC-Vanilla.esp • FunctionalDisplays-Patch-DLC-ALL.esp • Generalofthearmy.esp • K9TacticalHarness.esp • LegendaryModification.esp • LegendaryModification2LM.esp • LegendaryModification2LMAKPatch.esp • LegendaryModificationMisc.esp • Loads of Ammo - Leveled Lists.esp • Loads.esm • LongerPowerLines3x.esp • Loot Detector.esp • M2216.esp • M9.esp • MinutemenPropaganda.esp • More Armor Slots - Automatron.esp • More Armor Slots - Far Harbor.esp • More Armor Slots - Nuka World.esp • More Armor Slots - Vault-Tec Workshop.esp • More Armor Slots.esp • More Power Armour Mods - Automatron.esp • More Power Armour Mods - X-02.esp • More Power Armour Mods.esp • MPAM PAMP Patch.esp • Northland Diggers.esp • OVT.esp • PAMAP_Full-VIS_BySlot_Patch.esp • PAMS.esp • Pip-Boy Flashlight.esp • RepairSanctuary.esp • RichMerchantsLessCaps.esp • Settle-SRR.esp • TD_DLC01Workshop_Addons.esp • TrueStormsFO4-FarHarbor.esp • VisibleWeapons.esp • Vivid Waters.esp • Vivid Weathers - FO4 - Far Harbor.esp • Vivid Weathers - Nuka World.esp • WeightlessAid.esp • WeightlessJunk.esp • WeightlessMods.esp • WeightlessSpecialAmmo.esp Invalid TES4 versions The following plugins have a TES4 version that isn't recognized as one of the standard versions (0.95, 1.0). This is undefined behavior. It can possibly be corrected by resaving the plugins in the Creation Kit. • CarryWeight1000.esp: 0.940000 • CarryWeight200Strength.esp: 0.940000 Cleaning With FO4Edit Needed The following plugins have deleted references or other issues that can and should be fixed with FO4Edit. Visit the Tome of xEdit for more information. • DLCCoast.esm: Contains dirty edits, needs cleaning. • DLCNukaWorld.esm: Contains dirty edits, needs cleaning. • DLCRobot.esm: Contains dirty edits, needs cleaning. • DLCworkshop01.esm: Contains dirty edits, needs cleaning. • DLCworkshop02.esm: Contains dirty edits, needs cleaning. • DLCworkshop03.esm: Contains dirty edits, needs cleaning. • Vivid Weathers - FO4.esp: 1 deleted reference Deleted Navmeshes The following plugins have deleted navmeshes. They will cause a CTD if another plugin references the deleted navmesh or a nearby navmesh. They can only be fixed manually, which should usually be done by the mod author. Failing that, the safest course of action is to uninstall the plugin. • Vivid Weathers - FO4 - Quest.esp: 6 deleted navmeshes Deleted Base Records The following plugins have deleted base records. If another plugin references the deleted record, the resulting behavior is undefined. It may CTD, fail to delete the record or do any number of other things. They can only be fixed manually, which should usually be done by the mod author. Failing that, the safest course of action is to uninstall the plugin. • EveryonesBestFriend.esp: 50 deleted base records Active Plugins: • 00 Fallout4.esm [CRC: 75D3D6CA] • 01 DLCRobot.esm [CRC: D69027EA] • 02 DLCworkshop01.esm [CRC: 47BAE27E] • 03 DLCCoast.esm [CRC: F1F28026] • 04 DLCWorkshop02.esm [CRC: 83ABC821] • 05 DLCWorkshop03.esm [CRC: E0089FBB] • 06 DLCNukaWorld.esm [CRC: 43D25C56] • 07 Unofficial Fallout 4 Patch.esp [Version 2.1.5] [CRC: 5A28725A] • 08 ArmorKeywords.esm [Version 8.6.0] [CRC: 9DA0C51C] • 09 HUDFramework.esm [CRC: 67DBDE61] • 0A WorkshopFramework.esm [Version 2.3.5] [CRC: 4FCC0098] • 0B SettlementKeywords.esm [Version 1.60] [CRC: AEA7FA82] • 0C EthreonMasterPlan.esm [CRC: 678B80FA] • 0D SS2.esm [Version 2.3.2b] [CRC: 4B7F0099] • 0E SS2_XPAC_Chapter2.esm [Version 2.3.2] [CRC: 83BF22D6] • 0F Loads.esm [Version 1.51] [CRC: BED704B4] • 10 NewCalibers.esp [CRC: 5685F803] • 11 BerettaM9FS.esl [CRC: F7867C24] • 12 Robot Home Defence.esm [Version 1.5] [CRC: 43717702] • 13 TrueStormsFO4.esm [Version 1.4] [CRC: 55FF3F4C] • 14 OVT.esp [CRC: 9F6290BC] • 15 CarryWeight1000.esp [CRC: 678A5521] • 16 CarryWeight200Strength.esp [CRC: C63FB016] • 17 FAR.esp [CRC: D2635D89] • 18 CROSS_Cybernetics.esp [CRC: AE67A839] • 19 AdvBubbleTurretSet.esp [CRC: 1D6527EF] • 1A AlternateFurniture.esp [CRC: 1017035A] • 1B AlternateSettlements.esp [Version 700+] [CRC: 53C593CD] • 1C Better Vendor Stalls.esp [CRC: 9196C900] • 1D MinutemenPropaganda.esp [CRC: D9766906] • 1E Northland Diggers.esp [CRC: 61D089D8] • 1F Northland.esp [CRC: FEFC9826] • 20 OCDecorator.esp [CRC: 9514064B] • 21 Settle-SRR.esp [CRC: 72F76926] • 22 TD_DLC01Workshop_Addons.esp [CRC: C6B7E3D8] • 23 VisibleWeapons.esp [CRC: 9666451A] • 24 Craftable Armor Size - Fix Material Requirements.esp [CRC: 24ACAB0A] • 25 Yona_Weapon_DefenseGun.esp [CRC: 5AEE12A9] • 26 FunctionalDisplays-Collectibles.esp [CRC: 7FCFBC58] • 27 FunctionalDisplays.esp [CRC: B539E666] • 28 def_inv_scrap_en.esp [CRC: AD87FAE9] • 29 BetterModDescriptions.esp [CRC: 340CE2C0] • 2A EAMR.esp [CRC: AB8E4846] • 2B Armorsmith Extended.esp [Version 4.6] [CRC: 4DE48100] • 2C More Armor Slots - Automatron.esp [CRC: 2F1B3DC9] • 2D More Armor Slots.esp [CRC: D86E77E9] • 2E More Armor Slots - Far Harbor.esp [CRC: 51884A02] • 2F More Armor Slots - Nuka World.esp [CRC: ABE0AC72] • 30 More Armor Slots - Vault-Tec Workshop.esp [CRC: 1F64F3BC] • 31 WeightlessMods.esp [CRC: 8E112BC7] • 32 WeightlessJunk.esp [CRC: 73A825A7] • 33 FunctionalDisplays-MISC-Vanilla.esp [CRC: A8742447] • 34 MojaveImports.esp [CRC: 2DCA71E4] • 35 WeightlessAid.esp [CRC: B7B52344] • 36 ASVektor.esp [CRC: 748F8C28] • 37 BattleRifle.esp [CRC: CD635C04] • 38 Factor.esp [CRC: 72DB3CC9] • 39 More Power Armour Mods.esp [Version 1.1] [CRC: A3D77AA5] • 3A power_armor_overhaul.esp [CRC: EF130D9E] • 3B PAMAP.esp [CRC: 6827547F] • 3C PAMS.esp [CRC: E86B6304] • 3D FunctionalDisplays-AID-WI.esp [CRC: 245F8A45] • 3E FunctionalDisplays-Patch-DLC-ALL.esp [CRC: D496E894] • 3F RichMerchantsLessCaps.esp [CRC: B0061A4E] • 40 Campsite.esp [Version 1.01] [CRC: 0CC06F9A] • 41 CROSS_GoreCrits.esp [CRC: 4BFB83DB] • 42 CROSS_GoreCrits_FarHarborPatch.esp [CRC: 79BE676D] • 43 M9.esp [CRC: 924C5652] • 44 BetterJunkFences.esp [CRC: 2D08BC9E] • 45 EnclaveX02.esp [CRC: C8D123F3] • 46 More Power Armour Mods - X-02.esp [Version 1.0] [CRC: F6822867] • 47 SS2Extended.esp [Version 2.3.2] [CRC: 5AB019D3] • 48 M2216.esp [CRC: EEFCAB0B] • 49 Companion Infinite Ammo.esp [Version 1.1] [CRC: F0370C76] • 4A K9TacticalHarness.esp [Version 1.1] [CRC: CC115ECB] • 4B AzarPonytailHairstyles.esp [CRC: 13161D0A] • 4C LegendaryModification.esp [CRC: 9CF60521] • 4D LegendaryModification2LM.esp [CRC: 74EB2C62] • 4E LegendaryModification2LMAKPatch.esp [CRC: 2415E068] • 4F LegendaryModificationMisc.esp [CRC: 2B1689BF] • 50 EveryonesBestFriend.esp [CRC: 016DB1E5] • 51 AnS Wearable Backpacks and Pouches.esp [CRC: 308AD670] • 52 AnS Wearable Backpacks and Pouches - Ballistic Weave.esp [CRC: E35DB514] • 53 Generalofthearmy.esp [CRC: ED68E8AE] • 54 Eli_Armour_Compendium.esp [CRC: 4B48B320] • 55 Vivid Weathers - FO4.esp [CRC: DEA89C98] • 56 Vivid Weathers - FO4 - Quest.esp [CRC: A3A3BE0A] • 57 Vivid Weathers - Nuka World.esp [CRC: E68C440A] • 58 W.A.T.Minutemen.esp [CRC: 8CE69A4F] • 59 CheatTerminal.esp [CRC: A54DABEC] • 5A Vivid Waters.esp [CRC: C629F6E4] • 5B Backpacks of the Commonwealth.esp [Version 50] [CRC: CF810896] • 5C Pip-Boy Flashlight.esp [CRC: 963BE7EE] • 5D DV-Very Durable Vertibirds.esp [CRC: 4D8130BB] • 5E Craftable Armor Size.esp [CRC: D581D0B6] • 5F Minutemenoverhaul.esp [CRC: E0BC52E4] • 60 WeightlessSpecialAmmo.esp [CRC: 0FD69DF6] • 61 AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp [CRC: 043D0D3E] • 62 LongerPowerLines3x.esp [CRC: 3B370DBB] • 63 BetterSettlers.esp [CRC: 6A5FC68B] • 64 BetterSettlersNoLollygagging.esp [CRC: DE1AC4B0] • 65 3dscopes-replacer.esp [Version 2.5.2] [CRC: CA580464] • 66 TrueStormsFO4-FarHarbor.esp [CRC: 3D8D8377] • 67 Vivid Weathers - FO4 - Far Harbor.esp [CRC: DD35E154] • 68 AWKCR - Mod Power Armor Engine Glitch Fix.esp [Version 7.8] [CRC: 1787301C] • 69 3DNPC_FO4Settler.esp [CRC: F4365F74] • 6A cVc Dead Wasteland 6.esp [Version 3000] [CRC: 4F48567C] • 6B F4NVServiceRifleRedux.esp [CRC: 01A2E5AD] • 6C ClassicSniper.esp [CRC: 3A4389DC] • 6D llamaCompanionHeatherv2.esp [CRC: 61CD5D82] • 6E LeeEnfieldNo4MkI.esp [CRC: 223BAB9B] • 6F AtomicAnnieLagrieGun.esp [CRC: F497F913] • 70 AQUILA.esp [CRC: 962A1650] • 71 SSEX.esp [CRC: 30589A48] • 72 Extended weapon mods.esp [CRC: 58404B06] • 73 Faster Terminal Displays (20x).esp [Version 3.0] [CRC: E6B06AFF] • 74 mjp_PTRS41ATR.esp [CRC: C268FC6C] • 75 Crossbow.esp [CRC: B24EA421] • 76 RepairSanctuary.esp [CRC: F4098A0B] • 77 PAMAP_Full-VIS_BySlot_Patch.esp [CRC: C12B7679] • 78 More Power Armour Mods - Automatron.esp [Version 1.0] [CRC: 23807C91] • 79 Loot Detector.esp [CRC: 01D41A20] • 7A DD_bleu_Ump_Extreme_Lore_friendly_edition.esp [CRC: CA40054A] • 7B HK_MP5.esp [CRC: D8315F79] • 7C 10mmRevolver.esp [CRC: 66DC42BC] • 7D Loads of Ammo - Leveled Lists.esp [Version 1.1] [CRC: 5DA42E9F] • 7E Bashed Patch, 0.esp [CRC: 1776FFE5]
Thank you for your time,
submitted by GabiUp2 to FalloutMods [link] [comments]

2023.03.21 02:02 BrainFrag [GM for Hire] [Looking for a stable group] [Any System] [Saturdays 6 PM GMT/2 PM EST] [Foundry VTT]

Hello! My name is Roman, I'm a highly experienced GM in search of a stable group. Over the years I have come to value playing with a group of people who know each other. I currently have a game slot empty and would gladly work with people who know what they want and play well together. The group does not need to be experienced - as long as you know each other and have an idea for what you want, I have plenty of experience with new players.
I'm looking to ideally find a group of 3-5 players, it could be more or less. If you are a group of two and would like to expand, I have a number of stable players from other games that I could ask to join if needed or we could organize a normal LFG one the campaign idea is set.
Experience: I have about 11 years of active experience as a GM, 2 - 5 campaigns a week.
I prefer campaigns that focus on roleplaying, acting, and character development, but I have GMed a variety of campaigns - true sandboxes, kingdom building large scale campaigns, solo campaigns, prewritten campaigns and modules (though I tend to rewrite those heavily), even 80% combat-focused murder sprees. Regardless of what sort of campaign I run I tend to incorporate character's backstories and desires into the game. I don't mind GMing "Evil" campaigns, as long as characters are not evil just for the sake of being evil.
My campaigns tend to be R-rated, with sexual content being the only thing that I don't feature and much and if at all- pan away from it. Other "R" elements such as horror, gore, drug abuse, torture and similar can be excluded at Session 0 - I don't revel in them, but sometimes really awful things do happen in my games.
When it comes to combat and general difficulty my general rule is that I optimize only as much as my players, maintaining steady but fair difficulty. If you prefer making flavorful characters you can expect to face similarly built foes, if you like making optimized characters - you will still be challenged from time to time. I could adjust the campaign to be easier or tougher depending on player preference, of course.
Genre-wise I don't have a strong preference one way or another, but personally I prefer grittier settings (with a notable exception of Exalted).
I tend to write houserules for my games and you can expect to find custom geamagic items, have additional character options or even sub-systems written by me for specific campaign/setting. I'm generally flexible on 3rd party products as well.
Cost: 60$/per 4 hour session via PayPal total from the group is my standard rate for groups of 2-4. Total price would increase if you want to play for longer or have more players. Session 0 will be free.
Systems: I'm highly experienced with Pathfinder 1e, Warhammer 40k FFG titles, Shadowrun 5e, DnD5e, Exalted 3e, Star Wars FFG/Genesys, Cypher System. I know and have superficial experience with dozens of other systems and learn fast. I have a notable interest in Traveller 2e, Eclipse Phase, new World of Darkness, Cyberpunk RED. Would gladly learn a new system/setting - as long as it's not F.A.T.A.L.
Schedule: Weekly Saturdays, 6 pm GMT/2 pm EST, 4 hour sessions by default, maximum 6 hours long. My country does not use DST, so session time might change slightly over the year depending on where you live.
Platform: My platform of choice is Foundry VTT hosted over the Forge service.

If you are interested or have any questions - please contact via Discord, Rkobenia (Tesla)#1656
submitted by BrainFrag to roll20LFG [link] [comments]

2023.03.21 00:59 andigrams [OC] Made a dnd-inspired Ai-assisted comic book to share with everyone for free

A few months ago I started dabbling with Midjourney to make some character designs for 2 of my dnd 5e campaigns. I quickly became obsessed with it, and that led to seeing if I could put those characters into a story. I found a layout program called Comic Life 3 and soon after made a short 10 pg comic about one of our sessions. It was a labor of love and it never felt like work while I was making it, also a childhood dream come true to make my own comic book! Since completing the first book I've also finished a second larger issue and I'm almost done with a third. If you're familiar with the Forgotten Realms, Lost Mines of Phandelver, and Dragon of Icespire Peak, you might recognize some of the characters and some elements of the lore.
If you'd like to read the books they are available for free on and the series is called 'OMPO-TANKO'. I'm hoping this link is ok to post!

Thanks for reading and enjoy!

@ phandigrams
submitted by andigrams to DnD [link] [comments]

2023.03.20 23:41 greendavidjcox needing a side adventure

The throne of the small kingdom of Tiberon has been usurped by a BBEG (vampire, unknown to party)
The son of the true lord has come to reclaim the throne.
I am looking for a Vampire lair in a castle adventure, but Strahd is too vast.
Any links or ideas would-be welcome
5e, party of 6 avrge LVL 5....
submitted by greendavidjcox to DMAcademy [link] [comments]

2023.03.20 23:02 SirWafflesThe3rd I need some help creating or finding a succubus player race (Heritage? Lineage?), but I have no idea where to even start.

As the title says, I need some help setting up one of my players as a Succubus. I decided to learn pathfinder 2E after all of the OGL drama with 5E and I think I've finally gotten to the point where I'm ready to DM.
I've absolutely fallen in love with so many things that PF2E has to offer but especially the character creation, it's fucking amazing. So much freedom, so many official options where in 5E I would have just said "I don't know let's flavor it" and moved on, it's seriously impressive. And hoooly fuck the feats, so many amazing options, making a character in PF2E blows 5E so far out of the water.
Anyways, I'm getting sidetracked. One of my players really wants to play as a succubus but I have no idea how to make that happen. I haven't seen much homebrew around the place and I'm definitely not confident enough to try and homebrew it myself. I'm open to flavoring something similar, but I'd like to stay as true to PF2E as possible for my first go around as a DM for this system. It feels wrong to try and tweak and change the system when I haven't seen the full breadth of what it can do for myself, so I lay myself at your mercy.
submitted by SirWafflesThe3rd to Pathfinder2e [link] [comments]

2023.03.20 21:49 millybear17 Player wants to play as a polymorphed hill giant

So I’ll be getting my players going in skt in about 2 months, been discussing player builds with them.
One player suggested that he wants to be a true polymorphed hill giant into a human. I think this could be really interesting rp wise as I’ll wipe his memory and have felgolos be the mage that swapped him into a human.
Now I know Felgolos can’t cast true polymorph but hey it’s all in good fun. I’m going to have the player be Chief Guhs missing son with memory problems so he himself doesn’t know he’s her son.
Can anyone see a problem with this? Or a way to make it more compelling?
submitted by millybear17 to stormkingsthunder [link] [comments]

2023.03.20 19:54 Spirit_of_the_Dragon [Demiplane] Children Éarte - Episode 38 - Gasping for Air Children of Éarte is a "fairy tale for grown ups" in an ongoing actual play 5e campaign from the mind of Deborah Ann Woll (True ...

[Demiplane] Children Éarte - Episode 38 - Gasping for Air Children of Éarte is a submitted by Spirit_of_the_Dragon to rpgfeeds [link] [comments]

2023.03.20 19:53 Tobias0404 Kohya_ss LoRa training error

Folder 100_pics: 54 images found
Folder 100_pics: 5400 steps
max_train_steps = 5400
stop_text_encoder_training = 0
lr_warmup_steps = 540
accelerate launch --num_cpu_threads_per_process=2 "" --enable_bucket --pretrained_model_name_or_path="runwayml/stable-diffusion-v1-5" --train_data_dir="E:\diffusion\lora train\pics\pics" --resolution=512,512 --output_dir="E:\diffusion\lora train\pics\model" --logging_dir="E:\diffusion\lora train\pics\log" --network_alpha="1" --save_model_as=safetensors --network_module=networks.lora --text_encoder_lr=5e-5 --unet_lr=0.0001 --network_dim=8 --output_name="last" --lr_scheduler_num_cycles="1" --learning_rate="0.0001" --lr_scheduler="cosine" --lr_warmup_steps="540" --train_batch_size="1" --max_train_steps="5400" --save_every_n_epochs="1" --mixed_precision="fp16" --save_precision="fp16" --cache_latents --optimizer_type="AdamW8bit" --bucket_reso_steps=64 --mem_eff_attn --xformers --bucket_no_upscale
2023-03-20 20:15:16.958748: W tensorflow/stream_executoplatform/default/] Could not load dynamic library 'cudart64_110.dll'; dlerror: cudart64_110.dll not found
2023-03-20 20:15:16.958898: I tensorflow/stream_executocuda/] Ignore above cudart dlerror if you do not have a GPU set up on your machine.
2023-03-20 20:15:21.528157: W tensorflow/stream_executoplatform/default/] Could not load dynamic library 'cudart64_110.dll'; dlerror: cudart64_110.dll not found
2023-03-20 20:15:21.528236: I tensorflow/stream_executocuda/] Ignore above cudart dlerror if you do not have a GPU set up on your machine.
Could not find module 'C:\Users\Gebruiker\kohya_ss\venv\Lib\site-packages\xformers\_C.pyd' (or one of its dependencies). Try using the full path with constructor syntax.
WARNING:root:WARNING: Could not find module 'C:\Users\Gebruiker\kohya_ss\venv\Lib\site-packages\xformers\_C.pyd' (or one of its dependencies). Try using the full path with constructor syntax.
Need to compile C++ extensions to get sparse attention suport. Please run python build develop
prepare tokenizer
Use DreamBooth method.
prepare images.
found directory E:\diffusion\lora train\pics\pics\100_pics contains 54 image files
5400 train images with repeating.
0 reg images.
no regularization images / 正則化画像が見つかりませんでした
[Dataset 0]
batch_size: 1
resolution: (512, 512)
enable_bucket: True
min_bucket_reso: 256
max_bucket_reso: 1024
bucket_reso_steps: 64
bucket_no_upscale: True

[Subset 0 of Dataset 0]
image_dir: "E:\diffusion\lora train\pics\pics\100_pics"
image_count: 54
num_repeats: 100
shuffle_caption: False
keep_tokens: 0
caption_dropout_rate: 0.0
caption_dropout_every_n_epoches: 0
caption_tag_dropout_rate: 0.0
color_aug: False
flip_aug: False
face_crop_aug_range: None
random_crop: False
is_reg: False
class_tokens: pics
caption_extension: .caption

[Dataset 0]
loading image sizes.
100%█████████████████████████████████████████████████████████████████████████████████ 54/54 [00:00<00:00, 820.38it/s]
make buckets
min_bucket_reso and max_bucket_reso are ignored if bucket_no_upscale is set, because bucket reso is defined by image size automatically / bucket_no_upscaleが指定された場合は、bucketの解像度は画像サイズから自動計算されるため、min_bucket_resoとmax_bucket_resoは無視されます
number of images (including repeats) / 各bucketの画像枚数(繰り返し回数を含む)
bucket 0: resolution (192, 128), count: 100
bucket 1: resolution (320, 448), count: 100
bucket 2: resolution (384, 320), count: 100
bucket 3: resolution (384, 512), count: 100
bucket 4: resolution (384, 576), count: 2000
bucket 5: resolution (384, 640), count: 100
bucket 6: resolution (448, 448), count: 100
bucket 7: resolution (576, 384), count: 2100
bucket 8: resolution (640, 384), count: 700
mean ar error (without repeats): 0.019370974714165847
prepare accelerator
Traceback (most recent call last):
File "C:\Users\Gebruiker\kohya_ss\", line 659, in
File "C:\Users\Gebruiker\kohya_ss\", line 108, in train
accelerator, unwrap_model = train_util.prepare_accelerator(args)
File "C:\Users\Gebruiker\kohya_ss\library\", line 1984, in prepare_accelerator
accelerator = Accelerator(gradient_accumulation_steps=args.gradient_accumulation_steps, mixed_precision=args.mixed_precision,
File "C:\Users\Gebruiker\kohya_ss\venv\lib\site-packages\accelerate\", line 355, in __init__
raise ValueError(err.format(mode="fp16", requirement="a GPU"))
ValueError: fp16 mixed precision requires a GPU
Traceback (most recent call last):
File "C:\Users\Gebruiker\AppData\Local\Programs\Python\Python310\lib\", line 196, in _run_module_as_main
return _run_code(code, main_globals, None,
File "C:\Users\Gebruiker\AppData\Local\Programs\Python\Python310\lib\", line 86, in _run_code
exec(code, run_globals)
File "C:\Users\Gebruiker\kohya_ss\venv\Scripts\accelerate.exe\", line 7, in
File "C:\Users\Gebruiker\kohya_ss\venv\lib\site-packages\accelerate\commands\", line 45, in main
File "C:\Users\Gebruiker\kohya_ss\venv\lib\site-packages\accelerate\commands\", line 1104, in launch_command
File "C:\Users\Gebruiker\kohya_ss\venv\lib\site-packages\accelerate\commands\", line 567, in simple_launcher
raise subprocess.CalledProcessError(returncode=process.returncode, cmd=cmd)
subprocess.CalledProcessError: Command '['C:\\Users\\Gebruiker\\kohya_ss\\venv\\Scripts\\python.exe', '', '--enable_bucket', '--pretrained_model_name_or_path=runwayml/stable-diffusion-v1-5', '--train_data_dir=E:\\diffusion\\lora train\\pics\\pics', '--resolution=512,512', '--output_dir=E:\\diffusion\\lora train\\pics\\model', '--logging_dir=E:\\diffusion\\lora train\\pics\\log', '--network_alpha=1', '--save_model_as=safetensors', '--network_module=networks.lora', '--text_encoder_lr=5e-5', '--unet_lr=0.0001', '--network_dim=8', '--output_name=last', '--lr_scheduler_num_cycles=1', '--learning_rate=0.0001', '--lr_scheduler=cosine', '--lr_warmup_steps=540', '--train_batch_size=1', '--max_train_steps=5400', '--save_every_n_epochs=1', '--mixed_precision=fp16', '--save_precision=fp16', '--cache_latents', '--optimizer_type=AdamW8bit', '--bucket_reso_steps=64', '--mem_eff_attn', '--xformers', '--bucket_no_upscale']' returned non-zero exit status 1.
submitted by Tobias0404 to StableDiffusion [link] [comments]

2023.03.20 14:04 CounterYolo Solasta Subjective Mechanics: UB Inventors (Infusions)

Unfinished Business mod access
The Nexus download link for the Unfinished Business mod will no longer be updated, and the comment/feedback sections will no longer be used on Nexus. Read this old post for further details about downloading the mod & how to give feedback to the mod developers going forward.
Solasta has a huge emphasis on tactical combat, with a loyal & passionate modding community all about pushing the limits of a creative & challenging adventure within the D&D 5e framework. With every SRD class now officially in the game, it is time to properly go into deep dives on classes & character concepts. This ongoing series will help to provide that for you, from the framework of one imperfect guy on the internet doing this for fun!
Today's post will dive into just one of the mechanics unique to the Inventor class in Solasta -- the UB mod's take on the Artificer class from D&D 5e. That mechanic? Infusions. There are SO MANY infusion options already in the UB mod (and more could be added later), so I will leave this mechanics post just for those. The other inventor mechanics (quick wit, magic item adept, spell storing wand) are more basic & will be discussed in the Inventor subclass post.

Part 1: Inventor Infusions
(NOTE: if you read the initial comments to this post, this section used to have some inaccurate information -- feel free to check here to see what this formerly had, the entire post was copied/pasted from reddit as it was. This is just another reminder that I am imperfect and that it is important to share your impressions with others to see if they are experiencing the same things. Instead of have a lot of strike-through text, the text has instead been removed. Enjoy!)
Infusions are the main mechanic of the Inventor class. They get 4 infusion choices initially, and get +2 infusion choices at level 6, 10, 14 & 18. The number of infusions they can have active at any time is 2, with +1 able to be active at the same levels where additional infusion choices are received.
These infusion options include options to imbue nonmagical items that add bonuses to the wearer, as well as some options that create a magical item from nothing for a wearer to attune to gain its benefits. You can have multiple instances of the same infusion up at once, as long as you have the infusion slots to have them all up.
Because some of the stronger infusion choices are item-generated, the strength of the inventor is going to depend heavily on both their party composition and how plentiful/scarce magical items are in a campaign. If magical items are rare, inventors will feel stronger & more critical to have on the team. If magical items are plentiful, the good infusion choices are going to feel quite limited. However, there are 2 high-tier infusions that are useful for pretty much any party, that can always be chosen if you decide to play one in a plentiful magical item campaign.
My Tiers for Inventor Infusions
Infusions have distinct groupings of when they are accessible to inventors. The infusion tier lists below will respect those level minimums:

Level 2 infusions

Level 6 infusions

Level 10 infusions

Level 14 infusions

A couple of interesting balance considerations while testing these infusions:
  1. The decision between Repeating Weapon, Returning Weapon, & Enhance Weapon earlygame is an interesting one, but Enhance Weapon is more universally usable:
    1. Returning Weapon in particular is a strong boon for STR-based characters (like barbarians), giving them a viable ranged weapon option that uses both STR and their extra attack feature without complications.
  2. Some players take a 2-level dip of inventor into a wizard -- using Mind Sharpener & Enhanced Focus on themselves alongside the CON proficiency the class provides. Although this is fine, remember that Enhanced Focus improves to a +2 at inventor level 10 -- so if you are willing to have a pure inventor supporting your desired full spellcaster, that spellcaster will be even stronger as a result.
    1. Inventors can use revivify scrolls, so this delayed spell slot progression & spell choice selection (alongside CON proficiency) for wizards is worth it for some players -- though IMO a 2-level dip in Law Cleric is just as good honestly (though slightly MAD).
  3. If your campaign is magic-item heavy, the Inventor class doesn't get much stronger after enhanced armofocus/weapon improves to a +2 bonus at level 10 & your party has access to the Helm of Awareness.
    1. That being said, higher levels in Inventor lets your party all have a helm + a few other infusions, so it isn't terrible to go farther...

And that's it for my take on Inventor infusions. I will have the Inventor subclass post out in the near future, followed by the mechanics posts of the other classes in Solasta. Due to the level cap increase in 2 months with the Pillar of Ice DLC, I likely won't do the redo posts of the older subclass tier list posts until the next DLC releases in May 2023.
submitted by CounterYolo to CrownOfTheMagister [link] [comments]

2023.03.20 09:37 cleocleoclus Anything in my chart that shows proclivity towards sex work?

Anything in my chart that shows proclivity towards sex work? submitted by cleocleoclus to AskAstrologers [link] [comments]

2023.03.20 05:44 Chaos_Crater help with minecraft crashing seconds after joining the world?

ive tried going through the crash report to find the issue but i cant anyone able to have a look for me?
it happens to worlds after 1 - 2 minutes and then happnes seconds after i restart the world

---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.

Time: 2023-03-20 15:36:58
Description: Ticking entity

java.lang.IllegalArgumentException: Cannot get property EnumProperty{name=half, clazz=class, values=[upper, lower]} as it does not exist in Block{minecraft:water}
at\_61143\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,re:computing\_frames,re:classloading} at net.mehvahdjukaar.supplementaries.common.block.blocks.FlaxBlock.m\_7898\_([]( \~\[supplementaries-1.19.2-2.2.58%20(1).jar%23307!/:?\] {re:classloading} at$zmd001$tick([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,re:classloading,pl:mixin:APP:pehkui.mixins.json:client.compat116plus.ItemEntityMixin,pl:mixin:APP:vanillatweaks.mixins.json:tweaks.MixinItemEntity,pl:mixin:APP:bettertridents.common.mixins.json:accessor.ItemEntityAccessor,pl:mixin:APP:pehkui.mixins.json:ItemEntityMixin,pl:mixin:A} at\_8119\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,re:classloading,pl:mixin:APP:pehkui.mixins.json:client.compat116plus.ItemEntityMixin,pl:mixin:APP:vanillatweaks.mixins.json:tweaks.MixinItemEntity,pl:mixin:APP:bettertridents.common.mixins.json:accessor.ItemEntityAccessor,pl:mixin:APP:pehkui.mixins.json:ItemEntityMixin,pl:mixin:A} at net.minecraft.server.level.ServerLevel.m\_8647\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:sereneseasons:temperature\_transformer,re:classloading,pl:accesstransformer:B,xf:fml:sereneseasons:temperature\_transformer,pl:mixin:APP:immersive\_weathering-common.mixins.json:ServerLevelMixin,pl:mixin:APP:citadel.mixins.json:ServerLevelMixin,pl:mixin:APP:supplementaries-common.mixins.json:ServerLevelMixin,pl:mixin:APP:friendsandfoes-common.mixins.json:ServerWorldAccessor,pl:mixin:APP:friendsandfoes-common.mixins.json:ServerWorldMixin,pl:mixin:APP:assets/sound\_physics\_remastered/sound\_physics\_remastered.mixins.json:ServerWorldMixin,pl:mixin:APP:create.mixins.json:accessor.ServerLevelAccessor,pl:mixin:A} at\_46653\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:computing\_frames,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:LevelMixin,pl:mixin:APP:sereneseasons.mixins.json:MixinLevel,pl:mixin:A} at net.minecraft.server.level.ServerLevel.m\_184063\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:sereneseasons:temperature\_transformer,re:classloading,pl:accesstransformer:B,xf:fml:sereneseasons:temperature\_transformer,pl:mixin:APP:immersive\_weathering-common.mixins.json:ServerLevelMixin,pl:mixin:APP:citadel.mixins.json:ServerLevelMixin,pl:mixin:APP:supplementaries-common.mixins.json:ServerLevelMixin,pl:mixin:APP:friendsandfoes-common.mixins.json:ServerWorldAccessor,pl:mixin:APP:friendsandfoes-common.mixins.json:ServerWorldMixin,pl:mixin:APP:assets/sound\_physics\_remastered/sound\_physics\_remastered.mixins.json:ServerWorldMixin,pl:mixin:APP:create.mixins.json:accessor.ServerLevelAccessor,pl:mixin:A} at\_156910\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:classloading} at net.minecraft.server.level.ServerLevel.m\_8793\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:sereneseasons:temperature\_transformer,re:classloading,pl:accesstransformer:B,xf:fml:sereneseasons:temperature\_transformer,pl:mixin:APP:immersive\_weathering-common.mixins.json:ServerLevelMixin,pl:mixin:APP:citadel.mixins.json:ServerLevelMixin,pl:mixin:APP:supplementaries-common.mixins.json:ServerLevelMixin,pl:mixin:APP:friendsandfoes-common.mixins.json:ServerWorldAccessor,pl:mixin:APP:friendsandfoes-common.mixins.json:ServerWorldMixin,pl:mixin:APP:assets/sound\_physics\_remastered/sound\_physics\_remastered.mixins.json:ServerWorldMixin,pl:mixin:APP:create.mixins.json:accessor.ServerLevelAccessor,pl:mixin:A} at net.minecraft.server.MinecraftServer.m\_5703\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:A} at net.minecraft.server.MinecraftServer.m\_5705\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:A} at net.minecraft.client.server.IntegratedServer.m\_5705\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:classloading,xf:OptiFine:default} at net.minecraft.server.MinecraftServer.m\_130011\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:A} at net.minecraft.server.MinecraftServer.m\_206580\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:A} at []([]( \[?:?\] {} 

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head --
Thread: Server thread
at\_61143\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,re:computing\_frames,re:classloading} at net.mehvahdjukaar.supplementaries.common.block.blocks.FlaxBlock.m\_7898\_([]( \~\[supplementaries-1.19.2-2.2.58%20(1).jar%23307!/:?\] {re:classloading} at$zmd001$tick([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,re:classloading,pl:mixin:APP:pehkui.mixins.json:client.compat116plus.ItemEntityMixin,pl:mixin:APP:vanillatweaks.mixins.json:tweaks.MixinItemEntity,pl:mixin:APP:bettertridents.common.mixins.json:accessor.ItemEntityAccessor,pl:mixin:APP:pehkui.mixins.json:ItemEntityMixin,pl:mixin:A} at\_8119\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,re:classloading,pl:mixin:APP:pehkui.mixins.json:client.compat116plus.ItemEntityMixin,pl:mixin:APP:vanillatweaks.mixins.json:tweaks.MixinItemEntity,pl:mixin:APP:bettertridents.common.mixins.json:accessor.ItemEntityAccessor,pl:mixin:APP:pehkui.mixins.json:ItemEntityMixin,pl:mixin:A} at net.minecraft.server.level.ServerLevel.m\_8647\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:sereneseasons:temperature\_transformer,re:classloading,pl:accesstransformer:B,xf:fml:sereneseasons:temperature\_transformer,pl:mixin:APP:immersive\_weathering-common.mixins.json:ServerLevelMixin,pl:mixin:APP:citadel.mixins.json:ServerLevelMixin,pl:mixin:APP:supplementaries-common.mixins.json:ServerLevelMixin,pl:mixin:APP:friendsandfoes-common.mixins.json:ServerWorldAccessor,pl:mixin:APP:friendsandfoes-common.mixins.json:ServerWorldMixin,pl:mixin:APP:assets/sound\_physics\_remastered/sound\_physics\_remastered.mixins.json:ServerWorldMixin,pl:mixin:APP:create.mixins.json:accessor.ServerLevelAccessor,pl:mixin:A} at\_46653\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:computing\_frames,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:LevelMixin,pl:mixin:APP:sereneseasons.mixins.json:MixinLevel,pl:mixin:A} at net.minecraft.server.level.ServerLevel.m\_184063\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:sereneseasons:temperature\_transformer,re:classloading,pl:accesstransformer:B,xf:fml:sereneseasons:temperature\_transformer,pl:mixin:APP:immersive\_weathering-common.mixins.json:ServerLevelMixin,pl:mixin:APP:citadel.mixins.json:ServerLevelMixin,pl:mixin:APP:supplementaries-common.mixins.json:ServerLevelMixin,pl:mixin:APP:friendsandfoes-common.mixins.json:ServerWorldAccessor,pl:mixin:APP:friendsandfoes-common.mixins.json:ServerWorldMixin,pl:mixin:APP:assets/sound\_physics\_remastered/sound\_physics\_remastered.mixins.json:ServerWorldMixin,pl:mixin:APP:create.mixins.json:accessor.ServerLevelAccessor,pl:mixin:A} at\_156910\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:classloading} at net.minecraft.server.level.ServerLevel.m\_8793\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:sereneseasons:temperature\_transformer,re:classloading,pl:accesstransformer:B,xf:fml:sereneseasons:temperature\_transformer,pl:mixin:APP:immersive\_weathering-common.mixins.json:ServerLevelMixin,pl:mixin:APP:citadel.mixins.json:ServerLevelMixin,pl:mixin:APP:supplementaries-common.mixins.json:ServerLevelMixin,pl:mixin:APP:friendsandfoes-common.mixins.json:ServerWorldAccessor,pl:mixin:APP:friendsandfoes-common.mixins.json:ServerWorldMixin,pl:mixin:APP:assets/sound\_physics\_remastered/sound\_physics\_remastered.mixins.json:ServerWorldMixin,pl:mixin:APP:create.mixins.json:accessor.ServerLevelAccessor,pl:mixin:A} 
-- Entity being ticked --
Entity Type: minecraft:item ( Entity ID: 341 Entity Name: Flax Seeds Entity's Exact location: 224.13, 57.77, 413.79 Entity's Block location: World: (224,57,413), Section: (at 0,9,13 in 14,3,25; chunk contains blocks 224,-64,400 to 239,319,415), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,-64,0 to 511,319,511) Entity's Momentum: 0.00, -0.02, 0.00 Entity's Passengers: \[\] Entity's Vehicle: null 
at\_46653\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:computing\_frames,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:LevelMixin,pl:mixin:APP:sereneseasons.mixins.json:MixinLevel,pl:mixin:A} at net.minecraft.server.level.ServerLevel.m\_184063\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:sereneseasons:temperature\_transformer,re:classloading,pl:accesstransformer:B,xf:fml:sereneseasons:temperature\_transformer,pl:mixin:APP:immersive\_weathering-common.mixins.json:ServerLevelMixin,pl:mixin:APP:citadel.mixins.json:ServerLevelMixin,pl:mixin:APP:supplementaries-common.mixins.json:ServerLevelMixin,pl:mixin:APP:friendsandfoes-common.mixins.json:ServerWorldAccessor,pl:mixin:APP:friendsandfoes-common.mixins.json:ServerWorldMixin,pl:mixin:APP:assets/sound\_physics\_remastered/sound\_physics\_remastered.mixins.json:ServerWorldMixin,pl:mixin:APP:create.mixins.json:accessor.ServerLevelAccessor,pl:mixin:A} at\_156910\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:classloading} at net.minecraft.server.level.ServerLevel.m\_8793\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:sereneseasons:temperature\_transformer,re:classloading,pl:accesstransformer:B,xf:fml:sereneseasons:temperature\_transformer,pl:mixin:APP:immersive\_weathering-common.mixins.json:ServerLevelMixin,pl:mixin:APP:citadel.mixins.json:ServerLevelMixin,pl:mixin:APP:supplementaries-common.mixins.json:ServerLevelMixin,pl:mixin:APP:friendsandfoes-common.mixins.json:ServerWorldAccessor,pl:mixin:APP:friendsandfoes-common.mixins.json:ServerWorldMixin,pl:mixin:APP:assets/sound\_physics\_remastered/sound\_physics\_remastered.mixins.json:ServerWorldMixin,pl:mixin:APP:create.mixins.json:accessor.ServerLevelAccessor,pl:mixin:A} at net.minecraft.server.MinecraftServer.m\_5703\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:A} at net.minecraft.server.MinecraftServer.m\_5705\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:A} at net.minecraft.client.server.IntegratedServer.m\_5705\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:classloading,xf:OptiFine:default} at net.minecraft.server.MinecraftServer.m\_130011\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:A} at net.minecraft.server.MinecraftServer.m\_206580\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:A} at []([]( \[?:?\] {} 

-- Affected level --
All players: 1 total; \[ServerPlayer\['ChaosCrater'/128, l='ServerLevel\[New World\]', x=114.42, y=64.00, z=489.97\]\] Chunk stats: 18014 Level dimension: minecraft:overworld Level spawn location: World: (64,64,-32), Section: (at 0,0,0 in 4,4,-2; chunk contains blocks 64,-64,-32 to 79,319,-17), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,-64,-512 to 511,319,-1) Level time: 3478 game time, 3478 day time Level name: New World Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Level weather: Rain time: 24645 (now: false), thunder time: 47038 (now: false) Known server brands: forge Level was modded: true Level storage version: 0x04ABD - Anvil 
at net.minecraft.server.MinecraftServer.m\_5703\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:A} at net.minecraft.server.MinecraftServer.m\_5705\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:A} at net.minecraft.client.server.IntegratedServer.m\_5705\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:classloading,xf:OptiFine:default} at net.minecraft.server.MinecraftServer.m\_130011\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:A} at net.minecraft.server.MinecraftServer.m\_206580\_([]( \~\[client-1.19.2-20220805.130853-srg.jar%23315!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:MinecraftServerMixin,pl:mixin:A} at []([]( \[?:?\] {} 

-- System Details --
Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 843345408 bytes (804 MiB) / 4294967296 bytes (4096 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 16 Processor Vendor: GenuineIntel Processor Name: 11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz Identifier: Intel64 Family 6 Model 167 Stepping 1 Microarchitecture: unknown Frequency (GHz): 3.60 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: NVIDIA GeForce RTX 3080 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2216 Graphics card #0 versionInfo: DriverVersion= Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.40 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.40 Memory slot #1 type: DDR4 Virtual memory max (MB): 25497.61 Virtual memory used (MB): 18952.57 Swap memory total (MB): 9216.00 Swap memory used (MB): 705.19 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m Server Running: true Player Count: 1 / 8; \[ServerPlayer\['ChaosCrater'/128, l='ServerLevel\[New World\]', x=114.42, y=64.00, z=489.97\]\] Data Packs: vanilla, mod:stylisheffects (incompatible), mod:alternacraft, mod:easyanvils (incompatible), mod:v\_slab\_compat (incompatible), mod:celestial, mod:beautify (incompatible), mod:spiderstpo (incompatible), mod:sophisticatedstorage (incompatible), mod:deepslatecutting\_forge (incompatible), mod:jei (incompatible), mod:vmh, mod:droplight (incompatible), mod:visualworkbench (incompatible), mod:universalbonemeal (incompatible), mod:naturalist, mod:pehkui (incompatible), mod:obscure\_api, mod:immersive\_aircraft (incompatible), mod:sophisticatedcore (incompatible), 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submitted by Chaos_Crater to ModdedMinecraft [link] [comments]

2023.03.20 04:53 GlassPelicanGames The Wizard's Treehouse - A magical, booby trapped treehouse ready to drop into your existing 5e world!

You can find the free formatted PDF HERE, along with my previous releases!

The Wizard's Treehouse

No self-respecting party of adventurers can resist investigating a rope ladder leading up into the unseen forest canopy – especially when that ladder appears out of thin air right in front of them! At the top, the party will find an enchanted treehouse inhabited by a paranoid wizard. And while his delusions may be fanciful, his booby traps are all too real...
The tranquil sounds of the forest around you are abruptly interrupted by a sudden popping sound and a rush of displaced air. The culprit quickly becomes clear: not fifty feet away from you, a rope ladder seems to have materialized. It gently sways in the breeze, disappearing into the canopy above you.
Any character that succeeds on a DC 13 Intelligence (Arcana) check deduces that the rope ladder itself is not large enough to cause such air displacement. Something larger must have appeared to cause such a phenomenon. A character that inspects the rope can see that it is anchored to something high up in the trees, but the leaves of the canopy block its origin from sight. Climbing the rope ladder is simple and does not require an ability check.
The ladder continues up through the branches of the tree until reaching what appears to be a square hole in reality at the top. In fact, it is the underside of a trapdoor that leads up into the first floor of a huge, invisible treehouse perched on the top of the tree. Once the characters enter the treehouse, read or paraphrase the following:
You find yourselves standing in a sizeable, well-furnished living room. Near the far wall, a plush leather couch faces a happily cracking fireplace. An ornate liquor cabinet and phonograph player decorate the right side of the room, while a huge bookshelf holding countless tomes and scrolls takes up a majority of the left wall. One of the shelfs supports a beautifully made sailing ship in a bottle. The floor behind the couch is decorated with a rug made from an owlbear’s pelt, and the walls are adorned with several paintings and a finely carved cuckoo clock. Near the far back corner, a spiral staircase leads up to a second level above.
All in all, the place feels surprisingly homey and inviting. The furniture looks sturdy and comfortable, the decorations aren’t overbearing, the liquor cabinet is well stocked, and the fireplace adds a comfortable warmth and orange glow to the sitting room.

Exploring the Treehouse

The treehouse is steeped in abjuration, evocation, and illusion magic. It’s inhabitant, a paranoid archmage named Arthur Andetarum, has gone to great lengths to make his treehouse home difficult to pin down and dangerous to invade. By design, the first floor of the treehouse appears cozy, inviting, and definitely not disguising a multitude of traps designed to injure and incapacitate anyone who touches anything. The second floor is Arthur’s living quarters, containing his bedroom, personal library, and study.
A Wizard's Home is His Castle. Arthur’s treehouse fortress is his stronghold – his best chance at evading those he believes to be pursuing him. From the outside, the entire structure is invisible. Additionally, strong anti-divination wards have been carved into the frame of the house, protecting anyone inside from the effects of divination magic. While inside the treehouse, creatures can’t be targeted by such magic or perceived through magical scrying sensors. As if that wasn’t enough, the treehouse teleports across the countryside at random intervals, never staying in place for more than a few days. Sometimes, it hardly stays in place for an hour before teleporting to another randomly determined large tree within a several mile radius.

Living Room Traps

If the characters explore the room without taking appropriate precautions, roll a d10 to determine which trap they activate, or choose from the table below:

d10 Result d10 Result
1 Bookshelf 6 Pelt Rug
2 Couch 7 Phonograph
3 Cuckoo Clock 8 Ship in a Bottle
4 Fireplace 9 Staircase
5 Liquor Cabinet 10 Roll again twice
Bookshelf. A grand, dark wooden bookshelf dominates most of the wall. The shelves are full of bound spell scrolls, labeled with spells ranging from 1st to 9th level. Each scroll is, in fact, enchanted with a glyph of warding that is triggered upon opening the scroll. The spell released by the glyph matches the spell written in the scroll.
Couch. A lavish, red leather couch sits in front of a large fireplace. Any creature that sits on the couch must succeed on a DC 15 Strength saving throw or be sucked into a extra-dimensional space between the couch cushions. Breathing creatures trapped inside the couch can survive up to a number of minutes equal to 5 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. The couch is a large object with 50 hit points and an AC of 10. Destroying the couch releases any creatures trapped within its pocket dimension.
Cuckoo Clock. An ornate cuckoo clock with golden hands and a scaly pattern carved into the wooden exterior sits on the wall at eye-level. At the top of the hour, in place of a cuckoo bird, a sculpted golden dragon pops out of the clock’s doors. If any creature is standing within 5 feet of the clock, the small dragon breathes a 5-foot cone of fire onto them. A targeted creature must make a DC 13 Dexterity saving throw, taking 3d6 fire damage on a failed save, or half as much damage on a successful one.
Fireplace. The fireplace is warm and inviting. However, if a creature moves within 5 feet of the fireplace, a swarm of angry magma mephits comes pouring from the flames. The number of magma mephits is equal to 1 + the number of creatures currently on the first floor of the treehouse. If the characters’ average level is 6 or higher, one mephit is replaced with a fire elemental.
Liquor Cabinet. An impressive, glass-doored liquor cabinet with a pair of crystal cups stands against a far wall. The bottles within are easily recognizable as containing extremely rare and valuable spirits. A creature that touches one of the bottles must succeed on a DC 13 Wisdom saving throw or become compelled to begin drinking from the bottle, ignoring the cups. A creature that drinks uninterrupted for 1 minute becomes poisoned. A creature that drinks uninterrupted for 5 minutes succumbs to the potent liquor and falls unconscious.
Pelt Rug. On the floor near the center of the room is a perfectly preserved owlbear pelt rug, with shiny white fur and glossy, yellow marble eyes. If, at any point, exactly one creature is standing on the disguised rug of smothering, it animates and attempts to smother that creature. The thick hide of the owlbear used to craft the rug gives it a bonus to its armor class – the owlbear pelt rug of smothering has an AC of 14 instead of the typical 12.
Ship in a Bottle. A tiny, incredibly detailed sailing ship sits within a large glass bottle. Looking closely, a phantom breeze seems to be ruffling the sails of the ship within its container. If a creature touches the glass bottle the trap is activated. Any creature within 5 feet of the mouth of the bottle must succeed on a DC 13 Constitution saving throw, or be shrunk down and sucked into the bottle, appearing on the deck of the ship. The bottle is a small magic object with 15 hit points and an AC of 8. Destroying the bottle releases any creatures trapped within it.
Staircase. A spiral staircase leads up to the second floor of the treehouse. Any creature who attempts to climb the staircase without first saying the disarming command word triggers the trap. After reaching the tenth step, the stairs fold in, turning the staircase into a slide. Each creature on the staircase must succeed on a DC 13 Dexterity saving throw or slide down the staircase and out a trap door in the floor, falling 20 feet to the ground below.

Arthur Andetarum

Arthur is the creator and sole resident of the magical treehouse. He resides almost exclusively on the second floor, but is drawn down to the first floor by excessive talking, arguing, or other loud sounds (such as the ruckus caused by destroying a couch, smashing a glass bottle, or fighting a swarm of elementals). Arthur is a very cautious man and will cast invisibility on himself before observing intruders from the top of the staircase. He will quickly try to determine whether his new guests are a threat (more on that later). Even if Arthur decides that the trespassers are not out to get him, he will remain invisible and see if they set off any of his traps. He’s quite proud of them after all, and they could always use more testing.
Military Man.
Before crafting his deadly, esoteric tree home, Arthur was a battlemage for a large nation’s army. His skills in evocation and abjuration magic all stem from his time spent in the military – though he always had a penchant for traps and guerilla warfare. While being a member of an official military force did wonders for funding the developing mage, it was sorely lacking in creative freedom. Arthur’s superiors were much more concerned with finding ways to make bigger and louder explosions, rather than clever way to apply them.
Well before his contract was up, Arthur decided he would be better off alone. Stealing a sizable amount of gold’s worth of components and equipment, he fled his post and went into hiding. He was branded a deserter and has been pursued across the continent for years by secret military police operatives, hell-bent on recovering the stolen military technology and brining Arthur to justice!
The Fugitive.
At least, Arthur believes that he’s being hunted. In reality, he deserted his post some 10 years ago, and after a few weeks of investigation he was labeled a deserter by his superior officer and promptly forgotten about. Nobody is hunting for Arthur or his stolen spell components (his stolen assets are a drop in the bucket for a national military).
While his treetop fortress does a fantastic job of isolating Arthur from the rest of the world, he does get visitors from time to time who stumble upon his treehouse. Arthur is a difficult man to talk to. He has lived in paranoia for a decade and refuses to see reason – he is convinced that any half-competent adventurer is an undercover member of the secret military police out to get him. Nothing short of a successful DC 19 Charisma (Persuasion) check will convince him otherwise.
If the characters can successfully talk him down, Arthur introduces himself as a wanted man, and informs them of the great and terrible risk they take by associating with him. He is certain that assassins lurk in every shadow. Arthur informs the party that his friends call him “Art.” He then insists that they characters call him Arthur. Art’s only friend to speak of is his clockwork owl companion, Copernicus.


If the characters are struggling to calm Arthur down and get him to see reason, they may have a better chance by appealing to Copernicus. The clockwork owl is never far from Arthur, and typically sits on his head or shoulder.
Copernicus is quite sure that nobody is out to get Arthur. However, the avian construct continues to feed into Arthur’s delusions and encourages him to continue to create more intricate traps. The sadistic creature just enjoys watching foolish intruders fall into the various booby traps and fight for their lives. In fact, it was Copernicus who convinced Arthur that it was a good idea to make the rope ladder visible in the hopes of luring in more victims.
If the characters are unable to persuade Arthur that they mean him no harm, Copernicus may intervene. In exchange for a favor from the character’s, the devious little owl can convince Arthur that the characters, who are certainly secret assassins sent by the government, are of more use to him alive as double agents. Copernicus knows exactly how to play into Arthur’s manic conspiracy theories.

Quest Hooks

With Arthur’s paranoia satiated, he will calm down and can be a helpful resource on arcane magic. If they are willing to help him with some small tasks, Arthur declares that they can begin the process of starting to gain his trust. In truth, Arthur is glad to have human company for the first time in a long time.
On the Study of Lunar Habitation.
Arthur is tired of living a life on the lam. He wants to settle down somewhere but is unwilling to put down roots anywhere that his pursuers may be able to find him. Luckily, Arthur had a recent revelation. The answer to his problem was right there in the night sky this whole time; a place where nobody will be able to find him: the moon.
To pull off a teleportation spell that will send his treehouse to the moon, Arthur needs to make some serious preparations. In order to increase the range of his teleportation spell to such a degree, he’ll need very powerful magic amplifiers. Arthur only knows of one such material capable of getting the job done: a form of raw, crystalized mana he calls “weave amber.”
Of course, he can’t risk leaving his treetop safehouse to find the extremely rare reagent, but he has a good idea of how to find it. According to Arthur, weave amber is typically sought after by cults who seek to summon their patrons from other planes of existence. He advises the characters pose as cultists in a nearby city to discover a seller. Or, they could always just scrounge up information on a large cult, invade their stronghold, kill them all, and take their weave amber. Whatever works.
A Favor to Copernicus.
If the characters had to rely on Copernicus to bail them out in the confrontation with Arthur, they may find themselves indebted to the little owl. Luckily, Copernicus’s demands are simple: he wants more people to run the gauntlet of booby traps laid out in the treehouse. True to his neutral alignment, the heartless construct doesn’t care what kind of people the party brings.
The targets can be other adventures, bandits, monsters, even villagers for all Copernicus cares. He just wants more entertainment and more data to improve the treehouse’s defenses. Plus, Copernicus reminds the characters, this will help further gain Art’s trust. They’ll be fulfilling their roles as double agents, luring more “spies” and “bounty hunters” into Copernicus’s-- sorry, Arthur’s lair to be apprehended.
Crash Landing.
The treehouse’s teleportation magic is quite impressive, but not without its flaws. Instead of appearing at the top of a large tree as intended, the treehouse appears in a far less fortuitous place – such as a Roc’s nest or a Chimera’s den at the top of an old tower. The characters may witness the arboreal fortress’s arrival if they are already engaged with the creature. If not, Copernicus locates the party while searching for help and requests their aid in defending the tower from the monsters now attacking it.

Thank you!

If you enjoy my work, considering checking out my Patreon and Discord (both available HERE) to get updates on future releases! All of my releases on Patreon are free, and $1 unlocks a few extra channels in the Discord server and encourages me to continue making 5e content!
Previous Places and Faces Releases (this list is starting to get a little long...)
The Fiery Fox Apothecary
Gloom's Shrooms
The Witch's Hut
The Paper Dragon Bookery
Bash's Rare Rocks
Chesterfield Investigative Services
Maeve's Miniature Menagerie
The Planar Research Facility
The Holy Oasis Spa
The Artisanal Blacksmith(s)
Seagrass Shipwrights
Love Bites
submitted by GlassPelicanGames to DnDBehindTheScreen [link] [comments]

2023.03.20 00:34 No-Hovercraft5483 10 essential steps for those new to vulvar and vestibular pain - A summary on how to deal with vulvodynia and vestibulodynia

Hello everyone! If you are here and you are reading this subreddit and this post, I imagine that unfortunately you are also facing a new pain that leaves you feeling lost, scared, lonely and hopeless. A year ago I was in exactly the same place as you (you can find my story here : Secondary provoked vestibulodynia - Success story with no surgery), and with this post I would like to share all the information I have gathered over the course of this year that I would have liked to have at my disposal when I began to suspect that I was suffering from vestibulodynia. I hope this post will help you in some way and I send you lots of strength <3 even if it doesn't seem possible now, things will get better! Sending you love xx
1. Self-help tips to decrease pain/inflammation and get some relief while waiting for a doctor-prescribed treatment
The next two points are very important before meeting with a gynecologist. As you may have guessed, conditions affecting the vulva are not yet well known in the medical world. Therefore, unless you are lucky and happen to have a very knowledgeable and kind gynecologist right away, it is important that you also educate yourself in order be able to provide as much information as possible to your attending physician and to evaluate their work.
2. Know your pain
Collect all this information and describe it precisely to your gynecologist.
3. Reflect on the origin of your pain
Can you think of any particular event after which you began to experience symptoms?
For example: an accident/fall, a sexual intercourse gone wrong, a new soap/tampon/laundry detergent, a yeast/BV infection, an allergic reaction, a traumatic emotional event?
I highly suggest you to check out the "Vulvodynia Algorithm" (link 1 in the comment), in order to identify your type of pain and its causes (hormones, inflammation, nerves proliferation, nerves damage, genes, hyperactive muscles, etc.) If you find yourself in any of the categories, do not hesitate to inform your gynecologist.
Speaking from personal experience and also from what I have read on this blog, yeast infections and the creams used to treat them are often cited as triggers for vestibulodynia. A recent study on mice confirmed this hypothesis : Repeated Vulvovaginal Fungal Infections Cause Persistent Pain in a Mouse Model of Vulvodynia. Apparently, the inflammation caused by yeast infections can cause hyperinnervation (= growth of nerves) in the area, hence the pain.
4. Ask for the necessary tests to be carried out, in order to rule out other conditions
Vulvodynia and vestibulodynia share many symptoms with other conditions. Therefore, it is important to understand precisely which condition you are suffering from.
In particular, ask for the necessary tests to make sure you are not suffering from one of the following diseases :
If all these tests come back negative, it will be possible to diagnose vulvodynia/vestibolodynia with greater certainty. To determine even better if it is vulvodynia, you can also ask your doctor to perform a Q-tip test, so she/he can determine pain and sensitization levels.
I also saw this post Screening for Vulvar Pain: Getting to the Root Cause of Your Pain Symptoms from u/fifithechinchilla that can be very useful to understand which tests to do, and how they work. It is a little bit technical, but it might be useful for your doctor!
5. Check your hormone levels
This is especially true if you are taking the combined oral pill or if you are menopausal (but it's worth check it even if you are not part of these categories). There are several studies now that show how hormone levels can affect the health of vulvar tissue.
Simply put, when you are on birth control, your natural hormones levels are altered. This can be a problem because your vulvar tissue/skin needs these hormones in order to be healthy. When these hormones are missing, your vulvar tissue might become thinner are drier. That way, nerves are more exposed and the skin is much more sensitive, hence the pain.
Here are some articles you can show your gynecologist in case he or she is skeptical :
If you think your pain may be caused by your hormone level, it is recommended that you discontinue hormonal means of contraception. At the same time, a testosterone + estradiol cream or estrogen is often prescribed. It's effective for many people : The Treatment of Vestibulodynia with Topical Estradiol and Testosterone.
6. Check your pelvic floor health
Vulvar pain and pelvic floor pain are often related. If the pelvic floor muscles are too contracted (hypertonic pelvic floor, vaginismus, ...) they can cause pain throughout the vulvar area. Falls or trauma that cause injury in the pelvic area can damage the pudendal nerve, which can also cause pain in the vulvar area. This is referred to as pudendal neuralgia. If you have the opportunity, make an appointment with a physical therapist as soon as possible in order to check that you are not suffering from one of these conditions and to possibly receive the appropriate treatment.
In any case, again in my personal experience, physical pelvic therapy (PPT) can be beneficial even for those who do not have such problems. Through physical therapy you will in fact learn and use many practices that can help you overcome your pain :
7. Reflect on your romantic and sexual relationships (TW - mention of sexual violence)
Too often people with vulvar pain are told "there's nothing there, it's all in your head." And in no way do I condone this lack of professionalism and competence. Your pain is real and valid and you deserve appropriate treatment.
On the other hand, this does not mean that the mind-body relationship should be completely ignored. Ask yourself first and foremost if you feel safe in your relationships. Does sex makes you anxious? Does your partner(s) put pressure on you? Are you afraid that your partner(s) will leave you because they are "unsatisfied" ? Have you experienced violence in the past that you have not processed? Do you feel obligated to perform certain practices? Do you feel that you do not have the right to talk about the pain you feel? Do you feel that your partner(s) think(s) more about their pleasure than about your pain?
If there are any "yes" in your answers, consider that they may have an impact on how your body is reacting.
Finally, suffering from chronic vulvar pain means rethinking the way you have sex. And there are so many pleasurable practices that don’t involve penetration/PIV (penis in vagina): vibrators, nipple play, butt play, mutual masturbation, role play, sensation play (hot/cold, blindfolded..), neck/ears/feet kissing,… so much choice! There is no need to endure pain when you can simply experience pleasure in other ways :). Vulvodynia does not have to mean the end of your sex life. On the contrary, it could represent an opportunity to explore new things and different parts of your body and your partner's body.
If you are having an hard time seeing yourself as a sexual being because of the pain, I wrote a comment with some tips on how to reconnect with your body and your own sensuality : comment : difficulty seeing myself as a sexual being.
8. Take care of your mental health (TW - mention of suicidal thoughts)
Dealing with this pain and the way it disrupts our lives can bring many negative emotions. I, too, felt at first that I had lost a part of me. I felt lonely, desperate and scared. If you feel that these negative emotions are too difficult to handle do not hesitate to contact a therapist, who can accompany you on this journey. Chronic pain is a serious issue and you should not be ashamed if you are feeling depressed or if you are having suicidal thoughts. Please do not hesitate to seek help, it's worth it <3.
Also, if you have the possibility, do not hesitate to talk about this with the people around you, whether family, friends, or anyone you feel comfortable with. Because it is a condition that touches a "private" area, many people do not dare to talk about it, which can lead to feeling even more isolated. But I encourage you to break the taboo and talk about it with the people you love. It's estimated that 10% of women suffer from this kind of pain, so you're much less alone than you think. And talking about it could help someone who doesn't dare to ask for help too.
If you don't feel like talking about it with the people around you, don't hesitate to post on this forum to get in touch with people who are going through similar experiences to yours <3
9. Advocate for yourself (TW - mention of gynecological violence)
As mentioned above, unfortunately, not all gynecologists are competent and knowledgeable. To save you hassle, money, and time, I suggest you ask in this group if anyone knows a good doctor in the area where you live. That way you won't have to go through incompetent gynecologists. In general, if you have a bad time with a doctor, don't hesitate to leave and look for someone better.
Run for the hills if your gynecologist says any of the following red flags :
If you unfortunately do not have the opportunity to choose the gynecologist you prefer, do not hesitate to show up for appointments with medical papers to support your arguments and questions.
In general, the more informed you are about your condition, the more you can ask questions, monitor what the doctor is doing, and have control over your own body. This will also allow you to receive a diagnosis much faster, and therefore to start the appropriate treatment as soon as possible. I had the chance to find a good doctor and an excellent physical therapist, so in 8 months 80% of the pain was gone. I say this to show that, if treated correctly, pain doe not remain at its current level forever.
The sooner you find the cause of your pain and treat it appropriately, the less opportunity you will give the inflammation to worsen and damage your tissue and nerves.
10. Despite everything : don't forget to enjoy life
Finally, on a more personal note, I want to tell you that I know how difficult it is to accept this condition. It took me months, too. I was sad, I was angry, I was scared, and it seemed so unfair that I should hurt like this every day and that I could no longer be intimate as I wanted to be. What I learned though, was that repeating to myself every day how unlucky I was and how much this situation sucked, brought me nothing, just further mental pain and frustration. I know it is tempting to wallow in this pain, because in a way it is justified. But it is very important to know how to detach/unplug from this situation. Whether we like it or not, it is a medical condition that usually does not disappear overnight, but rather needs a few months to see a reduction in pain.
So my advice is : in the meantime, don't torture yourself! I know it is not easy because you are afraid and because you are in pain, but on the other hand, it does no good to focus all your energy all the time on the spot that hurts. Maybe it happens to you too, but personally when I am distracted because I am doing other things, I feel less pain. Therefore, keep doing activities that are good for your little heart and your mental health. Spend time with your loved-ones. Enjoy your hobbies. Explore your body in a different light. Build intimacy with your partner in a new way. Allow yourself some days where you don't think/overthink about your condition.
Try to treat yourself with kindness and compassion, and not bombard you all the time with negative phrases. Give your body love, give yourself a hug. Vulvodynia can be hard enough on its own, don't add more hardness yourself <3
I hope this summary will help someone, and I send you all a virtual hug <3
If you want more in-depth information, I suggest you to consult this Self-Help Guide for Vulvodynia (link 2 in the comment) and to follow Dr. Jill Krapf on Instagram.
If you have any more tips/opinion/experiences to share, don't hesitate to write them down in the comment section!
submitted by No-Hovercraft5483 to vulvodynia [link] [comments]

2023.03.19 23:52 ninurta96 Arabic community is so based. <3 (video has english sub)
I noticed that a vast majority of arabic community supports ANR. I'm proud of you guys, but its no surprise.
You have strong beliefs, you are nationalistic, you are proud of your people, you are not ashamed of your History, and you still have faith.
Coming from an European christian country, I respect that. Because western countries totally gave up... they are ashamed, they reject their past, their culture, they gave up moving forward... That's why we have all this woke culture shit, and you don't.
We lost god, we lost faith, we replaced god with pleasure and materialism. We became a parody of ourselves, we became chapter 139.
Worst, I feel like my people became the Alliance... It's a true nightmare. Why do they want suicide ? Why did they gave up on life ? Only Ymir knows...
I want to keep moving forward, because I was born into this world.
The world needs to witness ANR, as a wake up call.
submitted by ninurta96 to ANRime [link] [comments]

2023.03.19 23:28 DuskieHakuro i have not been able to figure out what went wrong. This is my crash report. if you need additional info just comment. My exit code was -1 (If someone help make it work i will gift a steam key of lego the hobbit i guess)

---- Minecraft Crash Report ---- // There are four lights! Time: 3/19/23, 11:14 PM Description: Exception in server tick loop java.lang.NoSuchMethodError: 'void net.minecraft.server.level.DistanceManager.addRegionTicket(net.minecraft.server.level.TicketType,, int, java.lang.Object, boolean)' at net.minecraft.server.level.ServerChunkCache.addRegionTicket( ~[client-1.18.2-20220404.173914-srg.jar%23153!/:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.level.ServerChunkCache.m_8387_( ~[client-1.18.2-20220404.173914-srg.jar%23153!/:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.m_129940_( ~[client-1.18.2-20220404.173914-srg.jar%23153!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:balm.mixins.json:MinecraftServerMixin,pl:mixin:A} at net.minecraft.server.MinecraftServer.m_130006_( ~[client-1.18.2-20220404.173914-srg.jar%23153!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:balm.mixins.json:MinecraftServerMixin,pl:mixin:A} at net.minecraft.client.server.IntegratedServer.m_7038_( ~[client-1.18.2-20220404.173914-srg.jar%23153!/:?] {re:classloading,xf:OptiFine:default} at net.minecraft.server.MinecraftServer.m_130011_( ~[client-1.18.2-20220404.173914-srg.jar%23153!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:balm.mixins.json:MinecraftServerMixin,pl:mixin:A} at net.minecraft.server.MinecraftServer.m_177918_( ~[client-1.18.2-20220404.173914-srg.jar%23153!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:balm.mixins.json:MinecraftServerMixin,pl:mixin:A} at [?:?] {} A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.18.2 Minecraft Version ID: 1.18.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.1, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 9081379416 bytes (8660 MiB) / 16106127360 bytes (15360 MiB) up to 16106127360 bytes (15360 MiB) CPUs: 6 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz Identifier: Intel64 Family 6 Model 158 Stepping 10 Microarchitecture: Coffee Lake Frequency (GHz): 2.90 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 6 Graphics card #0 name: NVIDIA GeForce RTX 2060 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x1f08 Graphics card #0 versionInfo: DriverVersion= Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.67 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.67 Memory slot #1 type: DDR4 Virtual memory max (MB): 39457.74 Virtual memory used (MB): 34202.71 Swap memory total (MB): 23168.78 Swap memory used (MB): 2273.92 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx15g -Xms15g Server Running: true Player Count: 0 / 8; [] Data Packs: vanilla, mod:healthoverlay (incompatible), mod:beautifiedchatclient, mod:gamemenuremovegfarb (incompatible), mod:tipsmod (incompatible), mod:torohealth (incompatible), mod:modnametooltip (incompatible), mod:elytra_physics (incompatible), mod:xaeroworldmap, mod:controlling (incompatible), mod:prism (incompatible), mod:bookshelf, mod:tcdcommons, mod:jeed (incompatible), mod:tooltipscroller (incompatible), mod:pickupnotifier (incompatible), mod:mekanismgenerators, mod:balm (incompatible), mod:jeresources (incompatible), mod:bbs, mod:cloth_config (incompatible), mod:rpgsmw, mod:signtools (incompatible), mod:equipmentcompare (incompatible), mod:advancementplaques (incompatible), mod:blur, mod:toughnessbar (incompatible), mod:xaeroarrowfix, mod:highlighter (incompatible), mod:curios (incompatible), mod:patchouli (incompatible), mod:collective (incompatible), mod:betterthirdperson (incompatible), mod:betterf3plus, mod:accurate_block_placement (incompatible), mod:passiveshield, mod:enigmaticlegacy (incompatible), mod:eatinganimation, mod:mekanismtools, mod:moreoverlays (incompatible), mod:quackys_waila, mod:foodeffecttooltips, mod:dungeons_libraries (incompatible), mod:dungeons_gear (incompatible), mod:smartbrainlib (incompatible), mod:waterdripsound (incompatible), mod:clienttweaks (incompatible), mod:mowziesmobs (incompatible), mod:geckolib3 (incompatible), mod:doubledoors, mod:compact_storage, mod:snad (incompatible), mod:enhanced_backpack, mod:tia (incompatible), mod:jei (incompatible), mod:caelus (incompatible), mod:obscure_api, mod:zap_backpack, mod:waystones (incompatible), mod:fallingleaves (incompatible), mod:clumps (incompatible), mod:artifacts, mod:compactmachines (incompatible), mod:itemborders (incompatible), mod:ob_tooltips, mod:heroic, mod:lazydfu (incompatible), mod:skinlayers3d (incompatible), mod:forge, mod:dungeons_arise, mod:replanter (incompatible), mod:voicechat (incompatible), mod:sound_physics_remastered (incompatible), mod:enchdesc (incompatible), mod:physicsmod (incompatible), mod:mousetweaks (incompatible), mod:wildfire_gender, mod:mekanism, mod:firstpersonmod (incompatible), mod:weaponmaster, mod:betterstats, mod:notenoughanimations (incompatible), mod:iceberg (incompatible), mod:legendarytooltips (incompatible), mod:xaerominimap, mod:shulkertooltip (incompatible), mod:justenoughprofessions, mod:mna (incompatible), mod:inventoryhud (incompatible), mod:effective_fg (incompatible), mod:maptooltip (incompatible), mod:modonomicon, mod:screenshotclipboard (incompatible), mod:appleskin (incompatible), mod:occultism, mod:puzzleslib (incompatible), mod:betterf3, mod:armorsoundtweak (incompatible), mod:extremesoundmuffler (incompatible), mod:expandability (incompatible), mod:overloadedarmorbar (incompatible), mod:presencefootsteps World Generation: Experimental Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'forge'; Server brand changed to 'forge' OptiFine Version: OptiFine_1.18.2_HD_U_H7 OptiFine Build: 20220410-185216 Render Distance Chunks: 12 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: (internal) OpenGlVersion: 3.2.0 NVIDIA 516.40 OpenGlRenderer: NVIDIA GeForce RTX 2060/PCIe/SSE2 OpenGlVendor: NVIDIA Corporation CpuCount: 6 ModLauncher: 9.1.3+9.1.3+main.9b69c82a ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin PLUGINSERVICE eventbus PLUGINSERVICE slf4jfixer PLUGINSERVICE object_holder_definalize PLUGINSERVICE runtime_enum_extender PLUGINSERVICE capability_token_subclass PLUGINSERVICE accesstransformer PLUGINSERVICE runtimedistcleaner PLUGINSERVICE mixin TRANSFORMATIONSERVICE OptiFine TRANSFORMATIONSERVICE fml TRANSFORMATIONSERVICE FML Language Providers: [email protected] [email protected] [email protected] Mod List: HealthOverlay-1.18.2-6.3.4.jar Health Overlay healthoverlay 6.3.4 DONE Manifest: NOSIGNATURE beautifiedchatclient-1.18.2-2.2.jar Beautified Chat Client beautifiedchatclient 2.2 DONE Manifest: NOSIGNATURE GameMenuRemoveGFARB-1.18-Forge-1.4.1.jar Game Menu Remove GFARB gamemenuremovegfarb 1.4.1 DONE Manifest: NOSIGNATURE Tips-Forge-1.18.2-5.0.11.jar Tips tipsmod 5.0.11 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 torohealth-1.18-forge-2.jar ToroHealth torohealth 1.18-forge-2 DONE Manifest: NOSIGNATURE modnametooltip-1.18.1-1.18.0.jar Mod Name Tooltip modnametooltip 1.18.0 DONE Manifest: NOSIGNATURE ElytraPhysicsForge-1.1.1.jar ElytraPhysicsForge elytra_physics 1.1.1 DONE Manifest: NOSIGNATURE XaerosWorldMap_1.29.2_Forge_1.18.2.jar Xaero's World Map xaeroworldmap 1.29.2 DONE Manifest: NOSIGNATURE Controlling-forge-1.18.2-9.0+22.jar Controlling controlling 9.0+22 DONE Manifest: NOSIGNATURE Prism-1.18.2-1.0.1.jar Prism prism 1.0.1 DONE Manifest: NOSIGNATURE Bookshelf-Forge-1.18.2-13.2.52.jar Bookshelf bookshelf 13.2.52 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 tcdcommons-2.2+1.18.2.jar TCD Commons API tcdcommons 2.2+1.18.2 DONE Manifest: NOSIGNATURE jeed-1.18.2-1.11.jar Just Enough Effect Descriptionjeed 1.18.2-1.11 DONE Manifest: NOSIGNATURE tooltipscroller-1.18-1.0.0.jar Tooltip Texts Scroller tooltipscroller 1.0.0 DONE Manifest: NOSIGNATURE PickUpNotifier-v3.2.1-1.18.2-Forge.jar Pick Up Notifier pickupnotifier 3.2.1 DONE Manifest: 9a:09:85:98:65:c4:8c:11:c5:49:f6:d6:33:23:39:df:8d:b4:ff:92:84:b8:bd:a5:83:9f:ac:7f:2a:d1:4b:6a MekanismGenerators-1.18.2- Mekanism: Generators mekanismgenerators 10.2.5 DONE Manifest: NOSIGNATURE balm-3.2.5.jar Balm balm 3.2.5 DONE Manifest: NOSIGNATURE JustEnoughResources-1.18.2- Just Enough Resources jeresources DONE Manifest: NOSIGNATURE bbs-1.0.2-1.18.2.jar Better Block Sounds bbs 1.0.0-1.18.2 DONE Manifest: NOSIGNATURE cloth-config-6.4.90-forge.jar Cloth Config v4 API cloth_config 6.4.90 DONE Manifest: NOSIGNATURE RPG_style_more_weapons!_4.0.6R.jar RPG_style_More_Weapons rpgsmw 4.0.6 DONE Manifest: NOSIGNATURE signtools-forge.1.18-1.0.1.jar Sign Tools signtools 1.0.1 DONE Manifest: NOSIGNATURE EquipmentCompare-1.18.2-forge-1.3.3.jar Equipment Compare equipmentcompare 1.3.3 DONE Manifest: NOSIGNATURE AdvancementPlaques-1.18.2- Advancement Plaques advancementplaques DONE Manifest: NOSIGNATURE blur-2.4.2+mc1.18.2-build.3.jar Blur (Forge) blur 2.4.2+mc1.18.2-buildDONE Manifest: NOSIGNATURE toughnessbar-1.18.2-7.jar Toughness Bar toughnessbar 1.18.2-7 DONE Manifest: NOSIGNATURE xaeroarrowfix-forge-1.0+1.18.jar Xaero's Minimap Arrow Fix xaeroarrowfix 1.0+1.18 DONE Manifest: NOSIGNATURE Highlighter-1.18.1-1.1.2.jar Highlighter highlighter 1.1.2 DONE Manifest: NOSIGNATURE curios-forge-1.18.2- Curios API curios 1.18.2- DONE Manifest: NOSIGNATURE Patchouli-1.18.2-71.1.jar Patchouli patchouli 1.18.2-71.1 DONE Manifest: NOSIGNATURE collective-1.18.2-6.53.jar Collective collective 6.53 DONE Manifest: NOSIGNATURE BetterThirdPerson-Forge-1.18.2-1.9.0.jar Better Third Person betterthirdperson 1.9.0 DONE Manifest: NOSIGNATURE betterf3plus-1.18.2-1.0.jar Better F3 Plus betterf3plus 1.18.2-1.0 DONE Manifest: NOSIGNATURE accurate_block_placement-1.18.2_1.0.jar Accurate Block Placement accurate_block_placement 1.18.2_1.0 DONE Manifest: NOSIGNATURE passiveshield-1.18.2-3.2.jar Passive Shield passiveshield 3.2 DONE Manifest: NOSIGNATURE EnigmaticLegacy-2.25.0.jar Enigmatic Legacy enigmaticlegacy 2.25.0 DONE Manifest: NOSIGNATURE eatinganimation-1.18.2-2.2.0.jar Eating Animation eatinganimation 2.1.0 DONE Manifest: NOSIGNATURE MekanismTools-1.18.2- Mekanism: Tools mekanismtools 10.2.5 DONE Manifest: NOSIGNATURE moreoverlays-1.20.9-mc1.18.2.jar More Overlays Updated moreoverlays 1.20.9-mc1.18.2 DONE Manifest: NOSIGNATURE QuackysWAILA-0.0.3-1.18.2.jar Quacky's WAILA quackys_waila 0.0.3 DONE Manifest: NOSIGNATURE foodeffecttooltips-1.0.1+forge-1.18.2.jar Food Effect Tooltips foodeffecttooltips 1.0.1 DONE Manifest: NOSIGNATURE dungeons_libraries-1.18.2-2.0.5-beta.jar Dungeons Libraries dungeons_libraries 1.18.2-2.0.5-beta DONE Manifest: NOSIGNATURE dungeons_gear-1.18.2-4.0.2-beta.jar Dungeons Gear dungeons_gear 1.18.2-4.0.2-beta DONE Manifest: NOSIGNATURE SmartBrainLib-forge-1.18.2-1.8.1.jar SmartBrainLib smartbrainlib 1.8.1 DONE Manifest: NOSIGNATURE DripSounds-1.18-0.3.0.jar Drip Sounds waterdripsound 0.3.0 DONE Manifest: NOSIGNATURE clienttweaks-forge-1.18.1-7.1.0.jar Client Tweaks clienttweaks 7.1.0 DONE Manifest: NOSIGNATURE mowziesmobs-1.5.32.jar Mowzie's Mobs mowziesmobs 1.5.32 DONE Manifest: NOSIGNATURE geckolib-forge-1.18-3.0.57.jar GeckoLib geckolib3 3.0.57 DONE Manifest: NOSIGNATURE doubledoors-1.18.2-4.5.jar Double Doors doubledoors 4.5 DONE Manifest: NOSIGNATURE compact_storage_forge-5.0.1-1.18.2.jar Compact Storage compact_storage 5.0.1-1.18.2 DONE Manifest: NOSIGNATURE Snad-1.18.2- Snad snad 1.18.2- DONE Manifest: NOSIGNATURE Enhanced_Backpack_1.1.0_1.18.x.jar Enhanced Backpack enhanced_backpack 1.1.0 DONE Manifest: NOSIGNATURE tia-1.18.2-1.0-forge.jar Tiny Item Animations tia 1.18.2-1.0 DONE Manifest: NOSIGNATURE jei-1.18.2- Just Enough Items jei DONE Manifest: NOSIGNATURE caelus-forge-1.18.1- Caelus API caelus 1.18.1- DONE Manifest: NOSIGNATURE obscure_api-10.jar Obscure API obscure_api 10 DONE Manifest: NOSIGNATURE ZAP Backpack.jar ZAP Backpack zap_backpack 1.0.0 DONE Manifest: NOSIGNATURE waystones-forge-1.18.2-10.2.0.jar Waystones waystones 10.2.0 DONE Manifest: NOSIGNATURE Fallingleaves-1.18.2-1.3.2.jar Falling Leaves fallingleaves 1.3.2 DONE Manifest: NOSIGNATURE Clumps-forge-1.18.2-8.0.0+17.jar Clumps clumps 8.0.0+17 DONE Manifest: NOSIGNATURE artifacts-1.18.2-4.2.0.jar Artifacts artifacts 1.18.2-4.2.0 DONE Manifest: NOSIGNATURE compactmachines-4.5.0.jar Compact Machines 4 compactmachines 4.5.0 DONE Manifest: NOSIGNATURE ItemBorders-1.18.1-1.1.5.jar Item Borders itemborders 1.1.5 DONE Manifest: NOSIGNATURE Obscuria's Tooltips 1.4.1 (1.18.2).jar Obscuria's Tooltips ob_tooltips 1.4.1 DONE Manifest: NOSIGNATURE heroic_armory_legacy-1.1.jar Heroic Armory Legacy heroic 1.1 DONE Manifest: NOSIGNATURE lazydfu-1.0-1.18+.jar LazyDFU lazydfu 0.1.3 DONE Manifest: NOSIGNATURE 3dskinlayers-forge-1.5.2-mc1.18.2.jar 3dSkinLayers skinlayers3d 1.5.2 DONE Manifest: NOSIGNATURE forge-1.18.2-40.2.1-universal.jar Forge forge 40.2.1 DONE Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90 DungeonsArise-1.18.2-2.1.52-release.jar When Dungeons Arise dungeons_arise 2.1.52-1.18.2 DONE Manifest: NOSIGNATURE client-1.18.2-20220404.173914-srg.jar Minecraft minecraft 1.18.2 DONE Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f replanter-forge-1.3.jar Replanter replanter 1.3 DONE Manifest: NOSIGNATURE voicechat-forge-1.18.2-2.3.28.jar Simple Voice Chat voicechat 1.18.2-2.3.28 DONE Manifest: NOSIGNATURE soundphysics-forge-1.18.2-1.0.6.jar Sound Physics Remastered sound_physics_remastered 1.18.2-1.0.6 DONE Manifest: NOSIGNATURE EnchantmentDescriptions-Forge-1.18.2-10.0.12.jar EnchantmentDescriptions enchdesc 10.0.12 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 physics-mod-2.11.9-mc-1.18.2-forge.jar Physics Mod physicsmod 2.11.9 DONE Manifest: NOSIGNATURE MouseTweaks-forge-mc1.18-2.21.jar Mouse Tweaks mousetweaks 2.21 DONE Manifest: NOSIGNATURE [Forge] Wildfire Female Gender Mod-2.9.1.jar Wildfire's Female Gender Mod wildfire_gender 2.9.1 DONE Manifest: NOSIGNATURE Mekanism-1.18.2- Mekanism mekanism 10.2.5 DONE Manifest: NOSIGNATURE firstperson-forge-2.2.2-mc1.18.2.jar FirstPersonModel Mod firstpersonmod 2.2.2-mc1.18.2 DONE Manifest: NOSIGNATURE weaponmaster-multi-forge-1.18.1-3.0.3.jar YDM's Weapon Master weaponmaster 3.0.3 DONE Manifest: NOSIGNATURE betterstats-2.2.2+1.18.2.jar Better Statistics Screen betterstats 2.2.2+1.18.2 DONE Manifest: NOSIGNATURE notenoughanimations-forge-1.6.0-mc1.18.2.jar NotEnoughAnimations Mod notenoughanimations 1.6.0 DONE Manifest: NOSIGNATURE Iceberg-1.18.2-forge-1.0.49.jar Iceberg iceberg 1.0.49 DONE Manifest: NOSIGNATURE LegendaryTooltips-1.18.2-1.3.1.jar Legendary Tooltips legendarytooltips 1.3.1 DONE Manifest: NOSIGNATURE Xaeros_Minimap_23.3.1_Forge_1.18.2.jar Xaero's Minimap xaerominimap 23.3.1 DONE Manifest: NOSIGNATURE ShulkerTooltip-1.11.jar Shulker Tooltip shulkertooltip 1.11 DONE Manifest: NOSIGNATURE JustEnoughProfessions-1.18.2-1.3.0.jar Just Enough Professions (JEP) justenoughprofessions 1.3.0 DONE Manifest: NOSIGNATURE mna- Mana and Artifice mna DONE Manifest: NOSIGNATURE invhud.forge.1.18.2-3.4.8.jar Inventory HUD+(Forge edition) inventoryhud 3.4.8 DONE Manifest: NOSIGNATURE effective_fg-1.2.4.jar Effective (Forge) effective_fg 1.2.4 DONE Manifest: NOSIGNATURE maptooltip-forge-1.18-1.3.2.jar MapTooltip maptooltip 1.3.2 DONE Manifest: NOSIGNATURE modonomicon-1.18.2-1.27.0.jar Modonomicon modonomicon 1.18.2-1.27.0 DONE Manifest: NOSIGNATURE screenshot-to-clipboard-1.0.9-forge.jar Screenshot to Clipboard screenshotclipboard 1.0.9 DONE Manifest: NOSIGNATURE appleskin-forge-mc1.18.2-2.4.1.jar AppleSkin appleskin 2.4.1+mc1.18.2 DONE Manifest: NOSIGNATURE occultism-1.18.2-1.73.0.jar Occultism occultism 1.18.2-1.73.0 DONE Manifest: NOSIGNATURE PuzzlesLib-v3.3.6-1.18.2-Forge.jar Puzzles Lib puzzleslib 3.3.6 DONE Manifest: 9a:09:85:98:65:c4:8c:11:c5:49:f6:d6:33:23:39:df:8d:b4:ff:92:84:b8:bd:a5:83:9f:ac:7f:2a:d1:4b:6a betterf3-1.18.2-1.0.jar Better F3 betterf3 1.18.2-1.0 DONE Manifest: NOSIGNATURE ArmorSoundTweak-5.0.0-forge.jar Armor Sound Tweak armorsoundtweak 5.0.0 DONE Manifest: 42:2c:5e:4c:e2:f5:d1:07:7f:aa:29:ae:31:88:80:0c:b1:a6:87:6b:6a:2d:0f:67:57:e4:5a:4a:26:73:31:ac extremesoundmuffler-3.30_forge-1.18.2.jar Extreme Sound Muffler extremesoundmuffler 3.31_forge-1.18.2 DONE Manifest: NOSIGNATURE expandability-6.0.0.jar ExpandAbility expandability 6.0.0 DONE Manifest: NOSIGNATURE overloadedarmorbar-1.18.2-6.1.jar Overloaded Armor Bar overloadedarmorbar 1.18.2-6.1 DONE Manifest: NOSIGNATURE PresenceFootsteps-1.18.2-1.5.1-forge.jar Presence Footsteps (Forge) presencefootsteps 1.18.2-1.5.1 DONE Manifest: NOSIGNATURE Crash Report UUID: 352fa1d0-dd46-4de1-bc0e-078aec7a4a7d FML: 40.2 Forge: net.minecraftforge:40.2.1 
submitted by DuskieHakuro to MinecraftForge [link] [comments]

2023.03.19 21:31 MrAwesome51 Help with Java code

I'm trying to create a code with inheritance and polymorphism for some reason I'm running into errors while running and testing it. I can get past inputing A, but after that when I try and do C or D it gives me an error. Can anyone help me my code is below
import java.util.*; public class Main { public static void main(String[] args) { Scanner ans = new Scanner(; boolean running = true; while (running == true) { System.out.println("a. add items to the list \nb. change an item on the list \nc. find/review items on the list (using a specified field) \nd. print the entire list"); String realAns = ans.nextLine(); VideoGames v = new VideoGames("","",0,0); if (realAns.equals("a") realAns.equals("A")) { v.addToList(); } else if (realAns.equals("b") realAns.equals("B")) { Scanner response = new Scanner(; System.out.println("What item would you like to change?"); int finalResponse = response.nextInt(); v.changeItem(finalResponse); } else if (realAns.equals("c") realAns.equals("C")) { Scanner response2 = new Scanner(; System.out.println("What item would you like to review?"); int finalResponse2 = response2.nextInt(); v.findAndReviewListOfSpecializedField(finalResponse2); } else if (realAns.equals("d") realAns.equals("D")) { v.printAll(); } else { System.out.println("Not Valid"); }
} } } Entertainment:
import java.util.*; public class Entertainment { private String name; private String ageRating;
public Entertainment(String _name, String _ageRating) { name = _name; ageRating = _ageRating; } public void setName(String _name) { name = _name; } public String getName() { return name; } public void setAgeRating(String _ageRating) { ageRating = _ageRating; } public String getAgeRating() { return ageRating; } }
VideoGames import java.util.*;
public class VideoGames extends Entertainment
private ArrayList entertainmentTypes = new ArrayList<>();
private double price;
private int copiesSold;
public VideoGames(String name, String ageRating, double _price, int _copiesSold)
super(name, ageRating);
price = _price;
copiesSold = _copiesSold;
public void setPrice(double _price)
price = _price;
public double getPrice()
return price;

public void setCopiesSold(int _copiesSold)
copiesSold = _copiesSold;
public int getCopiesSold()
return copiesSold;

public void addToList() {
Scanner prompt = new Scanner(;
System.out.println("What is the name of your game?");
String name = prompt.nextLine();
System.out.println("What is the age rating of your game?");
String ageRating = prompt.nextLine();
System.out.println("What is the price of your game?");
double price = prompt.nextDouble();
System.out.println("What is the copies sold of your game?");
int copiesSold = prompt.nextInt();
VideoGames game = new VideoGames(name, ageRating, price, copiesSold);
System.out.println("Name: " + name);
System.out.println("Age Rating: " + ageRating);
System.out.println("Price: " + price);
System.out.println("Copies Sold: " + copiesSold);

public void changeItem(int index) {
Scanner prompt = new Scanner(;
System.out.println("What is the new name of your game?");
String name = prompt.nextLine();
System.out.println("What is the new age rating of your game?");
String ageRating = prompt.nextLine();
System.out.println("What is the new price of your game?");
double price = prompt.nextDouble();
System.out.println("What is the new number of copies sold of your game?");
int copiesSold = prompt.nextInt();
VideoGames game = entertainmentTypes.get(index);

public void findAndReviewListOfSpecializedField(int index2) {
Scanner prompt = new Scanner(;
System.out.println("What field would you like to review?");
String field = prompt.nextLine();
VideoGames game = entertainmentTypes.get(index2);
switch(field.toLowerCase()) {
case "name":
case "age rating":
case "price":
case "copies sold":
System.out.println("Invalid field");
public void printAll()
for (int i = 0; i < entertainmentTypes.size(); i++)
VideoGames game = entertainmentTypes.get(i);
String newName = game.getName();
String newAgeRating = game.getAgeRating();
double newPrice = game.getPrice();
int newCopiesSold = game.getCopiesSold();
System.out.println("Name: "+newName+" Age Rating: "+newAgeRating+" Price: $"+newPrice+" Copies Sold: "+newCopiesSold);
submitted by MrAwesome51 to CodingHelp [link] [comments]

2023.03.19 20:14 JoeTheK123 game crashes when leveling magicka

hello guys I'm doing a new modded playthrough after not playing after some time. I'm in the middle of stability testing and trying to see what works and what doesn't. I want to test the skills and leveled them up, and increase magicka with each level up. I did increase skills with "incpcs" command because I'm testing. Sometimes When I increase magicka, may game will crash to desktop. This most often happens when I increase a few levels at a time and thus level magicka a multiple times in a row. It seems to be more stable when I level health and stamina multiple times in a row. But by the fourth time I level magicka, the game will crash. Sometimes, if I only increase 1 level at a time, the game will freeze when I choose to increase magicka. I have a few mods that change magic mechanics and mechanics around magicka, such as FIZZLE wild magic and skysunder. I tried to disable them and the problem still occurs. I tried doing this in inside areas with few things going on. I did the wyre bash and ran loot as well. Any idea what could be doing this? is it just script overload, too many mods, or something breaking?
This is my load order:
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 ccasvsse001-almsivi.esm
6 6 ccBGSSSE001-Fish.esm
254 FE 0 ccbgssse002-exoticarrows.esl
254 FE 1 ccbgssse003-zombies.esl
254 FE 2 ccbgssse004-ruinsedge.esl
254 FE 3 ccbgssse005-goldbrand.esl
254 FE 4 ccbgssse006-stendarshammer.esl
254 FE 5 ccbgssse007-chrysamere.esl
254 FE 6 ccbgssse010-petdwarvenarmoredmudcrab.esl
254 FE 7 ccbgssse011-hrsarmrelvn.esl
254 FE 8 ccbgssse012-hrsarmrstl.esl
254 FE 9 ccbgssse014-spellpack01.esl
254 FE a ccbgssse019-staffofsheogorath.esl
254 FE b ccbgssse020-graycowl.esl
254 FE c ccbgssse021-lordsmail.esl
254 FE d ccmtysse001-knightsofthenine.esl
254 FE e ccQDRSSE001-SurvivalMode.esl
7 7 cctwbsse001-puzzledungeon.esm
8 8 cceejsse001-hstead.esm
254 FE f ccqdrsse002-firewood.esl
254 FE 10 ccbgssse018-shadowrend.esl
254 FE 11 ccbgssse035-petnhound.esl
254 FE 12 ccfsvsse001-backpacks.esl
254 FE 13 cceejsse002-tower.esl
254 FE 14 ccedhsse001-norjewel.esl
254 FE 15 ccvsvsse002-pets.esl
254 FE 16 ccBGSSSE037-Curios.esl
254 FE 17 ccbgssse034-mntuni.esl
254 FE 18 ccbgssse045-hasedoki.esl
254 FE 19 ccbgssse008-wraithguard.esl
254 FE 1a ccbgssse036-petbwolf.esl
254 FE 1b ccffbsse001-imperialdragon.esl
254 FE 1c ccmtysse002-ve.esl
254 FE 1d ccbgssse043-crosselv.esl
254 FE 1e ccvsvsse001-winter.esl
254 FE 1f cceejsse003-hollow.esl
9 9 ccbgssse016-umbra.esm
10 a ccbgssse031-advcyrus.esm
254 FE 20 ccbgssse038-bowofshadows.esl
254 FE 21 ccbgssse040-advobgobs.esl
254 FE 22 ccbgssse050-ba_daedric.esl
254 FE 23 ccbgssse052-ba_iron.esl
254 FE 24 ccbgssse054-ba_orcish.esl
254 FE 25 ccbgssse058-ba_steel.esl
254 FE 26 ccbgssse059-ba_dragonplate.esl
254 FE 27 ccbgssse061-ba_dwarven.esl
254 FE 28 ccpewsse002-armsofchaos.esl
254 FE 29 ccbgssse041-netchleather.esl
254 FE 2a ccedhsse002-splkntset.esl
254 FE 2b ccbgssse064-ba_elven.esl
254 FE 2c ccbgssse063-ba_ebony.esl
254 FE 2d ccbgssse062-ba_dwarvenmail.esl
254 FE 2e ccbgssse060-ba_dragonscale.esl
254 FE 2f ccbgssse056-ba_silver.esl
254 FE 30 ccbgssse055-ba_orcishscaled.esl
254 FE 31 ccbgssse053-ba_leather.esl
254 FE 32 ccbgssse051-ba_daedricmail.esl
254 FE 33 ccbgssse057-ba_stalhrim.esl
254 FE 34 ccbgssse066-staves.esl
11 b ccbgssse067-daedinv.esm
254 FE 35 ccbgssse068-bloodfall.esl
254 FE 36 ccbgssse069-contest.esl
254 FE 37 ccvsvsse003-necroarts.esl
254 FE 38 ccvsvsse004-beafarmer.esl
12 c ccBGSSSE025-AdvDSGS.esm
254 FE 39 ccffbsse002-crossbowpack.esl
254 FE 3a ccbgssse013-dawnfang.esl
254 FE 3b ccrmssse001-necrohouse.esl
254 FE 3c ccedhsse003-redguard.esl
254 FE 3d cceejsse004-hall.esl
13 d cceejsse005-cave.esm
254 FE 3e cckrtsse001_altar.esl
254 FE 3f cccbhsse001-gaunt.esl
14 e ccafdsse001-dwesanctuary.esm
15 f Unofficial Skyrim Special Edition Patch.esp
254 FE 40 Lux - Resources.esp
254 FE 41 Landscape and Water Fixes.esp
16 10 Occ_Skyrim_Tamriel.esp
17 11 Lux Via.esp
254 FE 42 Lightened Skyrim - merged.esp
18 12 ApachiiHairFemales.esm
19 13 ApachiiHair.esm
20 14 ApachiiHairMales.esm
254 FE 43 Beards of Power.esp
21 15 FISS.esp
22 16 Lux Via - Markarth Farm overhaul.esp
23 17 Coldhaven.esm
24 18 EpicRestoration.esm
254 FE 44 Temple of the Divines Frescoes.esl
25 19 Better Dynamic Snow SE - DisableRefs.esm
254 FE 45 Praedys_Soulcairn.esm
254 FE 46 PraedysSkeletons.esl
254 FE 47 CC'sEnhancedOreVeinsSSE-HearthfirePatch.esl
26 1a RFM.esm
254 FE 48 EldenSprint.esl
254 FE 49 1NDArmor.esl
254 FE 4a SmoothCam.esl
254 FE 4b Perk Point Awards Redux.esl
254 FE 4c TrueHUD.esl
254 FE 4d BoneGrinder.esl
254 FE 4e Exhaustion.esp
254 FE 4f MassThrall.esl
254 FE 50 RASS - Visual Effects.esl
27 1b HNT.esm
254 FE 51 Occ_Skyrim_AnnEdition.esp
28 1c mannyBlackRock.esm
29 1d SkyUI_SE.esp
30 1e GQJ_DG_vampireamuletfix.esp
31 1f SMIM-SE-Merged-All.esp
32 20 Better Dynamic Snow SE.esp
33 21 Immersive Sounds - Compendium.esp
34 22 TrueStormsSE.esp
35 23 Mortal Enemies - No RunWalk Changes.esp
254 FE 52 ICNs_ImmersiveCollegeNPCs.esp
36 24 BlendedRoads.esp
254 FE 53 Lux Via - Blended Roads Bridges Texture sets.esp
254 FE 54 water mod.esp
37 25 Skyland Watercolor - Slow Green-Vanilla.esp
254 FE 55 LessMergedTree66.esp
38 26 RelightingSkyrim_SSE.esp
254 FE 56 Mostly Treeless Tundra.esp
39 27 ESOimports.esp
40 28 The Forts of Skyrim-Rebuilt.esp
41 29 DustEffectsSSE.esp
42 2a KS Hairdo's.esp
43 2b Summermyst - Enchantments of Skyrim.esp
44 2c The Great Cities - Minor Cities and Towns.esp
45 2d Snazzy Furniture and Clutter Overhaul.esp
46 2e Relationship Dialogue Overhaul.esp
47 2f Book Covers Skyrim.esp
48 30 TechnicolorAlchemy.esp
49 31 Cutting Room Floor.esp
50 32 OCW_Obscure's_CollegeofWinterhold.esp
51 33 Skyrim Immersive Creatures Special Edition.esp
52 34 Guard Dialogue Overhaul.esp
53 35 Weapons Armor Clothing & Clutter Fixes.esp
54 36 SoundsofSkyrimComplete.esp
55 37 RealisticNordShips2.0.esp
254 FE 57 Lux Via - plugin.esp
254 FE 58 JK's Understone Keep.esp
254 FE 59 JK's The Bards College.esp
56 38 NPC_Overhaul_V_1_.esp
57 39 High Level Enemies Redux.esp
254 FE 5a High Level Enemies Redux - Placed NPCs and Quests.esp
254 FE 5b Locked Chests Have Keys.esp
58 3a Beasts of Tamriel.esp
59 3b hemomancy.esp
60 3c Bloodchill_Manor_Enhanced.esp
61 3d Unique Flowers & Plants.esp
254 FE 5c JK's Castle Dour.esp
62 3e JK's Blue Palace.esp
63 3f Undriel_QuaintRavenRock.esp
254 FE 5d JK's High Hrothgar.esp
64 40 BUVARP SE RE.esp
65 41 WZTamrielic Culture.esp
254 FE 5e JK's The Winking Skeever.esp
254 FE 5f JK's Temple of the Divines.esp
254 FE 60 OCW_ICNs_OE_FEPatch.esp
254 FE 61 JK's Sky Haven Temple.esp
66 42 Mystical Illumination - Signs of Skyrim Edition.esp
254 FE 62 YOT - Your Own Thoughts.esp
67 43 Reliquary of Myth.esp
254 FE 63 JK's Arnleif and Sons Trading Company.esp
68 44 Full Random NPC Pack.esp
254 FE 64 Particle Patch for ENB.esp
69 45 Odin - Skyrim Magic Overhaul.esp
254 FE 65 JK's Jorrvaskr.esp
254 FE 66 JK's Mistveil Keep.esp
254 FE 67 JK's Haelga's Bunkhouse.esp
254 FE 68 JK's Temple of Mara.esp
254 FE 69 JK's Palace of the Kings.esp
254 FE 6a JK's Temple of Dibella.esp
70 46 Solstheim - Lost Levels.esp
254 FE 6b JK's The Hag's Cure.esp
71 47 GhostsOfTheDeathbells.esp
72 48 Nordic Ruins of Skyrim.esp
73 49 cliffs.esp
74 4a WACCF_Armor and Clothing Extension.esp
75 4b SpiceOfLife - OrcLStrongholds.esp
76 4c Immersive War and Violence.esp
77 4d BattleAftermath.esp
254 FE 6c JK's Sinderion's Field Laboratory.esp
78 4e MINPCS.esp
79 4f NewArmoury.esp
254 FE 6d JK's Dragonsreach.esp
254 FE 6e JK's Silver-Blood Inn.esp
80 50 TES Blackmoor.esp
81 51 Tes Arena NorthKeep.esp
82 52 SnowhawkRuins.esp
83 53 Mythic Dawn Expansion.esp
254 FE 6f AncientLand2.esp
84 54 Fantastic Grasses.esp
85 55 RaceMenu.esp
86 56 RaceMenuPlugin.esp
87 57 RAID Weathers.esp
254 FE 70 Realistic AI Detection 3 - Lite.esp
254 FE 71 WACCF_Armor and Clothing Extension_SPID.esp
88 58 Tes Pagran Village.esp
254 FE 72 JK's Elgrims Elixirs.esp
89 59 Immersive Music.esp
254 FE 73 JK's Bee and Barb.esp
254 FE 74 AngasMillReborn.esp
90 5a ImmersiveCityGates.esp
91 5b CastleRoyal.esp
254 FE 75 Skyrim Remastered - Glaciers and Ice.esp
254 FE 76 ogCannibalDraugr.esp
254 FE 77 Hunters Not Bandits.esp
92 5c Denizens of Morthal__Lollia.esp
254 FE 78 JK's New Gnisis Cornerclub.esp
254 FE 79 JK's The Pawned Prawn.esp
93 5d Tes Arena Nimalten.esp
94 5e Wintersun - Faiths of Skyrim.esp
95 5f Lit Road Signs.esp
96 60 PrvtI_HeavyArmory.esp
97 61 MoreToDoHestrasNest.esp
98 62 Mists of Tamriel.esp
254 FE 7a JK's Riverwood Trader.esp
254 FE 7b SKPE-XP.esp
99 63 Kojaks Whiterun Market.esp
100 64 melyfairy.esp
254 FE 7c PrvtI_HeavyArmory_WACCF_Patch.esp
254 FE 7d PrvtI_HeavyArmory_AA_WACCF_Patch.esp
101 65 WarmongerArmory_SSE.esp
102 66 Wildcat - Combat of Skyrim.esp
103 67 CFTO.esp
254 FE 7e KhajiitHazWares.esp
254 FE 7f Stave Churches - All.esp
104 68 man_DaedricShrines.esp
254 FE 80 Unmarked Locations Pack.esp
254 FE 81 JK's Radiant Raiment.esp
105 69 Tel Mithryn.esp
254 FE 82 JK's The Bannered Mare.esp
106 6a Cloaks.esp
107 6b Skyrim Revamped - Complete Enemy Overhaul.esp
108 6c Savage Skyrim Std.esp
254 FE 83 JS Emissive Eyes SE - Johnskyrim.esp
109 6d ArteFake.esp
111 6f OBIS SE.esp
112 70 Tes Vernim Wood.esp
254 FE 84 JK's White Phial.esp
113 71 TES Arena Amol.esp
254 FE 85 OCW_TGCs_FEPatch.esp
254 FE 86 JK's Sleeping Giant Inn.esp
114 72 OBIS Loot SE.esp
115 73 Dawnguard Sentries SE.esp
254 FE 87 FlyingCrowsSSE.esp
116 74 Oblivion Gates Remade.esp
254 FE 88 JK's Angelines Aromatics.esp
254 FE 89 TacticalValtheim.esp
254 FE 8a JK's Temple of Talos.esp
117 75 Populated Lands Roads Paths.esp
254 FE 8b JK's Candlehearth Hall.esp
118 76 TES DunstadGrove.esp
254 FE 8c JK's The Ragged Flagon.esp
119 77 Skaal Village.esp
120 78 PrimevalRealEstate.esp
121 79 Arcanum.esp
122 7a Swamp - Poison bloom.esp
254 FE 8d RoriksteadBasaltCliffs.esp
123 7b konahrik_accoutrements.esp
254 FE 8e JK's Septimus Signus's Outpost.esp
254 FE 8f JK's Bits and Pieces.esp
124 7c Solitude Exterior Addon.esp
125 7d DIS_Armor_Fractions.esp
254 FE 90 JKs Temple of Dibella - Relighting Skyrim Patch.esp
126 7e Zim's Improved Dremora.esp
127 7f Cathedral Weathers.esp
254 FE 91 Cathedral Weather Godrays.esp
254 FE 92 Mists of Tamriel for Cathedral Weathers Godrays.esp
254 FE 93 Mists of Tamriel for RAID weathers.esp
254 FE 94 Oblivion Gates Remade - 1st Person Messages.esp
254 FE 95 Oblivion Gates Remade - Mountain Textures.esp
254 FE 96 JK's Belethor's General Goods.esp
254 FE 97 JK's Warmaiden's.esp
254 FE 98 Ice Mage Statue.esp
128 80 Beards.esp
254 FE 99 Beastly Beastmen.esp
254 FE 9a Blackbeerd's Beards.esp
129 81 BlanketScarf.esp
130 82 BlanketScarvesLeveledLists.esp
254 FE 9b Dovahnique's Diverse Dark Elf Lanterns - BOS.esp
131 83 Potions.esp
132 84 Skytoxin.esp
254 FE 9c Dovahnique's Diverse Deadly Nightshade - BOS.esp
254 FE 9d Dovahnique's Diverse Deathbells - BOS.esp
254 FE 9e Dovahnique's Diverse Fungal Pods - BOS.esp
254 FE 9f Dovahnique's Diverse Vendor Carts - BOS.esp
133 85 Hirsute Beards.esp
134 86 Dwemer Beards.esp
135 87 Elevated NPCs.esp
254 FE a0 FleshFX.esp
136 88 Hellish Hounds.esp
137 89 NB-Scars.esp
254 FE a1 Smoking Torches And Candles.esp
138 8a SVBeardsSE.esp
254 FE a2 Tainted Transformations.esp
254 FE a3 Bears of the North.esp
254 FE a4 Varied Chests.esp
139 8b IcePenguinWorldMap.esp
254 FE a5 MystElementalDestruction.esp
140 8c conjuration hand fx special edition.esp
141 8d EnhancedAtronachs.esp
254 FE a6 YOT - Odin.esp
254 FE a7 YOT - Immersive Sounds Odin.esp
142 8e ENB Light.esp
143 8f The Blackest Reaches.esp
254 FE a8 JKs Angelines Aromatics - USSEP Patch.esp
254 FE a9 JKs Angelines Aromatics - SFCO Patch.esp
254 FE aa JKs Arnleif and Sons - Rugnarok patch.esp
254 FE ab JKs Arnleif and Sons - ESO Imports Patch.esp
254 FE ac JKs Bannered Mare - Tamrielic Culture patch.esp
254 FE ad JKs Bannered Mare - Immersion Patch.esp
254 FE ae JKs Bannered Mare - SFCO Patch.esp
254 FE af JKs Belethors General Goods - Tamrielic Culture patch.esp
254 FE b0 JKs Belethors General Goods - Rugnarok patch.esp
254 FE b1 JKs Belethors General Goods - SFCO Patch.esp
254 FE b2 JKs Bits and Pieces - Rugnarok patch.esp
254 FE b3 JKs Bits and Pieces - USSEP Patch.esp
254 FE b4 JKs Blue Palace - SFCO Patch.esp
254 FE b5 JKs Blue Palace - Tamrielic Culture Patch.esp
254 FE b6 JKs Blue Palace - Sounds of Skyrim patch.esp
254 FE b7 JKs Dragonsreach - SFCO Patch.esp
254 FE b8 JKs Dragonsreach - Tamrielic Culture Patch.esp
144 90 Scribe.esp
254 FE b9 JKs Dragonsreach - Konahrik Accoutrements Patch.esp
254 FE ba JKs Sinderions Field Laboratory - The Blackest Reaches.esp
254 FE bb JKs Elgrims Elixirs - ESO Imports Patch.esp
254 FE bc JKs Elgrims Elixirs - Rugnarok patch.esp
254 FE bd JKs Haelgas Bunkhouse - ESO Imports Patch.esp
254 FE be JKs Hags Cure - SFCO Patch.esp
254 FE bf JKs Mistveil Keep - SFCO Patch.esp
254 FE c0 JKs Mistveil Keep - ESO Imports Patch.esp
254 FE c1 JKs Mistveil Keep - Tamrielic Culture Patch.esp
254 FE c2 JKs New Gnisis Cornerclub - Rugnarok patch.esp
254 FE c3 JKs New Gnisis Cornerclub - SFCO Patch.esp
145 91 NW_Sons_of_Skyrim.esp
254 FE c4 JKs Palace of the Kings - Sons of Skyrim patch.esp
254 FE c5 JKs Palace of the Kings - SFCO Patch.esp
254 FE c6 JKs Palace of the Kings - ESO Imports Patch.esp
254 FE c7 JKs Palace of the Kings - USSEP Patch.esp
254 FE c8 JKs Pawned Prawn - Rugnarok patch.esp
254 FE c9 JKs Pawned Prawn - ESO Imports Patch.esp
254 FE ca JKs Radiant Raiment - SFCO Patch.esp
254 FE cb JKs Radiant Raiment - USSEP Patch.esp
254 FE cc JKs Radiant Raiment - Immersion Patch.esp
254 FE cd JKs Ragged Flagon - ESO Imports patch.esp
254 FE ce JKs Silver-Blood Inn - Spell Knight Armor Patch.esp
254 FE cf JKs Sleeping Giant Inn - Tamrielic Culture Patch.esp
254 FE d0 JKs Sleeping Giant Inn - SFCO Patch.esp
254 FE d1 JKs Temple of Dibella - ACE Patch.esp
254 FE d2 JKs Temple of Mara - Rugnarok patch.esp
254 FE d3 JKs Temple of Mara - SFCO Patch.esp
254 FE d4 JKs Temple of Mara - ESO Imports Patch.esp
254 FE d5 JKs Temple of Talos - USSEP patch.esp
254 FE d6 JKs Temple of Talos - ACE Patch.esp
254 FE d7 JKs Temple of Talos - SFCO patch.esp
254 FE d8 JKs Temple of Talos - ESO Imports Patch.esp
254 FE d9 moretosaycityguards.esp
254 FE da JKs Understone Keep - ESO Imports Patch.esp
254 FE db JKs Understone Keep - SFCO patch.esp
254 FE dc JKs Understone Keep - USSEP patch.esp
254 FE dd JKs Understone Keep - Tamrielic Culture Patch.esp
254 FE de JKs White Phial - SFCO Patch.esp
254 FE df JKs White Phial - Rugnarok patch.esp
254 FE e0 JKs Winking Skeever - Fishing - SFCO patch.esp
254 FE e1 SoS_TrueStorms_Patch.esp
254 FE e2 SoS_Cathedral_Patch.esp
254 FE e3 JKs Arnleif and Sons - Sounds of Skyrim patch.esp
146 92 SIC - SRCEO Integration.esp
254 FE e4 PATCH - HLE__SIC.esp
254 FE e5 Afterlife.esp
147 93 Tes Granite Hall.esp
148 94 SolsthDungeonPack.esp
254 FE e6 JK's Arcadia's Cauldron.esp
149 95 Civil War Refugees Redux.esp
150 96 mihailvampirelordsandbeasts.esp
254 FE e7 mihailminotaurs.esp
151 97 mihailghostsandsouls.esp
152 98 Solstheim Trading Posts.esp
254 FE e8 moretodo.esp
153 99 frozenintime.esp
254 FE e9 OCW_SFCO_FEPatch.esp
254 FE ea OCW_RLS_FEPatch.esp
254 FE eb OCW_CRF_FEPatch.esp
254 FE ec ogBogmort.esp
154 9a middenexpandedSSE.esp
254 FE ed mihailbonecolossiandgravelords.esp
155 9b DiverseWerewolvesCollection.esp
156 9c DawnguardArsenal.esp
157 9d Immersive Patrols II.esp
158 9e fortdawnguardimmersive.esp
254 FE ee JK's Sadris Used Wares.esp
254 FE ef JK's Temple of Kynareth.esp
159 9f mihailhandicappedcitizens.esp
160 a0 MoreWerewolves.esp
161 a1 gonkishvampdens.esp
162 a2 OldHroldanRuins.esp
254 FE f0 RiftWatchtowerNavFix.esp
254 FE f1 Undriel_QRR Nav Fixed Patch.esp
254 FE f2 ogFalkreathHauntings.esp
163 a3 Bandits Hermits.esp
164 a4 TradeRoutes.esp
165 a5 Windhelm Lighthouse.esp
254 FE f3 Civil War Deserters.esp
254 FE f4 Oblivionized Skeletons.esp
254 FE f5 know_your_enemy_redux.esp
254 FE f6 mihailfrostgiant.esp
166 a6 Darkstorm.esp
254 FE f7 NordicRunestones.esp
254 FE f8 mihailwillothewisp.esp
254 FE f9 moretosayfalkreath.esp
254 FE fa mihailmammoths.esp
167 a7 MHufb001.esp
168 a8 1nivWICCloaks.esp
169 a9 Facial Piercings.esp
254 FE fb Ancient Nord Stalhrim.esp
254 FE fc Ancient Nord Stalhrim - Believable Weapons Patch.esp
170 aa Cloaks - USSEP Patch.esp
171 ab Fashions of the Banditry.esp
172 ac Fine fur mantle.esp
254 FE fd ForswornVarietyArmorPack.esp
173 ad Letho's Pants.esp
254 FE fe RiverStaff.esp
254 FE ff RMB SPID - Fashions of the Banditry.esp
254 FE 100 RMB SPID - Forsworn Fashion.esp
254 FE 101 RMB SPID - Sons of Skyrim.esp
254 FE 102 Steel Fashions.esp
254 FE 103 RMB SPID - Steel Fashions.esp
174 ae SkyHUD.esp
254 FE 104 PrvtI_HeavyArmory_AA_USSEP.esp
254 FE 105 PrvtI_HeavyArmory_WACCF_ISC.esp
254 FE 106 RoM - Bow of Shadows Patch.esp
254 FE 107 RoM - Dragon Priest Masks Pack.esp
254 FE 108 RoM - Fishing Patch.esp
254 FE 109 RoM - Gallows Hall Patch.esp
254 FE 10a RoM - Ghosts of the Tribunal Patch.esp
254 FE 10b RoM - Saints & Seducers Patch.esp
254 FE 10c RoM - Skeleton Replacer HD Patch.esp
254 FE 10d RoM - Staff of Hasedoki Patch.esp
254 FE 10e RoM - Staff of Sheogorath Patch.esp
254 FE 10f RoM - Sunder & Wraithguard Patch.esp
254 FE 110 RoM - Wintersun Patch.esp
254 FE 111 RoM - WMA Patch.esp
254 FE 112 mihailtalkativedragonpriests.esp
254 FE 113 Thundering Shouts.esp
175 af GIST soul trap.esp
254 FE 114 ogUderfrykte.esp
254 FE 115 OBIS WACCF Patch.esp
254 FE 116 BiggerBosses.esp
254 FE 117 Bigger Bosses - OBIS.esp
254 FE 118 mihailfirewyrmandmagicanomaly.esp
254 FE 119 YOT - Survival Mode.esp
176 b0 Andromeda - Unique Standing Stones of Skyrim.esp
177 b1 Bloodlines of Tamriel.esp
178 b2 Extended Encounters.esp
254 FE 11a Perks from Questing.esp
254 FE 11b Quests Award Perk Points.esp
254 FE 11c RFM - Animated Armoury Patch.esp
179 b3 ActionSpeed.esp
180 b4 Dr_Bandolier.esp
254 FE 11d OCW_WACCF_FEPatch.esp
254 FE 11e OCW_TC_FEPatch.esp
254 FE 11f OCW_BCS_FEPatch.esp
254 FE 120 OCW_A-aNAoM_FEPatch.esp
254 FE 121 JKs Candlehearth Hall - ESO Imports Patch.esp
254 FE 122 JKs Winking Skeever - USSEP Patch.esp
254 FE 123 JKs Winking Skeever - SFCO Patch.esp
254 FE 124 JKs Winking Skeever - Immersion Patch.esp
181 b5 GrahlsOnSolstheim.esp
182 b6 Animallica.esp
183 b7 GeneralGoodsSaltFlour.esp
184 b8 Triumvirate - Mage Archetypes.esp
185 b9 Jornheim.esp
254 FE 125 mihailhousecat.esp
186 ba CHPZStandingStonesStandOut.esp
254 FE 126 Quaint Raven Rock - Vampire Dens Patch.esp
254 FE 127 Quaint Raven Rock - USSEP Patch.esp
187 bb BetterSolstheimLocations.esp
254 FE 128 Toxic.esp
188 bc Well-Stocked Alchemists.esp
189 bd Variant Vampire Armors.esp
254 FE 129 DwemerNetwork.esp
254 FE 12a Prometheus_BeastSkeletons.esp
190 be ajd_moreorcs_sse_pc.esp
191 bf PrvtIRoyalArmory.esp
254 FE 12b JKs Blue Palace - ESO Imports Patch.esp
254 FE 12c JKs Blue Palace - Immersion Patch.esp
254 FE 12d OCW_SoS_FEPatch.esp
254 FE 12e OCW_ACE_FEPatch.esp
254 FE 12f moretosayriften.esp
254 FE 130 mtsfollowerbanter.esp
254 FE 131 JKs Bee and Barb - ESO Imports Patch.esp
254 FE 132 JKs Bee and Barb - SFCO Patch.esp
254 FE 133 JKs Candlehearth Hall - SFCO Patch.esp
254 FE 134 JKs Candlehearth Hall - Rugnarok patch.esp
254 FE 135 JKs Sinderions Field Laboratory - CC - Fishing patch.esp
254 FE 136 JKs Sinderions Field Laboratory - Tamrielic Culture patch.esp
254 FE 137 JKs Sinderions Field Laboratory - SFCO patch.esp
254 FE 138 TUB - Skystone Castle Patch.esp
192 c0 WildHerdsOfSkyrim.esp
193 c1 stonhenge + hilltops.esp
254 FE 139 RoM - The Cause Patch.esp
254 FE 13a JKs The Drunken Huntsman.esp
254 FE 13b Quaint Raven Rock - Ghosts of the Tribunal CC Patch.esp
194 c2 HoldBorderBanners.esp
254 FE 13c No Volkihar Outfits on Regular Vampires SE.esp
254 FE 13d Lux Via - Markarth Farm patch.esp
254 FE 13e moretosayrorikstead.esp
254 FE 13f BentPines.esp
254 FE 140 JKs Septimus Signus Outpost - DK Realistic Nord Ships patch.esp
195 c3 HeartOfTheReach.esp
254 FE 141 JKs Silver-Blood Inn - ESO Imports Patch.esp
254 FE 142 JKs Silver-Blood Inn - SFCO Patch.esp
254 FE 143 JKs Silver-Blood Inn - Alt Dwarven Plate Patch.esp
196 c4 Observatory.esp
197 c5 GallowsOfSkyrim.esp
254 FE 144 moretosaywhiterun.esp
254 FE 145 MCWT_FriendlyFaralda.esp
254 FE 146 moretosayriverwood.esp
254 FE 147 JKs Riverwood Trader - Rugnarok patch.esp
254 FE 148 JKs Riverwood Trader - SFCO patch.esp
254 FE 149 moretosayshorsstone.esp
254 FE 14a ogSkinshifter.esp
254 FE 14b MCWT_ACollegeCoup.esp
254 FE 14c MCWT_DeadDunmerDelivery.esp
254 FE 14d MCWT_ScheduledSavos.esp
254 FE 14e HNTMapMarker.esp
254 FE 14f SoulCairnRuins.esp
254 FE 150 FDIDGArsenalPatch.esp
254 FE 151 IFDImmPatrolsIIPatch.esp
254 FE 152 BottlesOfSkyrim.esp
254 FE 153 JKs Arcadias Cauldron - Tamrielic Culture patch.esp
254 FE 154 JKs Arcadias Cauldron - USSEP Patch.esp
254 FE 155 JKs Arcadias Cauldron - Bow of Shadows Patch.esp
254 FE 156 JKs Drunken Huntsman - Civil War Champions Patch.esp
254 FE 157 JKs Drunken Huntsman - SFCO Patch.esp
254 FE 158 JKs Drunken Huntsman - USSEP Patch.esp
254 FE 159 The Blackest Reaches - USSEP Patch.esp
254 FE 15a JKs Elgrims Elixirs - Bee and Barb Patch.esp
254 FE 15b JKs Sadris Used Wares - Rugnarok patch.esp
254 FE 15c JKs Sadris Used Wares - ACE Patch.esp
254 FE 15d JKs Sadris Used Wares - SFCO Patch.esp
254 FE 15e JKs Temple of Kynareth - ESO Imports Patch.esp
254 FE 15f JKs Temple of Kynareth - Konahrik Accoutrements patch.esp
254 FE 160 JKs Temple of the Divines - SFCO patch.esp
254 FE 161 JKs Temple of the Divines - Rugnarok patch.esp
254 FE 162 JKs Temple of the Divines - USSEP Patch.esp
254 FE 163 JKs Temple of the Divines - Alt Leather Armor Patch.esp
198 c6 Cloaks - Dawnguard.esp
254 FE 164 IFDWACCFPatch.esp
254 FE 165 MihailHouseCatsLarger.esp
254 FE 166 Praedy's StavesAIO.esp
254 FE 167 RoM - Chrysamere Patch.esp
254 FE 168 BetterThirdPersonSelection.esp
254 FE 169 CC-FearsomeFists_WACCF_Patch.esp
254 FE 16a CC-Fishing_WACCF_Patch.esp
254 FE 16b PrvtI_HA_DraugrWeapons.esp
254 FE 16c CC-NecromanticGrimoire_WACCF_Patch.esp
254 FE 16d Cloaks_ACE_Patch.esp
254 FE 16e Cloaks_WACCF_Patch.esp
254 FE 16f CuttingRoomFloor_WACCF_Patch.esp
254 FE 170 Daedric Aspect.esp
254 FE 171 DawnguardArsenal_WACCF-ACE_Patch.esp
254 FE 172 DawnguardArsenal_WACCF_Patch.esp
254 FE 173 DiseaseShowOnHud.esp
254 FE 174 Disease Fixes.esp
254 FE 175 Disease Fixes - Survival Mode.esp
254 FE 176 Quaint Raven Rock - Nordic Jewelry Patch.esp
254 FE 177 Immersive Bears of the North Patch.esp
254 FE 178 ImmersiveSoundsCompendium_ACE_Patch.esp
254 FE 179 MCMHelper.esp
254 FE 17a Quaint Raven Rock - SFCO Patch.esp
254 FE 17b RoM - WACCF Patch.esp
199 c7 sandboxcylinderheight.esp
254 FE 17c Savage Bears of the North Patch.esp
254 FE 17d SIC WACCF Patch.esp
254 FE 17e Smart_NPC_Potions.esp
254 FE 17f WACCF_KonahriksAccoutrements.esp
254 FE 180 WarmongerArmory_ACE_Patch.esp
254 FE 181 Wintersun - SIC Patch.esp
254 FE 182 Zim's Improved Dremora -- USSEP patch.esp
254 FE 183 Taunt Your Enemies.esp
254 FE 184 Less Spongy Enemies SPID.esp
254 FE 185 Mythic Dawn Armor - SPID.esp
254 FE 186 Nord Tribal Armor.esp
254 FE 187 NordTribalArmorSPID.esp
254 FE 188 MoreAppropriateOutfits.esp
254 FE 189 Beast Skeletons Variants.esp
254 FE 18a Armoured Creatures.esp
200 c8 CreatureSizeVariants.esp
254 FE 18b BosmersHaveAntlers.esp
254 FE 18c know_your_enemy_redux_armors.esp
254 FE 18d NPCs React To Necromancy.esp
254 FE 18e Vampire Lines Expansion.esp
254 FE 18f Vampire Lines Expansion - Orc Addon.esp
254 FE 190 Forsworn and Thalmor Lines Expansion.esp
254 FE 191 Civil War Lines Expansion.esp
254 FE 192 Bandit Lines Expansion.esp
254 FE 193 DarkElfVoicesForBandits.esp
254 FE 194 Conditional Expressions.esp
254 FE 195 Orcs use Orcish Equipment.esp
254 FE 196 SIC ACE Patch.esp
254 FE 197 Poison Heals Undead.esp
254 FE 198 RealSilverArrows.esp
254 FE 199 talkToSummons.esp
254 FE 19a Skaal Outfit.esp
254 FE 19b SlightlyFasterDaggers.esp
201 c9 suspiciouscityguards.esp
254 FE 19c TheAncenstorsCare.esp
254 FE 19d TrueDirectionalMovement.esp
202 ca atkspdmod.esp
254 FE 19e Precision.esp
203 cb Bat Lord Old Armor Royal SE.esp
254 FE 19f JKs Dragonsreach - ScrollScribe patch.esp
254 FE 1a0 Elemental Destruction Magic Redux.esp
204 cc EpicRestorationDawnguard.esp
205 cd EpicRestorationDragonborn.esp
254 FE 1a1 GuidingLight.esp
254 FE 1a2 mihailhelhest.esp
254 FE 1a3 Tools.esp
254 FE 1a4 LightBodyHorsesReplacer.esp
254 FE 1a5 ZoomingHorses.esp
206 ce Chesko_WearableLantern.esp
207 cf TorchesCastShadows.esp
254 FE 1a6 DeathExpressions.esp
254 FE 1a7 Detect Enemies.esp
254 FE 1a8 guardencounters.esp
254 FE 1a9 High Level Enemies Redux - Encounter Zone Max Level Tweaks.esp
254 FE 1aa High Level Enemies Redux - Placed NPCs and Quests CRF.esp
254 FE 1ab MCWT_MageLightMaintenance.esp
208 d0 Northpoint.esp
254 FE 1ac JKs Ragged Flagon - USSEP Patch.esp
254 FE 1ad JKs Septimus Signus Outpost - ESO Imports Patch.esp
254 FE 1ae JKs Septimus Signus Outpost - SIC Patch.esp
209 d1 SimpleHorse.esp
210 d2 The Dark Arts.esp
254 FE 1af Khajiit Merchants Buy Stolen Items.esp
254 FE 1b0 Misc Dialogue Edits.esp
254 FE 1b1 More Dialogue Options.esp
254 FE 1b2 moretosaykarthwasten.esp
254 FE 1b3 moretosaywinterhold.esp
254 FE 1b4 Mourning Restored.esp
254 FE 1b5 priestsgrantblessings.esp
254 FE 1b6 Radiant Dialogue.esp
211 d3 Realistic Skooma.esp
212 d4 Realistic-Voice.esp
254 FE 1b7 secretofrorikstead.esp
213 d5 Unlucky Loot.esp
254 FE 1b8 YOT - Andromeda.esp
254 FE 1b9 YOT - Bloodchill Manor.esp
254 FE 1ba YOT - Bone Wolf.esp
254 FE 1bb YOT - Camping.esp
254 FE 1bc YOT - Civil War Champions.esp
254 FE 1bd YOT - Cutting Room Floor.esp
254 FE 1be YOT - Dawnfang and Duskfang.esp
254 FE 1bf YOT - Farming.esp
254 FE 1c0 YOT - Fishing.esp
254 FE 1c1 YOT - Forgotten Seasons.esp
254 FE 1c2 YOT - Gallows Hall.esp
254 FE 1c3 YOT - GOTT.esp
254 FE 1c4 YOT - Grimoire.esp
254 FE 1c5 YOT - Hendhraheim.esp
254 FE 1c6 YOT - KOTN.esp
254 FE 1c7 YOT - Myrwatch.esp
254 FE 1c8 YOT - Nix Hound.esp
254 FE 1c9 YOT - Pets of Skyrim.esp
254 FE 1ca YOT - Quaint Raven Rock.esp
254 FE 1cb YOT - Saints & Seducers.esp
254 FE 1cc YOT - Shadowfoot.esp
254 FE 1cd YOT - Shadowrend.esp
254 FE 1ce YOT - Summermyst.esp
254 FE 1cf YOT - The Cause.esp
254 FE 1d0 YOT - The Contest.esp
254 FE 1d1 YOT - Triumvirate.esp
254 FE 1d2 YOT - Tundra Homestead.esp
254 FE 1d3 YOT - Umbra.esp
254 FE 1d4 YOT - Vigil Enforcer Armor Set.esp
254 FE 1d5 YOT - Wild Horses.esp
254 FE 1d6 YOT - Wildcat.esp
254 FE 1d7 YOT - Wintersun.esp
254 FE 1d8 YOT - Wraithguard.esp
214 d6 Simple Area Soul Trap.esp
254 FE 1d9 YOT - Wearable Lanterns.esp
254 FE 1da MCWT_AWizardsWalk.esp
254 FE 1db MCWT_EarlyElementalist.esp
254 FE 1dc MCWT_TheAugursAdmonishment.esp
254 FE 1dd MCWT_ErratumEtc.esp
254 FE 1de MCWT_ExpiditeTheExpirate.esp
254 FE 1df MCWT_InescapableInsights.esp
254 FE 1e0 MCWT_UnflappableFaculty.esp
254 FE 1e1 BA_Bibliophile's_Arcanaeum.esp
215 d7 Populated Solstheim.esp
254 FE 1e2 Ships on the Horizon.esp
254 FE 1e3 TacValt_WintersunPatch.esp
254 FE 1e4 OCW_KA_FEPatch.esp
254 FE 1e5 MCWT_GovernableGatekeeper.esp
254 FE 1e6 Praedy's MageStatueFX.esp
254 FE 1e7 MCWT_ArnielsAppeals.esp
254 FE 1e8 BA_Sorting_BCS.esp
254 FE 1e9 Animated Armoury - CC Goldbrand Patch.esp
216 d8 KatanaCrafting.esp
254 FE 1ea KatanaCrafting_WACCF_Patch.esp
254 FE 1eb Animated Armoury - Katana Crafting Patch.esp
254 FE 1ec AwakeningVampiresOfSkyrim.esp
254 FE 1ed AwakeningVampiresOfSkyrimMovarthAddonUSSEP.esp
217 d9 BVFE.esp
254 FE 1ee Diverse Skyrim - Faction Armors Patch.esp
254 FE 1ef DIVERSE SKYRIM - Orc Armor Fix.esp
218 da Dunmer In the Stormcloaks.esp
254 FE 1f0 JS Unique Utopia SE - Daggers - Johnskyrim.esp
254 FE 1f1 JS Unique Utopia SE - Daggers - RoM Patch.esp
254 FE 1f2 KatanaCrafting_SPID.esp
254 FE 1f3 No Sun Damage in Soul Cairn.esp
254 FE 1f4 DiverseSkyimCivilWarFix.esp
254 FE 1f5 SIC - ENB Light AddOn.esp
254 FE 1f6 SIC CClub Nixhound Patch.esp
219 db SIC CClub Saints & Seducer Integration.esp
254 FE 1f7 Wintersun - BCS Patch.esp
254 FE 1f8 JKs Blue Palace - Animated Armory Patch.esp
254 FE 1f9 JKs Blue Palace - Royal Armory Replacer Patch.esp
254 FE 1fa JKs Dragonsreach - Relationship Dialogue Overhaul Patch.esp
254 FE 1fb JKs Elgrims Elixirs - CRF Patch.esp
254 FE 1fc JKs Elgrims Elixirs - SFCO Patch.esp
254 FE 1fd JKs Haelgas Bunkhouse - Animated Armory Patch.esp
254 FE 1fe JKs Haelgas Bunkhouse - Rugnarok patch.esp
254 FE 1ff JKs Haelgas Bunkhouse - SFCO Patch.esp
254 FE 200 JKs Mistveil Keep - Animated Armory Patch.esp
254 FE 201 JKs Palace of the Kings - Cloaks Patch.esp
254 FE 202 JKs Radiant Raiment - Cloaks Patch.esp
254 FE 203 JKs Temple of Talos - Cloaks of Skyrim patch.esp
254 FE 204 SkyrimRevampedCEO_ACE_Patch.esp
254 FE 205 SkyrimRevampedCEO_WACCF_Patch.esp
220 dc SkyTweak.esp
221 dd TimingIsEverything.esp
254 FE 206 ogDaedricBeasts.esp
254 FE 207 VampireAttacksRestored.esp
254 FE 208 moretosaygeneric.esp
222 de mihailvampireskeleton.esp
254 FE 209 Quest NPCs Run.esp
254 FE 20a YOT - OCW.esp
223 df Trade & Barter.esp
254 FE 20b TradeRoutes-Patch-TradeAndBarter.esp
224 e0 Complete Alchemy & Cooking Overhaul.esp
254 FE 20c Dovah's Diverse Deathbells - CACO Patch.esp
254 FE 20d JKs Blue Palace - CACO patch.esp
254 FE 20e JKs Sinderions Field Laboratory - CACO patch.esp
254 FE 20f TBR - CACO.esp
254 FE 210 CACO_Survival Mode_Patch.esp
254 FE 211 AwesomePotions_CACO_Patch.esp
254 FE 212 CC-Fishing_CACO_Patch.esp
254 FE 213 CACO Rare Curios Patch.esp
254 FE 214 CACO_BookCoversSkyrim_Patch.esp
254 FE 215 CACO_SkyrimImmersiveCreaturesSE_Patch.esp
254 FE 216 CACO_Saints&Seducers.esp
254 FE 217 CACO_Wintersun.esp
254 FE 218 CC-Bittercup_CACO_Patch.esp
254 FE 219 CC-BloodchillManor_CACO_Patch.esp
254 FE 21a CC-BowOfShadows_CACO_Patch.esp
254 FE 21b CC-ForgottenSeasons_CACO_Patch.esp
254 FE 21c CC-Goblins_CACO_Patch.esp
254 FE 21d CC-Nix-Hound_CACO_Patch.esp
254 FE 21e CC-PlagueOfTheDead_CACO_Patch.esp
254 FE 21f CC-TheCause_CACO_Patch.esp
254 FE 220 CuttingRoomFloor_CACO_Patch.esp
254 FE 221 The Dark Arts + CACO.esp
254 FE 222 RelationshipDialogueOverhaul_CACO_Patch.esp
225 e1 PathOfSorcery.esp
254 FE 223 PTO - Animated Armory Patch.esp
226 e2 Ordinator - Perks of Skyrim.esp
227 e3 Apocalypse - Magic of Skyrim.esp
228 e4 Path to Ordinance.esp
229 e5 Apocalypse - Ordinator Compatibility Patch.esp
254 FE 224 PTO - Ordinator - Apocalypse Patch.esp
254 FE 225 CACO_Ordinator_Patch.esp
254 FE 226 YOT - Ordinator.esp
254 FE 227 Ordinator_WACCF_Patch.esp
254 FE 228 YOT - Apocalypse.esp
254 FE 229 OCW_CellSettings.esp
230 e6 Atlas Map Markers.esp
254 FE 22a OCW_AMM-SE_FEPatch.esp
254 FE 22b Bashed Patch, 0.esp
231 e7 Imperious - Races of Skyrim.esp
232 e8 Racial Body Morphs - Extreme Morphs.esp
233 e9 Racial Body Morphs - Extreme Morphs - Imperious.esp
234 ea WildMagicSurge.esp
235 eb NPCSurges.esp
236 ec Skysunder Metamagics.esp
237 ed Fizzle.esp
submitted by JoeTheK123 to skyrimmods [link] [comments]

2023.03.19 19:15 Redpahnto Wand Of True Polynorph Uses?

In my last campaign, we played a one shot called Wild Sheep Chase. I won't spoil anything, but I got this modified Wand of True Polymorph at the end. The user can cast True Polynorph on a target that fails a wisdom saving throw and the target cannot return unless a ninth level spell is used. There are caveats though. The modifications make the wand unstable and the user has to pass a 17 arcana check or the target will be turned into a Gibbering Mouther. And if you fail by 5 or less the wand will explode and deal 1d12 to anything in a 10 foot radius. And if you actually pass the check, the DC increases by one permanently.
I was thinking I should just save it for the Big Bads at the end of some campaigns but does anyone else have any cool ideas for how my character could use this wand?
submitted by Redpahnto to DnD [link] [comments]