Franklin county snow emergency levels

Longmont, CO.

2011.07.01 07:12 Longmont, CO.

Discussions and questions about the city of Longmont, Colorado, USA.
[link]


2023.03.12 17:56 Smogh OsceolaCounty

OsceolaCounty - Subreddit for Osceola County, FL
[link]


2009.07.25 17:30 SJurgenson Columbus, OH

Events, get togethers, and suggestions on what to see and do in Columbus, Ohio!
[link]


2023.06.11 01:44 Thelonelyspider18 Hi my name is Carly. I’m Spencer Webb’s sister. Let’s help make outdoor recreation safer.

When Spencer passed away. Several bystanders went out of their way to try to reach 911. Some literally had to run a mile or two and others called 911 over 50 times. Due to the lack of cell service Emergency Medical Services were delayed. I thought long and hard about how we can do our best to prevent this from happening again. We can’t prevent all accidents but we can do our best to get proper medical care quickly. This petition will bring awareness to the Spencer Webb Bill. Which aims to put solar powered satellite connected call boxes in as many rural parks as we can. I hope to push this issue to a national level. Calling for help while enjoying the great American outdoors should not be that hard. Losing my brother is the most pain I’ve ever felt and I am dedicated to helping keep another family from that pain. Please sign and share. Thank you.
the link
submitted by Thelonelyspider18 to ducks [link] [comments]


2023.06.11 01:35 ThisGuyKpops Entry #4: Hey, I'm JoJo. I opened a coffee/boba shop and its my 4th month review.

I’ve made some adjustments. One thing I noticed is that.. You don’t make drafts in reddit because if you switch the draft to another tab, it erases. Hence, the late update.
I’m not too versed in the reddit format, so I just created a new subreddit so you can view previous posts, FAQ, Theories, etc. jojoboba
I’m still figuring out what style I want to approach to help out this community. Still at the meta stage, so please be patient. Anyways… I’ll answer the most asked question this month.
How does one start a cafe?
There are 2 ways to start a cafe.
This will depend on your character. But to me, the most important thing to consider in starting a business is your risk/reward ratio. I knew a couple things about myself.
  1. I have no knowledge of cafe business
  2. I do not anything in regards to franchise business
  3. I have no on coffee/boba IQ
  4. Coffeeshop Margins are miniscule.
When you don’t have actual experience besides reading books, your business IQ is 0. I can say this now for sure because…. despite my love for books, I was wildly shocked how much I didn’t know. The gap between theoretical knowledge (although important) and practical application are so distant it was quite eye opening. Even more so in true knowledge.
I told the broker that I will not do this unless the cafe is turnkey and it was the right move. In a turn-key, you tend to lose control of how you want to build but you save at least 2x the amount of $. You gain knowledge, you see what's actually possible, what is needed, what is unnecessary and here is why.
Blender Theory
As an example...I have what I call "blender theory". The previous owner bought a open blender (vitamix, which I recommend as well) because we use the blender often for frappe, smoothies, and slushes. But there is an issue with the blender.
The blender is loud. In a small cafe (open style), it echoes quite loudly and disrupts the vibe of the shop. Oftentimes, I can’t hear customer orders, customers can’t hear their order, complain they can’t hear them talk, etc. The difference between an open blender and caged blender is $300 vs $1000.
What if we had a cafe that makes our drinks on the back (back style)? Then we don’t need a caged blender. There are these little things that add up. The refrigerator that opens from left instead of right, the ice machine that's bottom scoop vs height scoop, mixing spoons that's too small vs too wide, size of the equipment, etc. All these little minor details seem irrelevant, but $1 x 10,000 problem is the same as $10,000 x 1 problem. You should do your best to make your mistake thats "time" rather than "money." Because you can always find ways to work more, but there isn't always time to get more money. That's why its important to work in the industry first.
Why your 1st shop should be turn key
The dangerous thing about not having any actual experience is that you have no base to know what is right for you. If you built a coffee shop from the ground up and designed an open style cafe, you needed a caged blender, but because it was too expensive you bought an open blender. Then you wasted extra $300 that you didn’t need to waste if you had the previous experience. Because well...you’ll need to get a caged blender later on.
What is “correct” and what is “right”?
Let's say you want to start a cafe from scratch that is an open style cafe and hire a consultant and you ask them “find me a blender that's budget friendly under $500” Then they’ll offer you the $300 blender even if you needed the $1000.
If you are at the Starbucks level, they’ll tell you every variation of every blender and every scenario but….those company won’t even look at your request. Their consultation fee alone is $10,000. They are not going to bother with small cafe. And the ones who will take your request will do just enough to get you to buy their services. After all, they fulfilled your conditions.
As a devil's advocate, If they happen to offer the two choices, what do you suppose someone with no experience would say?
“$1000? That's 2x the budget I asked for. I can see how it could be ‘loud’ but how loud could it be? Can it justify paying that much more? I saw one online for $300. I shouldn’t get fancy in the beginning i should try to reserve fund as much as possible for emergency. This is the right move”
Well...this was my line of thought, as well as the previous owners thought, and pretty much all the owners I talked who didn't have cafe experience. And guess what…I’m buying the $1000 blender this week.
I can’t say if this is naivete or arrogance but…it stems from not having experience. Because if you have no experience, you become one of the three; everything makes sense, you think you know everything, or everyone is out to get you. I have been all three.
That's why these management companies, food consultants, efficiency experts whose job is to save you money aren't necessarily the best thing... And scarily enough… even if the number looks right.
Imagine if you open 10 open style café and buy the open blender, only to have all the customers complain and you buy the new caged blender later. Or worse, you don't know why your business is not thriving. That alone is enough to break the cafe’s profit. Everything looked right on paper but it didn’t translate well later on. These small things snowball into huge success or failure.
This lesson is hard to explain but if I can try its... what is “right” isn’t necessarily “correct.” and what is “correct” isn’t necessarily “right.” That's why its hard to replicate success based on what someone else have done. And I’m only talking about blenders. Do you know how much an espresso machine, refrigerator, layout, chairs/table cost? I'll give you a hints, its more expensive than blenders.
Why vague advices exist
To gain…. "TRUE" understanding...you have to experience it yourself.
That's why there is so much truth in the advice “just try it.” because it's simply impossible to encompass experience into words. No amount of book learning can help you appreciate what it's like to be inside the storm and how to weather it.
How to connect the dots.
And from my humble experience, it's almost impossible to connect the dots unless you experienced them yourself.
If I had a blender at home, I would think, “man this thing is loud.” You have that experience in your pocket and maybe you visit a coffee shop and notice “man they make so many frappes, but its not loud, I wonder why?” and you notice that all the blenders are caged blenders. The dot connects. You level up.
So whatever you want to pursue, experience it in any form possible. Try that new coffeeshop, taste something you haven't before, buy that home espresso machine, look at that new layout, fuck that blender, and etc…
Knowledge in incremental and experience is exponential, so experience what's out there for you in the field you want to pursue. Its the best way to learn.
That's enough for this month. = P
Gotta go blender shopping.
For next month, I'll tell you how I evaluated the shop and bought the cafe.
Jojo.
submitted by ThisGuyKpops to Entrepreneur [link] [comments]


2023.06.11 01:33 generalamitt [Waybound] Reflecting on the Cradle series with some tough love

I thought it would be good for me to share my thoughts as a farewell to the Cradle series. It's a rather critical review, and I'm aware that this is not going to be very popular here, so let me preface this by saying that I think Cradle is undeniably a solid series, which I would wholeheartedly recommend. That said, I didn't enjoy the ending as much as I had hoped. In my opinion, the series started to feel off with Bloodline, and I've only recently been able to pinpoint why.
In short, everything felt too safe, somewhat focused on fan service, and rushed.
Remember the intense fights earlier in the series, like Lindon/Orthos vs. Harmony, where they only made it through with Dross' first combat report? Or Lindon's desperate struggle against Kiro, where he had to use every ounce of his strength just to survive and barely flee for his life? Even further back, there was Lindon's defeat in the duel against Jai Long, where he lost an arm due to being completely outmatched. These fights had a sense of real danger and tension.
Since Wintersteel, though, I can't recall a single fight that made me genuinely fear for the characters or think that they might actually lose and face consequences. The closest was the team Lindon vs. Monarch Shen fight, but even that ended without any significant repercussions. They certainly always appear to fight on the verge of death, confronting unfavorable odds and barely surviving, but they also almost always emerge unscathed (or unscathed in the grand scheme of things), and that's my biggest complaint. There can only be so many times when a character comes close to death but ultimately triumphs against all odds before readers start to perceive the "danger" as nothing more than artificial trickery employed by the author.
At some point, it felt like the books were written as if they were video game levels: defeat enemy #1434, loot corpse, advance, repeat. There was no doubt that team Lindon would overcome all the Monarchs, defeat the Dreadgods, and ascend. I kept waiting for a twist, a major loss, or something unexpected to grab my interest, rather than another drawn-out battle where Lindon inevitably prevails.
The Monarchs and even the Dreadgods felt incredibly weak in Waybound. Lindon easily defeats Northstrider, a centuries-old Monarch with a baby presence of his own. I was actually interested when Northstirder appeared to be easily thrashing Lindon with his centuries of experience. But of course, no. It was all just a ploy, and Lindon actually had absolute control from the start. The other Monarch fights weren't much better- Malice escapes from Lindon with her tail between her legs, Shen is overwhelmed by penance arrows and is forced to flee almost immediately. Three other Monarchs—Sha Miara, Emeriss, and the Eight-man Empire—end up siding with Lindon, further diminishing the challenge for the team. The Dreadgods couldn't compare to Lindon- he could match two of them plus a Monarch.
The best way to put it is that there was no gravity to any of those fights. It's like they were written solely to elicit a "hell yeah!" response rather than to put readers on the edge of their seats.
I understand that this is a matter of personal taste, but I genuinely wish the series as a whole had been less light-hearted and safe. I wish Will had been bolder, willing to deceive and surprise us. What if the Monarchs ended up being right in maintaining the status quo, and Lindon, as a result, had a crisis of motives in the middle of Waybound? What if Mercy sided with her mother, forcing Lindon to reevaluate their friendship? Or perhaps, upon ascending to one of the Vroshir worlds, Lindon discovers that the Abidan were not as noble as they seemed, setting up a rivalry between him and Ozriel in a future series? I know none of these ideas necessarily align with the spirit of the books, but I can't help but feel that Will played it too safe, too straightforward, without offering anything that had the slightest chance of dividing the fanbase.
But even disregarding everything I mentioned above, I still don't think the wrap-up was that good. First of all, part of Eithan's purpose for returning to Cradle was to find exceptional sacred artists who could go with him to the 'end,' whatever that may be. The thing is, though, as Ozriel, he has already supposedly reached the 'end,' being the strongest known entity in the universe (according to Suriel's Presence). So where does that put him in relation to the team? Where is the struggle if he can demolish anything that truly threatens them at any point? Is he part of the Executioner program, leading the team to save dying worlds?
The final chapter doesn't make any of that clear because everything is rushed. If Eithan is part of the Executioner program, is he veiling his true powers to avoid disrupting the flow of faith or whatever? But then, how much power is he allowed to bring on those missions? I assume there's a threshold of power beyond which one's interference with fate becomes too disastrous. But doesn't that mean the team has to stop growing at some point, never reaching the power level of a Judge so they can keep functioning as Executioners?
Yet, that seems to contradict the entire point of the series, which is eternal self-improvement. It appears that Lindon and Yerin have settled down and had a child. So is that the end of their path? I suppose "We will never stop" was only meant for Cradle, not beyond.
Another minor gripe: As much as it was satisfying getting to see Lindon trouncing Li Markuth, I couldn't help but cringe at the blatant fan service. It had a certain poetic charm, with Lindon concluding his journey in Cradle the way it all began, but the logic behind it was questionable. Why would the Mad King concern himself with someone as weak as Li Markuth? And why would he send him back to Sacred Valley? The showdown between them was undeniably cool, but it felt jarring that there was no mention of Lindon's family's reaction.
Shortly after, Lindon ascends without saying his goodbyes to anyone, only to find himself in an enemy world, promptly rescued by Fury. I couldn't help but wonder what the purpose of it all was, considering it led to nothing. I was sure he would fight the Silverlord, to show us how he compares to strong enemies beyond Cradle. That was such a missed opportunity. Also, was he fighting a class two fiend shortly after ascending or was that after a time skip?
I reckon a good fix for most of those problems would've been to add another book. It'd give enough screen time to properly wrap up the characters' stories and delve into the Abidan plot in a more satisfying way.
Anyway, this is getting pretty long, so I'll stop my rambling here. It kinda sounds like I hate the series, but that's really far from the truth. I absolutely love those books. I just feel like they didn't quite nail the landing.
submitted by generalamitt to Iteration110Cradle [link] [comments]


2023.06.11 01:32 Thelonelyspider18 In honor of Spencer Webb. Let’s make public parks safer!

When Spencer passed away. Several bystanders went out of their way to try to reach 911. Some literally had to run a mile or two and others called 911 over 50 times. Due to the lack of cell service Emergency Medical Services were delayed. I thought long and hard about how we can do our best to prevent this from happening again. We can’t prevent all accidents but we can do our best to get proper medical care quickly. This petition will bring awareness to the Spencer Webb Bill. Which aims to put solar powered satellite connected call boxes in as many rural parks as we can. I hope to push this issue to a national level. Calling for help while enjoying the great American outdoors should not be that hard. Losing my brother is the most pain I’ve ever felt and I am dedicated to helping keep another family from that pain. Please sign and share. Thank you.
the link
submitted by Thelonelyspider18 to Sacramento [link] [comments]


2023.06.11 01:31 Thelonelyspider18 I’m honor of Spencer Webb. Let’s make public parks safer!

When Spencer passed away. Several bystanders went out of their way to try to reach 911. Some literally had to run a mile or two and others called 911 over 50 times. Due to the lack of cell service Emergency Medical Services were delayed. I thought long and hard about how we can do our best to prevent this from happening again. We can’t prevent all accidents but we can do our best to get proper medical care quickly. This petition will bring awareness to the Spencer Webb Bill. Which aims to put solar powered satellite connected call boxes in as many rural parks as we can. I hope to push this issue to a national level. Calling for help while enjoying the great American outdoors should not be that hard. Losing my brother is the most pain I’ve ever felt and I am dedicated to helping keep another family from that pain. Please sign and share. Thank you.
the link
submitted by Thelonelyspider18 to Pac12 [link] [comments]


2023.06.11 01:30 Small_Art3459 POV: everyone needs to update their Poppy discography tier list and share it again.

POV: everyone needs to update their Poppy discography tier list and share it again. submitted by Small_Art3459 to that_Poppy [link] [comments]


2023.06.11 01:30 Thelonelyspider18 In honor of Spencer Webb. Let’s make public parks safer!

When Spencer passed away. Several bystanders went out of their way to try to reach 911. Some literally had to run a mile or two and others called 911 over 50 times. Due to the lack of cell service Emergency Medical Services were delayed. I thought long and hard about how we can do our best to prevent this from happening again. We can’t prevent all accidents but we can do our best to get proper medical care quickly. This petition will bring awareness to the Spencer Webb Bill. Which aims to put solar powered satellite connected call boxes in as many rural parks as we can. I hope to push this issue to a national level. Calling for help while enjoying the great American outdoors should not be that hard. Losing my brother is the most pain I’ve ever felt and I am dedicated to helping keep another family from that pain. Please sign and share. Thank you.
the link
submitted by Thelonelyspider18 to football [link] [comments]


2023.06.11 01:22 K1w48 [AL] How will these claims hold up in court?

Anyone have any advice or have an idea how this will go? I am in Alabama.
This will be long: I have had split 50/50 joint custody with my son’s father for 2.5 years. Never a single issue and a solid co-parenting relationship. He started acting jealous when I began dating again about six months ago and got a very great boyfriend - several weeks ago, I was talking to his ex-wife (who I had befriended) before she showed up to my house. My son was asleep in his room. I started recording him because he wasn’t being nice and we got into a fight over my phone, at which point his ex wife, who heard part of it, called the police (my son stayed asleep the entire time). Next day his ex-wife contacted her friend (who has a long standing family vendetta with his family and has been trying to get charges pressed as revenge). This lady convinced me to get a police report filed and exaggerate the events in the report, saying if I didn’t do it I will lose custody and that I could be “saving someone else from an abuser.” I ended up not filing any charges because it started becoming apparent she was trying to use that occasion to use me to help her get revenge on his family. My son’s dad came alone the next day after work (his mom babysits during his time) and he secretly recorded me (legal in my state) saying I thought maybe my ex was on drugs but made it clear that he has always been VERY good with our son. And there wasn’t any indication prior that he would behave violently in any way. Since that occurrence, I have not been around him and my ex even called my son’s dad and told him he will not be around our son and doesn’t want to cause any issues.
Directly after, my secondary housing arrangements fell through ten days before my lease was expiring and the property manager already took a deposit on someone else moving in. So I have been staying with my friend and her son, during which I found out last week my brother died and will be flying out in two weeks for a week for memorial arrangements.
Because of this, my son’s dad is filing for emergency sole custody. He claims I knew my ex was a drug user and “dangerous.” I have zero proof he is using drugs - I did state to the dad that I had suspicions after both his ex and her friend told me their allegations but there has been no solid evidence for drug convictions. He is also using me living in safe temporary arrangements as a point against me since my friend and I are roommates, and saying it’s not “stable” since I have not yet secured permanent housing.
He is in contempt of court by witholding me of my parenting time for nearly three weeks now, and enrolling our son in his school district for the fall when in our order it says I am to get school district. Our current order is still in effect as no other hearings have been set yet and there has not been any further orders overturning the original order. He’s also trying to make a claim that I’m a “flight risk with our son” since I’ll be leaving for my brother’s memorial, when I have only my ticket booked, and everything I own is in a local storage building. My cats and my car will be here as well since I am flying.
He is requesting a hair follicle test for drugs and alcohol by stating in the petition “she has a history of alcohol abuse and mental health issues.” He tried to make those claims at our original custody issue. I was on anti-anxiety medications for several months and in counseling after a friend died when I was 16 years old. It’s been 12 years since then. No documented evidence of “mental health issues” as a adult. I have never had DHR called or had a single drug or alcohol related charge (my record is squeaky clean!) but he is claiming since when he picked up our son last when I was at my friend’s house, he said “she seemed intoxicated and was slurring her words.” I had three beers over the course of 5 hours while mine and my friend’s son were playing in the kiddie pool and on the playground outside. Definitely not at any level of inebriation that would constitute a harm to our son’s health or wellbeing.
Like I said…2.5 years with our current order and everything has been totally fine. So I’d love any input in how I should approach this and fight these allegations, as well as if any of these sound like they have merit as far as what will hold in court. As far as I am aware from my attorney, it seems like it should be hearsay. Z
submitted by K1w48 to Custody [link] [comments]


2023.06.11 01:08 Leading-Stick-5328 Questions about Bipolar disorder

Hello, I’ve never posted on a message board in my life, but I’m at a point where I’m desperate for answers and thought this might be a place To start.
I’m a mid thirties male and for most of my life I’ve experienced bouts of depression. They havent always been severe (those have mostly been associated with the collapse of a relationship) but they have pretty much always been there since I was very young.
I don’t remember as much of the ups, but in the last few years I have seen a pattern emerge where after coming out of a depression I’m much more hopeful and active and able to get more done. These periods feel positive in the moment, but on some level, i’m aware that they’re not entirely sustainable and I occasionally feel like i’m a bit out of control when inside of them.
I have a wide array of issues, but the biggest two are my inability to be consistent and focused in both my professional and creative work (I work in publishing and have been trying to write novels for 15 years). The other issue, and its the one that causes me the most acute pain and misery, is my inability to have and keep healthy relationships with women.
Most of my relationships over the last 5-6 years have lasted around 6-9 months. They begin in moments where I’m feeling relatively positive, and am doing relatively positive things for my mental health. Then, once they begin, I get carried away with joy and excitement at the relationship. I begin to behave as if the other person is the answer to my problems and I stop doing the things that made me seem like a decent option for the relationship to begin with.
From there, I slowly become another person. All the kindness and patience I exhibited to begin with fades away. i become irritable, judgmental, self loathing and misanthropic.
My past partners have tried to stick it out for varying lengths of time, and we both tried to view these changes as down spells that would lift with communication and work. I would commit myself to returning to the positive behaviors and apologize for negative actions, but time and again, I would continue on the trajectory i’d begun and the relationship would end when my anger and negativity became unbearable.
I am very aware of my role in this and im increasingly quick to recognize how wrong I’ve been, and to fully accept the choice of my partner. It’s clear to me that I’m not someone who can have a healthy relationship and I feel guilty for bringing my past partners into such an unsafe and unpredictable emotional context. I don’t want to hurt anyone and I see and accept my culpability in what I’m describing.
I want to know if anyone relates to what i’ve described, and if they can give me any guidance on how to proceed.
I’m about to begin therapy (have two appointments scheduled for the next weeks) and the therapists may recommend I see a psychiatrist. I’m open to anything that would help. I truly don’t want to continue this awful pattern. i don’t want to hurt anyone in the ways I have, but I also hope that I won’t have to be alone to accomplish that.
Does this sound like Bipolar disorder? Does anyone have any guidance that might help me address these issues. I’m sorry if this is all obvious. I’ve tried to research on my own, but i’m just feeling so lost and hopeless at the moment, I guess I wanted to reach out to a community that might have some understanding and knowledge that I don’t have.
submitted by Leading-Stick-5328 to BipolarReddit [link] [comments]


2023.06.11 01:04 Crab-grab69 [PC] [90’s-early 2000’s] games on discs.

90’s-Early 2000’s PC disc game(s). Children’s educational / adventure. I played in early 2000’s (around 2006) but it could be older as I had a brother born in ‘86 who gave me these games. No notable characters. The game play was different depending on the disc I put in. I cannot remember how many, maybe 3? All the discs were blue. Just straight blue. I remember you’d go around different areas such as desert, jungle, snow. You’d click on things and they’d have one thing (EX. Butter fly) and if you clicked again it would transform into a literal butter and fly. I remember seeing one of those dogs with the barrel around its neck in the snowy level of the game. It was just a point and click game. Another thing I remember was a carnival type game where you could win prizes. Any help at all is appreciated! This has been bugging me forever now and I stumbled upon this community through my Google searching. It was some what like reader rabbit but the graphics were smooth and nice. Not extremely pixelated. Tons of colorful scenes.
submitted by Crab-grab69 to tipofmyjoystick [link] [comments]


2023.06.11 00:55 Pineapple254 Missed community day ☹️

This is the first CD I’ve been excited about in a long time. Of course, Murphy’s Law again came into play and I had a personal emergency and couldn’t play.
I’m trying to get to the local raids, but having problems. Questions:
TIA.
submitted by Pineapple254 to pokemongo [link] [comments]


2023.06.11 00:54 Level_Special3554 Don't forget to take the Columbus Public Art Survey!

"The City of Columbus and Franklin County are creating a plan to guide the future of public art in Greater Columbus. The process is being led by the Greater Columbus Arts Council, who have engaged cultural consulting firm Lord Cultural Resources, along with Columbus-based cultural leaders Jonna Twigg and Marshall Shorts to help carry out the work."
Learn more about the plan and take the survey here:
www.takepartcolumbus.com
submitted by Level_Special3554 to Columbus [link] [comments]


2023.06.11 00:48 SeaworthinessFun316 What’s the most efficient build I could do with this on sorc?

The gear I have: Skin of the vipermagi serpentskin armor with Ral rune. spirit monarch 35fcr and crystal sword 33fcr, lore helm, back up oculus +3 to skills, ancients pledge kite shield, mage fist, snow clash belt (162 ed) 2, 10% casting rings. The rising sun amulet. Cold sunder -70% low annihilus. I have cold fire light res from small charms and some mana and hp from a grand charm. Level 77 sorc. I don’t know how to build cold mastery around cold sunder. I was using chain light as a back up but now I want to commit to cold since I’m not geared enough to make chain light work. I like blizzard but on console it’s just not as good so any advice would be greatly appreciated on what to invest into for hell boss/ mob farming
Currently my stats are str 168 dex 42 vit 276 energy 77 (base stats: 154 str 27 dex 244 vit 35 energy.
I’m trying to min/max as much as possible and plan to get a shako next
submitted by SeaworthinessFun316 to diablo2 [link] [comments]


2023.06.11 00:46 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Freehand FN #1, B/O: $2500

★ Butterfly Knife Ultraviolet FT, B/O: $822

★ Butterfly Knife Scorched FT, B/O: $616


★ Bayonet Tiger Tooth MW #1, B/O: $1300

★ Bayonet Autotronic FN, B/O: $1050

★ Bayonet Tiger Tooth MW, B/O: $629

★ Bayonet Bright Water FT, B/O: $326

★ Bayonet Safari Mesh BS, B/O: $233


★ Karambit Lore FT, B/O: $1110

★ Karambit Damascus Steel FT, B/O: $840

★ Karambit Freehand MW, B/O: $784

★ Karambit Bright Water MW, B/O: $759


★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Damascus Steel FN, B/O: $751


★ Nomad Knife Fade FN, B/O: $1156

★ Nomad Knife Slaughter MW, B/O: $544

★ Nomad Knife Blue Steel WW, B/O: $318


★ Flip Knife Marble Fade FN, B/O: $646

★ Flip Knife Doppler (Phase 4) FN, B/O: $574

★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552

★ Flip Knife Case Hardened FT, B/O: $257

★ Flip Knife Freehand FT, B/O: $255

★ StatTrak™ Flip Knife Bright Water FN, B/O: $287


★ Huntsman Knife Lore FN, B/O: $461

★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436

★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353

★ Huntsman Knife Autotronic FT, B/O: $212

★ Huntsman Knife Bright Water FT, B/O: $129

★ Huntsman Knife Forest DDPAT MW, B/O: $129

★ Huntsman Knife Forest DDPAT BS, B/O: $123

★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127


★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375

★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363

★ Bowie Knife Tiger Tooth FN, B/O: $269

★ Bowie Knife Crimson Web WW, B/O: $192

★ Bowie Knife Bright Water FN, B/O: $159

★ Bowie Knife Ultraviolet FT, B/O: $126


★ Stiletto Knife Slaughter FN, B/O: $616

★ Stiletto Knife Crimson Web FT, B/O: $412

★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227


★ Falchion Knife Lore FT, B/O: $214

★ Falchion Knife Autotronic FT, B/O: $192

★ Falchion Knife Scorched WW, B/O: $105


★ Survival Knife Crimson Web BS, B/O: $216

★ Survival Knife Case Hardened FT, B/O: $198

★ Survival Knife Scorched FT, B/O: $111


★ Shadow Daggers Fade FN, B/O: $368

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228

★ Shadow Daggers, B/O: $201

★ Shadow Daggers Damascus Steel FT, B/O: $108

★ Shadow Daggers Ultraviolet FT, B/O: $105

★ Shadow Daggers Black Laminate FT, B/O: $99

★ Shadow Daggers Forest DDPAT FT, B/O: $85


★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700

★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223

★ Gut Knife Marble Fade FN, B/O: $203

★ Gut Knife Doppler (Phase 2) FN, B/O: $191

★ Gut Knife Case Hardened BS, B/O: $127


★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife, B/O: $138

★ Navaja Knife Damascus Steel FN, B/O: $111


★ Classic Knife Urban Masked FT, B/O: $146

★ StatTrak™ Classic Knife Stained BS, B/O: $168


★ Ursus Knife Doppler (Phase 3) FN, B/O: $476

★ Ursus Knife, B/O: $375


★ Skeleton Knife, B/O: $1137

★ Talon Knife, B/O: $608

★ Paracord Knife, B/O: $305

★ Survival Knife Forest DDPAT FT, B/O: $97

GLOVES

★ Moto Gloves Transport MW, B/O: $204

★ Moto Gloves Polygon BS, B/O: $142

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Moto Gloves 3rd Commando Company BS, B/O: $63


★ Specialist Gloves Crimson Kimono WW, B/O: $1215

★ Specialist Gloves Tiger Strike FT, B/O: $672

★ Specialist Gloves Lt. Commander FT, B/O: $305

★ Specialist Gloves Lt. Commander BS, B/O: $140

★ Specialist Gloves Crimson Web BS, B/O: $137

★ Specialist Gloves Buckshot FT, B/O: $75


★ Driver Gloves Crimson Weave FT, B/O: $359

★ Driver Gloves Imperial Plaid BS, B/O: $229

★ Driver Gloves Overtake BS, B/O: $77

★ Driver Gloves Racing Green FT, B/O: $48


★ Sport Gloves Omega FT, B/O: $739

★ Sport Gloves Amphibious BS #2, B/O: $733

★ Sport Gloves Arid BS, B/O: $292


★ Hand Wraps Giraffe MW, B/O: $212

★ Hand Wraps Leather FT, B/O: $160

★ Hand Wraps Desert Shamagh MW, B/O: $101


★ Broken Fang Gloves Yellow-banded MW, B/O: $185

★ Broken Fang Gloves Needle Point FT, B/O: $67

★ Broken Fang Gloves Needle Point WW, B/O: $59


★ Hydra Gloves Case Hardened BS, B/O: $65

★ Hydra Gloves Emerald FT, B/O: $65

★ Hydra Gloves Emerald BS, B/O: $62

WEAPONS

AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60

StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72


AWP Fade FN, B/O: $1039

AWP Asiimov FT, B/O: $139

AWP Asiimov FT, B/O: $139

AWP Wildfire MW, B/O: $95

AWP BOOM MW, B/O: $93

AWP BOOM MW, B/O: $93

AWP Duality FN, B/O: $81

AWP Asiimov BS, B/O: $79

AWP Asiimov BS, B/O: $79

AWP Chromatic Aberration FN, B/O: $60

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Electric Hive FT, B/O: $55


Desert Eagle Blaze FN, B/O: $623

Desert Eagle Emerald Jörmungandr FN, B/O: $241

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Printstream FT, B/O: $54


M4A1-S Blue Phosphor FN, B/O: $434

StatTrak™ M4A1-S Bright Water MW, B/O: $55


M4A4 Poseidon FN, B/O: $1465

M4A4 Asiimov BS, B/O: $55

M4A4 Hellfire MW, B/O: $50


USP-S Kill Confirmed MW, B/O: $72

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $139


AUG Flame Jörmungandr FN, B/O: $234

P90 Run and Hide FT, B/O: $147

Five-SeveN Candy Apple FN, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

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submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2023.06.11 00:43 DanTacoWizard Executive order: Rancher-led Bison Repopulation (OH)

From the desk of the Ohio governor Dan S. Pepper
It has been found that the America Buffalo which has once roamed our land should be restored to their natural habitat.
SECTION 1: FINDINGS
1.1. Hundreds of thousand to millions of Bison used to reside within Ohio.
1.2. 50 million bison were slaughtered by hunters during the 18th century 1.2.a. The last wild bison in Ohio was killed in 1803 within Lawrence county.
1.3. The only wild bison in Ohio now reside in the metroparks.
1.4. The metro parks provide a good refuge for endangered and threatened species, including but not limited to the Bison. Native American governments tend to ensure that endangered species are not killed above their replacement level, yet Ohio has no reservations within which the natives can govern themselves. 1.4.a. For these reasons, it is integral to this bill that Native American and metro park lands are expanded, without infringing on the property rights of any homeowners.
SECTION 2: THE RESTORATION OF THE AMERICAN BUFFALO
2.1. The state of Ohio will provide an income tax cut of 2.5% to beef farmers and rancher who cultivate a herd of 25 or more buffalo on the behalf of the state of Texas.
2.1.B. The buffalo must be up-kept, well-fed, and healthy to qualify under this law.
2.1.C. If a degree of 5% or more of the herd does not meet these criteria the state will rebuke it’s sponsorship of the ranch.
2.1.D. The sponsorship of a ranch or farm is not a sponsorship of their products or services in any way.
2.2. Three state ranchs will be constructed for the cultivation of American Buffalo for the matter of release into national parks, supporting other breeding programs, etc.
2.2.B. One ranch will be built near Ironton, one near Bellaire, and one near Napoleon.
2.2.C. Each ranch will be suited to hold a maximum of 2,500 head of Buffalo.
2.2.D. Federal funding request for this program will go to the president upon signature of this bill.
2.3. This program will be formally regarded as the Ohio American Buffalo Breeding Institute.
SECTION 2: EXPANSION OF METROPARK, NATIVE LAND 2.1. The size of the cleveland metro-parks shall be expanded to 40,000 acres (taken from public land or mutual agreements with property owners), from 28,500, from 1997-2000. The size of other parks is expanded accordingly: 2.1.a. Wayne national forest: 100,000 acres from 883,900 2.1.b. Other national forests: 10,000 acre increase collectively. 2.2. 25,000 acres of public land shall be designated as a Native American reservation for the Shawnee tribe. 2.3. 15,000 acres of public land shall be designated as a Native American reservation for the Wyandots. 2.3. Three separate parcels of 10,000 acres of public land shall be designated as a Native American reservation for the Delaware, Miami and Ottawa tribes respectfully. 2.4. 5000 acres of public land shall be designated for other native tribes, which may be legally divided by the department of natural resources The Ohio department of natural resources is responsible for negotiation, and reserves the right to expand these reservations onto public land in the future, unless legislation conflicts with such actions, in which case the legislation will take priority.
SECTION 3: ENFORCEMENT AND ENACTMENT 3.1. The Ohio departments of wildlife, taxation, NR and local governments are responsible for the execution of this bill. 3.2. This bill shall go into law immediately, and all laws in conflict with it are hereby declared null & void.
submitted by DanTacoWizard to PSUS_governors [link] [comments]


2023.06.11 00:43 asgardecki Break up, or just a break?

Since my first entry into ENM, I have been fighting myself to be a non-hierarchial solo-polyam person, because I thought that was the 'right way' to do things. It's been years of work with very little success, and I have given up trying to be that person. I have finally openly admitted that a more hierarchial non-monogamy is better suited to my physical and emotional needs.
I have a deeply emotionally involved long term partnership with someone who identifies mostly as RA. House keys, emergency contacts, see each other 2+ times a week. He is not able or willing to fill the role of a 'primary partner', for all that term tends to entail. I've known this since we met, it's me who has changed. I love him dearly and it's been hard for me to accept what can never be (hence the years of denial). I feel bad for metaphorically pulling the rug out from under him, though he does know ive been struggling for a long time.
We really value and love each other deeply. Despite our differences, we are the healthiest relationship either of us has ever had. But I don't think either of us is really able to be in the kind of partnership we have been doing with my newfound acceptance of who I am. It just doesn't match up, and that mismatch has been leading to distress on both ends for quite some time. I see that we have been compromising our individual needs and values for each other, and I worry that it will only get worse and resentment will build.
I don't know how to go from where we are to a relationship where both of our needs are being met. I don't know how to emotionally pull back without pulling ALL the way back. My heart has been too invested for too long. I don't want to have to emotionally 'downgrade' us to casual partners, but I don't see another way out of this mess.
I have 2 potential paths in my head. In each, we would sit down and have a very blunt discussion about our wants, needs, and values as total individuals, and see where we can optimize the overlap. I want to be mindful of leaving space in our lives to seek the connections that are actually what we want. I also don't want him to feel like a placeholder while I wait for someone who has the want and ability to be my primary.
  1. Total break. Take some time completely apart to sort of flush our systems of each other. Reassert our individual selves. Return house keys, personal items, stop our D/s dynamic. Meet back up at a pre-determined time and start our relationship over from scratch and see where that takes us.
  2. Soft/partial break. Have only super structured time together, keep it to once a week/ 2 weeks. D/s moves to bedroom only. Text each other less than daily, but still keep in touch between meets. This gives us some level of distance without losing each other completely while we work on detangling ourselves and having those big convos.
For anyone who has done an emotional transition, how did you do it? For people who have had this mismatch in wants and needs, what did you do?
Also: yes, I see a therapist and go to a non-mono support group. I have some friends in the community but the largest majority all seem to be non-hierarchial folks who only seek others of the same.
submitted by asgardecki to nonmonogamy [link] [comments]


2023.06.11 00:25 Dramatic_Macaroon416 Predictive Popcorn: An Innovative Strategy for Active Learning

Hi guys, I’ve been delving into the concept of predictive processing and finding ways to incorporate it into the classroom. One idea that emerged from this exploration is called "predictive popcorn," drawing parallels with popcorn reading. This strategy encourages students to collaboratively construct and refine definitions for new concepts, initiating from their existing understanding and gradually developing it through cycles of prediction, discussion, revision, and integration. The approach not only aids in comprehending the topic at hand but also fosters critical thinking and the acceptance of making and learning from mistakes.
Take, for instance, introducing fractions to your students. You could kick-start with something fundamental like "A fraction is…" and then allow students to predict and add the subsequent words. The initial definition may be whimsical or even make little sense, but it provides a foundation for everyone. It helps identify pre-existing ideas or misconceptions about fractions that can be later clarified during the lesson.
As the lesson progresses, you can revisit this initial definition, refining and expanding it as students gather more knowledge about fractions. This cyclic process of prediction, discussion, revision, and integration not only assists in better understanding the subject at hand but also renders the entire learning process more engaging and memorable.
Here's a step by step example:
  1. Introduction and Concept Definition (Embracing Mistakes):Initiate by introducing the new topic or concept to the class. Start a group definition; incorporating an error or nonsensical aspect is perfectly fine and helps make students comfortable with the idea of making mistakes.
  2. Predictive Popcorn Round 1 (Iterative Learning & Connecting with Prior Knowledge):Using a round-robin format, each student contributes to the definition or explanation, building a cumulative group understanding. Encourage each student to predict and add to the definition based on their current understanding. Prompt them to link this new information with what they already know.
  3. Group Discussion (Integrating Feedback, Metacognitive Awareness & Structured Peer Feedback):After the group has created a full definition, take a pause for group discussion. This discussion should facilitate students in evaluating the accuracy of the group definition, identifying errors, and refining understanding based on peer feedback. Guide them with structured feedback prompts such as "What do you agree with in the definition?", "What do you think needs revision?", and "What would you add or remove?". Urge them to reflect on their thought process - how they arrived at their contributions and their reactions upon learning they were right or wrong. During the group discussion phase, you also can divide the class into smaller groups or pairs.
  4. Individual Revision (Iterative Learning, Metacognitive Awareness & Connecting with Prior Knowledge):Now, allow students to individually revise the group definition, incorporating the feedback from the group discussion. Instruct them to reflect on their learning process, comparing their understanding at the start of the lesson to their current comprehension.
  5. Teacher-Led Instruction (Attentional Balance):The teacher then provides a comprehensive explanation of the topic, giving the correct definition and a detailed explanation. Students contrast this new information with their individual revised definitions, observing the differences and updating their understanding.
  6. Predictive Popcorn Round 2 (Iterative Learning, Repetition & Connecting with Prior Knowledge):Following the teacher’s instruction, start a second round of Predictive Popcorn. This time, students apply their updated knowledge from the teacher’s instruction and their personal revision to predict and contribute to a new group definition. During the group discussion phase, you can divide the class into smaller groups or pairs.
  7. Final Comparison and Discussion (Integrating Feedback, Metacognitive Awareness & Structured Peer Feedback): Conclude the lesson by comparing the group definitions, individual definitions, and the teacher’s definition. Engage in a discussion about the evolution of understanding from the start to the end of the lesson.
Here are some of the benefits of using this method in your classroom:
It promotes active learning. Students are actively involved in the learning process, rather than passively listening to a lecture. This helps them to better understand the material and to retain it longer.
It encourages critical thinking.Students are forced to think about the material and to make predictions about what they will learn. This helps them to develop their critical thinking skills.
It fosters a collaborative learning environment.Students work together to create and refine the definitions, which helps them to learn from each other and to build relationships with their classmates.
It's fun!Students enjoy the challenge of predicting the next word in the definition and of working together to create a complete definition. This makes learning more enjoyable and more likely to stick.
Here are some additional tips for using the predictive popcorn activity in your classroom:
Start with a simple concept.When you're first introducing the activity, it's helpful to start with a simple concept that students are already familiar with. This will help them to understand the process and to get comfortable with making predictions. Be flexible.The predictive popcorn activity can be adapted to fit the needs of your classroom and the level of your students. For example, you can adjust the amount of time students have to make predictions, the size of the groups, or the number of rounds you play. Encourage discussion.After each round of the activity, take some time to discuss the students' predictions. This will help them to clarify their understanding of the concept and to learn from each other. Celebrate successes.When students make good predictions, be sure to celebrate their successes. This will help to motivate them to continue participating in the activity.
In general I think it’s a good way to learn concepts and at the same time is a good way to learn meta cognitive learning skills. Also it encourages a growth mindset, a belief that students’ abilities and understanding can develop and improve through effort and perseverance
Does anyone have any suggestions, questions or ways to refine it?
submitted by Dramatic_Macaroon416 to education [link] [comments]


2023.06.11 00:22 iGrowingSmaller The game crashed whilst mouse clicked event handler

Every time i start my game up and go into video settings I get error:
The game crashed whilst mouseclicked event handler Error: java.lang.NoSuchMethodError: 'net.minecraft.client.option.SimpleOption$TooltipFactory net.minecraft.client.option.SimpleOption.emptyTooltip()'

---- Minecraft Crash Report ----
// Daisy, daisy...

Time: 2023-06-10 17:18:08
Description: mouseClicked event handler

java.lang.NoSuchMethodError: 'net.minecraft.client.option.SimpleOption$TooltipFactory net.minecraft.client.option.SimpleOption.emptyTooltip()'
at com.betterfpsdist.event.ClientEventHandler.([ClientEventHandler.java:12](https://ClientEventHandler.java:12)) at MC//net.minecraft.client.gui.screen.option.VideoOptionsScreen.handler$blb000$betterfpsdist$on([VideoOptionsScreen.java:521](https://VideoOptionsScreen.java:521)) at MC//net.minecraft.client.gui.screen.option.VideoOptionsScreen.init([VideoOptionsScreen.java:105](https://VideoOptionsScreen.java:105)) at MC//net.minecraft.client.gui.screen.Screen.clearAndInit([Screen.java:389](https://Screen.java:389)) at MC//net.minecraft.client.gui.screen.Screen.init([Screen.java:380](https://Screen.java:380)) at MC//net.minecraft.client.MinecraftClient.setScreen([MinecraftClient.java:1035](https://MinecraftClient.java:1035)) at MC//net.minecraft.client.gui.screen.option.OptionsScreen.method\_19828([OptionsScreen.java:74](https://OptionsScreen.java:74)) at MC//net.minecraft.client.gui.widget.ButtonWidget.onPress([ButtonWidget.java:43](https://ButtonWidget.java:43)) at MC//net.minecraft.client.gui.widget.PressableWidget.onClick([PressableWidget.java:16](https://PressableWidget.java:16)) at MC//net.minecraft.client.gui.widget.ClickableWidget.mouseClicked([ClickableWidget.java:120](https://ClickableWidget.java:120)) at MC//net.minecraft.client.gui.ParentElement.mouseClicked([ParentElement.java:27](https://ParentElement.java:27)) at MC//net.minecraft.client.Mouse.method\_1611([Mouse.java:94](https://Mouse.java:94)) at MC//net.minecraft.client.gui.screen.Screen.wrapScreenError([Screen.java:489](https://Screen.java:489)) at MC//net.minecraft.client.Mouse.onMouseButton([Mouse.java:94](https://Mouse.java:94)) at MC//net.minecraft.client.Mouse.method\_22686([Mouse.java:165](https://Mouse.java:165)) at MC//net.minecraft.util.thread.ThreadExecutor.execute([ThreadExecutor.java:103](https://ThreadExecutor.java:103)) at MC//net.minecraft.client.Mouse.method\_22684([Mouse.java:165](https://Mouse.java:165)) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback([GLFWMouseButtonCallbackI.java:43](https://GLFWMouseButtonCallbackI.java:43)) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents([GLFW.java:3403](https://GLFW.java:3403)) at com.mojang.blaze3d.systems.RenderSystem.flipFrame([RenderSystem.java:197](https://RenderSystem.java:197)) at MC//net.minecraft.client.util.Window.swapBuffers([Window.java:315](https://Window.java:315)) at MC//net.minecraft.client.MinecraftClient.render([MinecraftClient.java:1205](https://MinecraftClient.java:1205)) at MC//net.minecraft.client.MinecraftClient.run([MinecraftClient.java:768](https://MinecraftClient.java:768)) at net.minecraft.client.main.Main.main([Main.java:244](https://Main.java:244)) at net.minecraft.client.main.Main.main([Main.java:51](https://Main.java:51)) at app//net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:468](https://MinecraftGameProvider.java:468)) at app//net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at app//net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
at com.betterfpsdist.event.ClientEventHandler.([ClientEventHandler.java:12](https://ClientEventHandler.java:12)) at MC//net.minecraft.client.gui.screen.option.VideoOptionsScreen.handler$blb000$betterfpsdist$on([VideoOptionsScreen.java:521](https://VideoOptionsScreen.java:521)) at MC//net.minecraft.client.gui.screen.option.VideoOptionsScreen.init([VideoOptionsScreen.java:105](https://VideoOptionsScreen.java:105)) at MC//net.minecraft.client.gui.screen.Screen.clearAndInit([Screen.java:389](https://Screen.java:389)) at MC//net.minecraft.client.gui.screen.Screen.init([Screen.java:380](https://Screen.java:380)) at MC//net.minecraft.client.MinecraftClient.setScreen([MinecraftClient.java:1035](https://MinecraftClient.java:1035)) at MC//net.minecraft.client.gui.screen.option.OptionsScreen.method\_19828([OptionsScreen.java:74](https://OptionsScreen.java:74)) at MC//net.minecraft.client.gui.widget.ButtonWidget.onPress([ButtonWidget.java:43](https://ButtonWidget.java:43)) at MC//net.minecraft.client.gui.widget.PressableWidget.onClick([PressableWidget.java:16](https://PressableWidget.java:16)) at MC//net.minecraft.client.gui.widget.ClickableWidget.mouseClicked([ClickableWidget.java:120](https://ClickableWidget.java:120)) at MC//net.minecraft.client.gui.ParentElement.mouseClicked([ParentElement.java:27](https://ParentElement.java:27)) at MC//net.minecraft.client.Mouse.method\_1611([Mouse.java:94](https://Mouse.java:94)) at MC//net.minecraft.client.gui.screen.Screen.wrapScreenError([Screen.java:489](https://Screen.java:489)) at MC//net.minecraft.client.Mouse.onMouseButton([Mouse.java:94](https://Mouse.java:94)) at MC//net.minecraft.client.Mouse.method\_22686([Mouse.java:165](https://Mouse.java:165)) at MC//net.minecraft.util.thread.ThreadExecutor.execute([ThreadExecutor.java:103](https://ThreadExecutor.java:103)) at MC//net.minecraft.client.Mouse.method\_22684([Mouse.java:165](https://Mouse.java:165)) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback([GLFWMouseButtonCallbackI.java:43](https://GLFWMouseButtonCallbackI.java:43)) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents([GLFW.java:3403](https://GLFW.java:3403)) at com.mojang.blaze3d.systems.RenderSystem.flipFrame([RenderSystem.java:197](https://RenderSystem.java:197)) 
Mixins in Stacktrace:
com.mojang.blaze3d.systems.RenderSystem: io.wispforest.owo.mixin.ui.RenderSystemMixin (owo.mixins.json) com.jozufozu.flywheel.mixin.RenderTexturesMixin (flywheel.mixins.json) 

-- Affected screen --
Details:
Screen name: net.minecraft.class\_429 
Stacktrace:
at MC//net.minecraft.client.gui.screen.Screen.wrapScreenError([Screen.java:489](https://Screen.java:489)) at MC//net.minecraft.client.Mouse.onMouseButton([Mouse.java:94](https://Mouse.java:94)) at MC//net.minecraft.client.Mouse.method\_22686([Mouse.java:165](https://Mouse.java:165)) at MC//net.minecraft.util.thread.ThreadExecutor.execute([ThreadExecutor.java:103](https://ThreadExecutor.java:103)) at MC//net.minecraft.client.Mouse.method\_22684([Mouse.java:165](https://Mouse.java:165)) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback([GLFWMouseButtonCallbackI.java:43](https://GLFWMouseButtonCallbackI.java:43)) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents([GLFW.java:3403](https://GLFW.java:3403)) at com.mojang.blaze3d.systems.RenderSystem.flipFrame([RenderSystem.java:197](https://RenderSystem.java:197)) at MC//net.minecraft.client.util.Window.swapBuffers([Window.java:315](https://Window.java:315)) at MC//net.minecraft.client.MinecraftClient.render([MinecraftClient.java:1205](https://MinecraftClient.java:1205)) at MC//net.minecraft.client.MinecraftClient.run([MinecraftClient.java:768](https://MinecraftClient.java:768)) at net.minecraft.client.main.Main.main([Main.java:244](https://Main.java:244)) at net.minecraft.client.main.Main.main([Main.java:51](https://Main.java:51)) at app//net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:468](https://MinecraftGameProvider.java:468)) at app//net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at app//net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 
Mixins in Stacktrace:
com.mojang.blaze3d.systems.RenderSystem: io.wispforest.owo.mixin.ui.RenderSystemMixin (owo.mixins.json) com.jozufozu.flywheel.mixin.RenderTexturesMixin (flywheel.mixins.json) net.minecraft.client.main.Main: com.jozufozu.flywheel.mixin.ClientMainMixin (flywheel.mixins.json) 

-- Affected level --
Details:
All players: 1 total; \[class\_746\['GrowingSmaller'/1985, l='ClientLevel', x=1889.06, y=64.00, z=5160.07\]\] Chunk stats: 441, 277 Level dimension: minecraft:overworld Level spawn location: World: (-489,94,3767), Section: (at 7,14,7 in -31,5,235; chunk contains blocks -496,-64,3760 to -481,319,3775), Region: (-1,7; contains chunks -32,224 to -1,255, blocks -512,-64,3584 to -1,319,4095) Level time: 11885710 game time, 808490 day time Server brand: fabric Server type: Non-integrated multiplayer server 
Stacktrace:
at MC//net.minecraft.client.world.ClientWorld.addDetailsToCrashReport([ClientWorld.java:453](https://ClientWorld.java:453)) at MC//net.minecraft.client.MinecraftClient.addDetailsToCrashReport([MinecraftClient.java:2341](https://MinecraftClient.java:2341)) at MC//net.minecraft.client.MinecraftClient.run([MinecraftClient.java:787](https://MinecraftClient.java:787)) at net.minecraft.client.main.Main.main([Main.java:244](https://Main.java:244)) at net.minecraft.client.main.Main.main([Main.java:51](https://Main.java:51)) at app//net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:468](https://MinecraftGameProvider.java:468)) at app//net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at app//net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 
Mixins in Stacktrace:
net.minecraft.client.main.Main: com.jozufozu.flywheel.mixin.ClientMainMixin (flywheel.mixins.json) 

-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: Default, Everycomp Generated Pack, Fabric Mods, Supplementaries Generated Pack, Stay\_True\_1.19.zip, Immersive Weathering Generated Pack, Snowyspirit Generated Pack, xali's Enchanted Books [v0.12.0.zip](https://v0.12.0.zip), meadow/optifine\_support, Seasonal Lush Caves, Refabslab Assets 

-- System Details --
Details:
Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 847863144 bytes (808 MiB) / 3321888768 bytes (3168 MiB) up to 5368709120 bytes (5120 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 3700X 8-Core Processor Identifier: AuthenticAMD Family 23 Model 113 Stepping 0 Microarchitecture: Zen 2 Frequency (GHz): 3.59 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: NVIDIA GeForce GTX 1660 SUPER Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x21c4 Graphics card #0 versionInfo: DriverVersion=31.0.15.3598 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.13 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.13 Memory slot #1 type: DDR4 Memory slot #2 capacity (MB): 4096.00 Memory slot #2 clockSpeed (GHz): 2.13 Memory slot #2 type: DDR4 Memory slot #3 capacity (MB): 4096.00 Memory slot #3 clockSpeed (GHz): 2.13 Memory slot #3 type: DDR4 Virtual memory max (MB): 42921.35 Virtual memory used (MB): 19658.18 Swap memory total (MB): 18432.00 Swap memory used (MB): 421.71 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx5G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: additionalstructures: Additional Structures 4.1.1 advdebug: Advancements Debug 2.3.0 adventurez: AdventureZ 1.4.18 alternate-current: Alternate Current 1.5.0 another\_furniture: Another Furniture 2.1.2-1.19.2 architects\_palette: Architect's Palette Fabric 3.0.0 architectury: Architectury 6.5.85 attributefix: AttributeFix 17.2.6 backpacked: Backpacked 2.2.0 badpackets: Bad Packets 0.2.1 balm-fabric: Balm 4.5.7 barteringstation: Bartering Station 4.0.3 bcc: BetterCompatibilityChecker 2.0.2-build.16+mc1.19.1 bclib: BCLib 2.1.6 beekeeperhut: Friends&Foes - Beekeeper Hut 1.2.0 besmirchment: Besmirchment 1.19.2-10 playerabilitylib: Pal 1.6.0 reach-entity-attributes: Reach Entity Attributes 2.3.0 terraform-wood-api-v1: Terraform Wood API (v1) 4.2.0 betteranimalsplus: Better Animals Plus 1.19.2-11.0.10 bettercombat: Better Combat 1.7.1+1.19 betterdeserttemples: YUNG's Better Desert Temples 1.19.2-Fabric-2.2.2 org\_reflections\_reflections: reflections 0.10.2 betterdungeons: YUNG's Better Dungeons 1.19.2-Fabric-3.2.1 betterend: Better End 2.1.5 betterfortresses: YUNG's Better Nether Fortresses 1.19.2-Fabric-1.0.5 betterfpsdist: Better FPS distance Mod 1.19-2.4 bettermineshafts: YUNG's Better Mineshafts 1.19.2-Fabric-3.2.0 betternether: Better Nether 7.1.3 betteroceanmonuments: YUNG's Better Ocean Monuments 1.19.2-Fabric-2.1.0 betterstats: Better Statistics Screen 2.7.2+1.19.2 tcdcommons: TCD Commons API 2.7+1.19.2 betterstrongholds: YUNG's Better Strongholds 1.19.2-Fabric-3.2.0 bettertridents: Better Tridents 4.0.2 betterwitchhuts: YUNG's Better Witch Huts 1.19.2-Fabric-2.1.0 bewitchment: Bewitchment 1.19-7 fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT impersonate: Impersonate 2.8.0 step-height-entity-attribute: Step Height Entity Attribute 1.0.0 biomemakeover: Biome Makeover 1.19.2-1.6.4 boatbreakfix: Boat Break Fix 1.0.11 bookshelf: Bookshelf 16.3.20 bosses\_of\_mass\_destruction: Bosses of Mass Destruction (Beta) 1.4.6-1.19.2 maelstrom\_library: Maelstrom Library 1.3-1.19-pre1 multipart\_entities: MultipartEntities 1.2-1.19-pre1 bountiful: Bountiful 3.0.0 byg: Oh The Biomes You'll Go [2.0.1.1](https://2.0.1.1) com\_electronwill\_night-config\_core: core 3.6.6 com\_electronwill\_night-config\_toml: toml 3.6.6 bygonenether: Bygone Nether 1.2.2 cardinal-components: Cardinal Components API 5.0.2 cardinal-components-base: Cardinal Components API (base) 5.0.2 cardinal-components-block: Cardinal Components API (blocks) 5.0.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.0.2 cardinal-components-entity: Cardinal Components API (entities) 5.0.2 cardinal-components-item: Cardinal Components API (items) 5.0.2 cardinal-components-level: Cardinal Components API (world saves) 5.0.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.0.2 cardinal-components-world: Cardinal Components API (worlds) 5.0.2 carryon: Carry On [2.0.5.11](https://2.0.5.11) catalogue: Catalogue 1.7.0-1.19.2 celib: Celib 1.1.0+1.19 charm: Charm 4.4.4 com\_moandjiezana\_toml\_toml4j: toml4j 0.7.2 charmofundying: Charm of Undying 6.2.0+1.19.2 chefsdelight: Chef's Delight 1.0.3-fabric-1.19.2 structurized-reborn: Structurized Reborn 1.19-01 chiselsandbits: chisels-and-bits 1.3.135 org\_lz4\_lz4-pure-java: lz4-pure-java 1.8.0 saeculariacaudices: Saecularia Caudices 1.0.16 scena: Scena 1.0.95 chunksending: Chunksending Mod 1.19-2.5 cloth-api: Cloth API 4.0.65 cloth-basic-math: cloth-basic-math 0.6.1 cloth-client-events-v0: Cloth Client Events v0 4.0.65 cloth-common-events-v1: Cloth Common Events v1 4.0.65 cloth-scissors-api-v1: Cloth Scissors API v1 4.0.65 cloth-utils-v1: Cloth Utils v1 4.0.65 cloth-config: Cloth Config v8 8.2.88 clumps: Clumps 9.0.0+14 collective: Collective 6.53 combatroll: Combat Roll 1.1.5+1.19 comforts: Comforts 6.0.4+1.19.2 spectrelib: SpectreLib 0.12.4+1.19.2 configured: Configured 2.0.0 connectivity: Connectivity Mod 1.19.2-4.2 corgilib: CorgiLib [1.0.0.34](https://1.0.0.34) crawl: Crawl 0.11.1 mm: Manningham Mills 2.3 create: Create 0.5.0.i-1017+1.19.2 com\_google\_code\_findbugs\_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.8.a-4 milk: Milk Lib 1.0.51 
dripstone_fluid_lib: Dripstone Fluid Lib 2.0.1
 porting\_lib: Porting Lib 2.1.954+1.19.2 
forge_tags: Porting Lib Tags 3.0
porting_lib_accessors: Porting Lib Accessors 2.1.954+1.19.2
porting_lib_attributes: Porting Lib Attributes 2.1.954+1.19.2
porting_lib_base: Porting Lib Base 2.1.954+1.19.2
porting_lib_common: Porting Lib Common 2.1.954+1.19.2
porting_lib_constants: Porting Lib Constants 2.1.954+1.19.2
porting_lib_entity: Porting Lib Entity 2.1.954+1.19.2
porting_lib_extensions: Porting Lib Extensions 2.1.954+1.19.2
porting_lib_fake_players: Porting Lib Fake Players 2.1.954+1.19.2
porting_lib_lazy_registration: Porting Lib Lazy Register 2.1.954+1.19.2
porting_lib_loot: Porting Lib Loot 2.1.954+1.19.2
porting_lib_model_generators: Porting Lib Model Generators 2.1.954+1.19.2
porting_lib_model_loader: Porting Lib Model Loader 2.1.954+1.19.2
porting_lib_models: Porting Lib Models 2.1.954+1.19.2
porting_lib_networking: Porting Lib Networking 2.1.954+1.19.2
porting_lib_obj_loader: Porting Lib Obj Loader 2.1.954+1.19.2
porting_lib_transfer: Porting Lib Transfer 2.1.954+1.19.2
serialization_hooks: Serialization Hooks 0.3.26
 registrate-fabric: Registrate for Fabric 1.1.57-MC1.19.2 creeperoverhaul: Creeper Overhaul 2.0.9 culturaldelights: Cultural Delights Fabric 0.14.9+1.19.2 darkpaintings: DarkPaintings 13.1.5 dawn: Dawn API 3.5.0 debugify: Debugify 2.8.0 decorative: Decorative 4.2.0 decorative\_blocks: Decorative Blocks 3.0.0 deeperdarker: Deeper and Darker 1.1.6 customportalapi: Custom Portal Api 0.0.1-beta54-1.19 paragon: Paragon 3.0.2 
org_yaml_snakeyaml: snakeyaml 1.27
 deepslatecutting: Deepslate Cutting 1.5.0 deuf\_refabricated: DEUF Refabricated 1.0.0 diagonalfences: Diagonal Fences 4.2.5 dragonloot: DragonLoot 1.1.2 dummmmmmy: MmmMmmMmmMmm 1.19.2-1.7.1 dungeons\_andtaverns\_mr: Dungeons and Taverns 2.0.2 dungeons\_arise: When Dungeons Arise 2.1.55 easyanvils: Easy Anvils 4.0.11 easymagic: Easy Magic 4.3.3 ecologics: Ecologics 2.1.11 edenring: EdenRing 0.6.4 elytraslot: Elytra Slot 6.1.1+1.19.2 emotecraft: Emotecraft 2.2.7-b.build.48 bendy-lib: Bendy api 2.1.3-test2 player-animator: Player Animator 1.0.2 enchanted-vertical-slabs: Enchanted Vertical Slabs 1.8 entitycollisionfpsfix: Entity Collision FPS Fix [2.0.0.0](https://2.0.0.0) everycomp: Every Compat 1.19.2-2.4.8 expandeddelight: Expanded Delight [0.2.5.2](https://0.2.5.2) explorify-fabric: Explorify 1.19-1.3.0 fabric-api: Fabric API 0.76.0+1.19.2 fabric-api-base: Fabric API Base 0.4.15+8f4e8eb390 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.14+93d8cb8290 fabric-biome-api-v1: Fabric Biome API (v1) 9.1.1+16f1e31390 fabric-block-api-v1: Fabric Block API (v1) 1.0.2+e415d50e90 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.25+cafc6e8e90 fabric-client-tags-api-v1: Fabric Client Tags 1.0.5+b35fea8390 fabric-command-api-v1: Fabric Command API (v1) 1.2.16+f71b366f90 fabric-command-api-v2: Fabric Command API (v2) 2.2.1+413cbbc790 fabric-commands-v0: Fabric Commands (v0) 0.2.33+df3654b390 fabric-containers-v0: Fabric Containers (v0) 0.1.41+df3654b390 fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.2+7c6cd14d90 fabric-convention-tags-v1: Fabric Convention Tags 1.3.0+4bc6e26290 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.8+aeb40ebe90 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.3.8+413cbbc790 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.35+0d0f210290 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.4+9244241690 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.34+562bff6e90 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.36+df3654b390 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.24+b6b6abb490 fabric-item-api-v1: Fabric Item API (v1) 1.6.6+b7d1888890 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.39+9244241690 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.25+5c4fce2890 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.23+df3654b390 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.4+1b46dc7890 fabric-loot-api-v2: Fabric Loot API (v2) 1.1.13+83a8659290 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.16+9e7660c690 fabric-message-api-v1: Fabric Message API (v1) 5.0.7+93d8cb8290 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.24+33fbc73890 fabric-models-v0: Fabric Models (v0) 0.3.21+c6af733c90 fabric-networking-api-v1: Fabric Networking API (v1) 1.2.11+10eb22f490 fabric-networking-v0: Fabric Networking (v0) 0.3.28+df3654b390 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.2.2+d8ef690890 fabric-particles-v1: Fabric Particles (v1) 1.0.14+4d0d570390 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.1+413cbbc790 fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.32+9244241690 fabric-renderer-api-v1: Fabric Renderer API (v1) 1.2.1+1adbf27790 fabric-renderer-indigo: Fabric Renderer - Indigo 0.8.0+1adbf27790 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.24+df3654b390 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.19+6e0787e690 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.11+4d0d570390 fabric-rendering-v0: Fabric Rendering (v0) 1.1.27+df3654b390 fabric-rendering-v1: Fabric Rendering (v1) 1.12.1+d8ef690890 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.1.2+aae9039d90 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.8.4+edbdcddb90 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.32+4d0d570390 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.7+1cc24b1b90 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.2+c4f28df590 fabric-textures-v0: Fabric Textures (v0) 1.0.24+aeb40ebe90 fabric-transfer-api-v1: Fabric Transfer API (v1) 2.1.6+413cbbc790 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.3.3+08b73de490 fabric-language-kotlin: Fabric Language Kotlin 1.9.4+kotlin.1.8.21 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.8.21 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.8.21 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.8.21 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.8.21 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.20.2 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.6.4 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.6.4 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.4.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.5.0 fabricloader: Fabric Loader 0.14.21 fallingtree: FallingTree 3.10.0 farmersdelight: Farmer's Delight 1.19.2-1.3.9 farmersknives: Farmer's Knives 2.4 farmersrespite: Farmer's Respite 2.2.4 ferritecore: FerriteCore 5.0.3 followersteleporttoo: Followers Teleport Too 2.1 forgeconfigapiport: Forge Config API Port 4.2.11 frame: Frame 0.26.1+1.19-fabric frame-api-base: Frame Base 0.2.1+906ebc04a9 frame-blocks-v0: Frame Blocks (v0) 0.1.3+233e7428a9 frame-config-v0: Frame Config (v0) 0.3.1+0fa45150a9 frame-content-registries-v0: Frame Content Registries (v0) 0.4.0+2876b511a9 frame-enchantments-v0: Frame Enchantments (v0) 0.1.0+4093105da9 frame-game-rules-v0: Frame Game Rules (v0) 0.2.4+e7ce56a6a9 frame-items-v0: Frame Items (v0) 0.1.3+906ebc04a9 frame-loot-tables-v0: Frame Loot Tables (v0) 0.1.4+4f7341eca9 frame-registries-v0: Frame Registries (v0) 0.1.1+0e0ec74ea9 frame-rendering-v0: Frame Rendering (v0) 0.1.5+906ebc04a9 frame-tabbed-item-groups-v0: Frame Tabbed Item Groups (v0) 0.2.4+0aca9b56a9 frame-toymaker-v0: Frame Data Generation Helpers (v0) 0.6.1+b13741c3a9 frame-woods-v0: Frame Woods (v0) 0.2.1+6a33fbada9 framework: Framework 0.6.0 org\_javassist\_javassist: javassist 3.29.2-GA friendsandfoes: Friends&Foes 1.8.2 frostiful: Frostiful 0.5.4 ftblibrary: FTB Library 1902.3.19-build.214 ftbquests: FTB Quests 1902.4.16-build.235 team\_reborn\_energy: Energy 2.2.0 ftbteams: FTB Teams 1902.2.13-build.100 fwaystones: Fabric Waystones 3.0.7+mc1.19.2 galosphere: Galosphere 1.19.2-1.2.2 geckolib3: Geckolib 3.1.40 com\_eliotlash\_mclib\_mclib: mclib 20 geodes: More Geodes 1.7+1.19 geophilic: Geophilic 1.19-2.0.0b go-fish: Go Fish 1.6.0-1.19.1 goblintraders: Goblin Traders 1.8.1 goodall: Goodall 1.2.0 guardvillagers: Guard Villagers Fabric 1.19.2-1.1.2 handcrafted: Handcrafted 2.0.6 iceberg: Iceberg 1.0.46 immersive\_armors: Immersive Armors 1.5.5+1.19.2 immersive\_weathering: Immersive Weathering 1.19.2-1.2.9 inmis: Inmis 2.7.1-1.19 omega-config: OmegaConfig 1.2.3-1.18.1 inmisaddon: InmisAddon 1.0.4 ironchests: Iron Chests 1.7.7 libgui: LibGui 6.2.0+1.19 
jankson: Jankson 4.1.1+j1.2.1
libninepatch: LibNinePatch 1.1.0
 itemfilters: Item Filters 1902.2.9-build.51 jade: Jade 8.7.3 jamlib: JamLib 0.6.0+1.19 java: OpenJDK 64-Bit Server VM 17 kambrik: Kambrik 4.0-1.19.2 kiwi: Kiwi Lib 8.3.3 kleeslabs: KleeSlabs 12.3.0 krypton: Krypton 0.2.1 com\_velocitypowered\_velocity-native: velocity-native 3.1.2-SNAPSHOT leavesbegone: Leaves Be Gone 4.0.1 letmedespawn: Let Me Despawn fabric-1.0.2 lithium: Lithium 0.11.1 logbegone: Log Begone 1.0.6 lootintegrations: Loot integration Mod 1.19.3-3.1 magistuarmory: Epic Knights Mod 7.11 magnumtorch: Magnum Torch 4.2.2 meadow: Meadow 1.1.1 memoryleakfix: Memory Leak Fix 1.0.0 com\_github\_llamalad7\_mixinextras: MixinExtras 0.2.0-beta.6 midnightcontrols: MidnightControls 1.7.4+1.19 org\_aperlambda\_lambdajcommon: lambdajcommon 1.8.1 spruceui: SpruceUI 4.0.0+1.19 midnightlib: MidnightLib 1.0.0 minecells: Mine Cells 1.4.3 minecraft: Minecraft 1.19.2 minimepets: MiniMePets 1.0.1-mc1.19.1 mixintrace: MixinTrace 1.1.1+1.17 modernfix: ModernFix 3.6.0 modpack-update-checker: Modpack Update Checker 0.5.1 moonlight: Moonlight 1.19.2-2.2.34 more\_babies: More Babies 1.0.0 moveboats: Move Boats 3.0 mru: Mineblock's Repetition Utilities 0.1.5+1.19.2 com\_sksamuel\_scrimage\_scrimage-core: scrimage-core 4.0.31 mysticaloaktree: Mystical Oak Tree 1.19.2-1.8 naturalist: Naturalist 3.0.3a naturescompass: Nature's Compass 1.19.2-2.1.0-fabric netherchested: Nether Chested 4.0.4 netherdepthsupgrade: Nether Depths Upgrade fabric-3.0.0-1.19.2 netherportalfix: NetherPortalFix 10.0.1 nethersdelight: Nether's Delight 1.0.1 disable\_custom\_worlds\_advice: Disable Custom Worlds Advice 3.0 nightconfigfixes: Night Config Fixes 4.0.7 nochatreports: No Chat Reports 1.19.2-v1.13.12 oceansdelight: Ocean's Delight 1.0.0 onsoulfire: On Soul Fire 1.19-2 openpartiesandclaims: Open Parties and Claims 0.17.3 owo: oωo 0.9.3+1.19 blue\_endless\_jankson: jankson 1.2.1 oxidized: Oxidized 1.7.2 packetpray: Packetpray 1.0-SNAPSHOT paintings: Paintings++ [10.2.4.0](https://10.2.4.0) paradise\_lost: Paradise Lost 2.1.0-beta+1.19.2 gud\_recipe\_confidence: Recipe Confidence 1.0.2 incubus\_core: Incubus Core 1.9.4 patchouli: Patchouli 1.19.2-77-FABRIC fiber: fiber 0.23.0-2 paxi: Paxi 1.19.2-Fabric-3.0.1 pehkui: Pehkui 3.7.5+1.14.4-1.20 kanos\_config: Kanos Config 0.4.1+1.14.4-1.19.4 plushies: Plushie Mod 1.2 polymorph: Polymorph 0.46.1+1.19.2 publicguiannouncement: Public Gui Announcement 4.3.3 puzzleslib: Puzzles Lib 4.4.0 quartzelv: Quartz Elevator 2.1.5+1.19 reacharound: Reacharound 1.1.2 refabslab: Refabricated Slabs 0.7.4 repurposed\_structures: Repurposed Structures 6.3.24+1.19.2 resourcefulconfig: Resourcefulconfig 1.0.20 resourcefullib: Resourceful Lib 1.1.24 respawnablepets: Respawnable Pets 1.19-2 respro: Resource Provider Library 0.2.2+1.19 rhino: Rhino 1902.2.2-build.268 rightclickharvest: Right Click Harvest 3.2.0+1.19.x rottencreatures: Rotten Creatures 1.0.1 roughly\_enough\_loot\_tables: Roughly Enough Loot Tables 1.19-1.0 roughlyenoughitems: Roughly Enough Items 9.1.610 error\_notifier: Error Notifier 1.0.9 roughlyenoughprofessions: Roughly Enough Professions 1.1.4 roughlyenoughresources: Roughly Enough Resources 2.6.0 satin: Satin 1.9.0 seasons: Fabric Seasons 2.2.1+1.19 seasonsbygcompat: Fabric Seasons: BYG Compat 1.0-2.0.1.1 seasonsdelightcompat: Fabric Seasons: Delight Compat 1.0-1.3.9 seasonsextras: Fabric Seasons: Extras 1.2-BETA+1.19 seasonsterraformerscompat: Fabric Seasons: Terraformers Compat 1.0 serverbrowser: Server Browser 1.1.0 simply\_houses: Simply Houses 1.1.3-1.19 simplylight: Simply Light 1.19-1.4.3 simplyswords: Simply Swords 1.47.0-1.19.2 sizeshiftingpotions: Size Shifting Potions 1.5.1 smarterfarmers: Smarter Farmers 1.19.2-1.7.2 smoothchunk: Smooth chunk save Mod 1.19.1-2.0 snowrealmagic: Snow! Real Magic! 5.1.1 snowundertrees: Snow Under Trees 1.0.0+1.19.2 snowyspirit: Snowy Spirit 1.19.2-2.1.10 sod: Grass Overhaul (Sod) 23.5.28 soulsweapons: Marium's Soulslike Weaponry [0.9.9.3](https://0.9.9.3) sound\_physics\_remastered: Sound Physics Remastered 1.19.2-1.0.18 spark: spark 1.10.37 spellbound\_weapons\_mr: Spellbound Weapons 4.0.1g spirit: Spirit 2.2.6 stackdeobfuscator: StackDeobfuscator 1.3.2+fabric.4bca927 net\_fabricmc\_mapping-io: mapping-io 0.3.0 starlight: Starlight 1.1.1+fabric.ae22326 starterkit: Starter Kit 5.2 stoneworks: Stoneworks 4.0.1 strawgolem: Straw Golem 2.0.0-beta.5 structory: Structory 1.0.1 structureessentials: Structure Essentials Mod 1.19.2-2.8 supplementaries: Supplementaries 1.19.2-2.3.14a takesapillage: Takes a Pillage 1.0.4 terrablender: TerraBlender [2.0.1.136](https://2.0.1.136) terralith: Terralith 2.3.8 terrestria: Terrestria 5.0.9 terraform-biome-remapper-api-v1: Terraform Biome Remapper API (v1) 4.2.0 terraform-config-api-v1: Terraform Config API (v1) 4.2.0 terraform-dirt-api-v1: Terraform Dirt API (v1) 4.2.0 terraform-shapes-api-v1: Terraform Shapes API (v1) 4.2.0 terraform-surfaces-api-v1: Terraform Surfaces API (v1) 4.2.0 terraform-tree-api-v1: Terraform Tree API (v1) 4.2.0 terrestria-client: Terrestria: Client 5.0.9 terrestria-common: Terrestria: Common 5.0.9 terrestria-worldgen: Terrestria: World Generation 5.0.9 the\_bumblezone: The Bumblezone - Fabric 6.7.20+1.19.2 fake-player-api: Fake Player API 0.5.0 thermoo: Thermoo 1.4 thonkutil: ThonkUtil 2.15.4+1.19 thonkutil-base: ThonkUtil Base 1.13.2+4a8c408a57 thonkutil-capes-v1: ThonkUtil Capes (v1) 1.4.2+3eb2749857 thonkutil-coords-v1: ThonkUtil Coords (v1) 1.1.2+8ff533c957 thonkutil-customization-v1: ThonkUtil Customization (v1) 1.1.2+8ff533c957 thonkutil-legacy: ThonkUtil Legacy 1.1.2+5d4263f557 thonkutil-modchecker-v1: ThonkUtil ModChecker (v1) 1.1.3+bd4b387957 thonkutil-potions-v0: ThonkUtil Potions (v0) 1.5.2+8ff533c957 thonkutil-titlescreen-v1: ThonkUtil TitleScreen (v1) 1.2.2+8ff533c957 thonkutil-trades-v1: ThonkUtil Trades (v1) 1.2.2+8ff533c957 toms\_storage: Tom's Simple Storage Mod 1.5.6 toolstats: ToolStats 12.0.2 tradingpost: Trading Post 4.2.0 transparent: Transparent 5.1.2 trinkets: Trinkets 3.4.2 twigs: Twigs 3.0.0 twilightforest: The Twilight Forest 4.2.357 here-be-no-dragons: Here be no Dragons! 1.0.0 javax\_annotation\_javax\_annotation-api: javax.annotation-api 1.3.2 universal\_ores: Universal Ores 1.4.2 unsafe-world-random-access-detector: Unsafe World Random Access Detector 1.1.0 variantcraftingtables: Variant Crafting Tables 3.3.2 varietyaquatic: Variety Aquatic [1.0.4.2](https://1.0.4.2) veinmining: Vein Mining 1.1.1+1.19.2 villagernames: Villager Names 4.5.1 villagersplus: Villagers Plus 1.9 vinery: Vinery 1.2.11 doapi: Lets Do Api 1.0.4 visualworkbench: Visual Workbench 4.2.4 voidtotem: Void Totem 2.1.0 voidz: VoidZ 1.0.9 white\_rabbit: White Rabbit 1.1.1+1.14.4-1.19.3 windchimes: Windchimes 1.2.1 winterly: Winterly 0.8.3 wolfarmorcompat: Wolf Armor Compat 1.0.2-1.19.2 wolveswitharmor: Wolves With Armor 1.8.0-1.19 maybe-data: Maybe data 1.3.2-1.19-rc2 static-content: Static Content 1.0.1-1.16.2 
staticdata: Static Data 1.1.2
 wondrouswilds: Wondrous Wilds 1.19.2-1.1.6 woof: Woof 4.0.1-1.19.2 xaerominimap: Xaero's Minimap 23.4.4 xaeroworldmap: Xaero's World Map 1.30.3 xlpackets: XLPackets 1.19.2-4 xp\_storage: XP Storage 1.4.3+1.19 xp\_storage\_trinkets: XP Storage - Trinkets 0.1+1.19 yet-another-config-lib: YetAnotherConfigLib 2.2.0-for-1.19.2 yigd: You're in Grave Danger 1.4.9 yosbr: YOSBR 0.1.1 ysns: You Shall Not Spawn! 1.0.3 yungsapi: YUNG's API 1.19.2-Fabric-3.8.9 yungsbridges: YUNG's Bridges 1.19.2-Fabric-3.1.0 yungsextras: YUNG's Extras 1.19.2-Fabric-3.1.0 Flywheel Backend: GL33 Instanced Arrays Launched Version: fabric-loader-0.14.21-1.19.2 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce GTX 1660 SUPEPCIe/SSE2 GL version 3.2.0 NVIDIA 535.98, NVIDIA Corporation Window size: 2560x1358 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) Graphics mode: fancy Resource Packs: vanilla, Everycomp Generated Pack, Fabric Mods, Supplementaries Generated Pack, file/Stay\_True\_1.19.zip, Immersive Weathering Generated Pack, Snowyspirit Generated Pack, file/xali's Enchanted Books [v0.12.0.zip](https://v0.12.0.zip), meadow/optifine\_support, Seasonal Lush Caves Current Language: English (US) CPU: 16x AMD Ryzen 7 3700X 8-Core Processor 

What am I supposed to do with this. I am just trying to change my graphics to fast and fix the Hud. >-< Please Help.
submitted by iGrowingSmaller to fabricmc [link] [comments]


2023.06.11 00:02 Thelonelyspider18 Hi my name is Carly and Spencer Webb was my baby brother. Let’s make outdoor recreation safer!

When Spencer passed away. Several bystanders went out of their way to try to reach 911. Some literally had to run a mile or two and others called 911 over 50 times. Due to the lack of cell service Emergency Medical Services were delayed. I thought long and hard about how we can do our best to prevent this from happening again. We can’t prevent all accidents but we can do our best to get proper medical care quickly. This petition will bring awareness to the Spencer Webb Bill. Which aims to put solar powered satellite connected call boxes in as many rural parks as we can. I hope to push this issue to a national level. Calling for help while enjoying the great American outdoors should not be that hard. Losing my brother is the most pain I’ve ever felt and I am dedicated to helping keep another family from that pain. Please sign and share. Thank you.
the link
submitted by Thelonelyspider18 to UofO [link] [comments]


2023.06.10 23:58 journeytoclearskinn School List help for NYC below average stat applicant

Hi all, I would really love some advice on my school list, ones to add/subtract. I’m applying very broadly but would prefer to stay on the east coast (specifically the tri state area):
  1. cGPA: 3.4x , sGPA: 3.2x, Masters GPA: 3.8
  2. Currently pursuing Masters of Biomedical Science in Jersey, one semesters left.
  3. MCAT score: 515
  4. State of residence or country of citizenship (if non-US): NYC, USA
  5. Ethnicity and/or race: Arab (African American), URM, not disadvantaged, male
  6. Undergraduate institution or category: big purple school in NYC
  7. Clinical experience (volunteer and non-volunteer) 2100 dermatology MA (for MD, DO, PA, and NP), 200 hours shadowing (primarily urogyn but many others as it was a multi specialty clinic), 300 hours as volunteer hospital in high school but continued with them in college in a different aspect (helped bring my schools large resources and funding to this local hospital I was a part of).
  8. Research: 300 hours at Ivy League lab in high school in which I helped develop a lab protocol and was acknowledged in my mentors PhD thesis (also presented on our work at my high school science conference), 100 hours at a neuromarketing lab in nyc that worked with fortune 500s, 200 hours at a clinical lab at my schools medical center in which one of my responsibilities was translating forms from my second language (Arabic) into English from our large Arab population pool.
  9. Shadowing experience and specialties represented: 300 hours , primarily in urogynecology but it was a multi specialty clinic so lots of specialties - gave a presentation at the end of it on obgyn topic.
  10. Non-clinical volunteering: 70 hours as a private piano tutor for elementary kids in my city who couldn’t afford private piano lessons (stopped with COVID) , 50 hours volunteer through my Islamic center helping provide meals for the homeless; also went on a service trip with them to Texas after hurricane Harvey to help rebuild homes in Houston (one week). 300 hours as a volunteer coordinator and counselor for a summer camp for kids who’s parents are diagnosed with cancer.
  11. Other extracurricular activities: social media coordinator for a an organization here in my city that works to end gender violence against women (I helped manage the male cohort events that worked to make men better Allys), 400 hours as a member of the fresh,soph,jr, and senior class boards on my college student council (this is how I was able to bring my schools resources back to my local hospital)
  12. Relevant honors: deans list in my junior year of college, recicved mayoral service award for volunteering at my local hospital in high school (should I even include this? This is the same hospital i counties with through student council, I’m just confused as to how to incorporate this experience at all?)
Please help I’m having such a hard time knowing where to apply even with MSAR. I have money saved up from my job in college so I don’t mind applying to more , I just wish I knew where 😫 Thank you!
MD: SUNY update, SUNY Donwstate, Stonybrook, Einstein, RWJ, NJMS, Albany, Buffalo, NYMC, Rochester, Penn state, Tulane, BU, Hofstra, Hackensack, Drexel, Tufts, Pritzker, Rush, Rosalind Franklin, NOVA
DO: NYIT, Touro (NY) , NOVA, Des Moines
submitted by journeytoclearskinn to premed [link] [comments]


2023.06.10 23:54 oldtreecutter13 ChatGPT's setlist prediction for Wrigley Night 2

After seeing how it did with last night's show , I readjusted the prompt and had ChatGPT predict tonight's setlist. This time I gave it last year's summer tour setlists as well, and gave it some considerations to go by (not typically repeating recent songs, uniqueness of this being the Wrigley show, etc.).
Here is what it Predicted as the setlist for tonight:
June 10, 2023 Setlist:
Set 1:
Set 2:
Encore:
I'll track how it does tonight.
Funny side note(s): I had to modify the prompt quite a few times, because it was having a hard time and came up with some...interesting setlists.
It was also EXTREMELY adamant that Scarlet Begonias was going to be played again tonight, despite my specifying that they wouldn't do repeats. After I told it specifically "DO NOT INCLUDE SCARLET BEGONIAS" it proceeded to generate a 30 SONG SETLIST with a triple encore and where each set had it's own separate Drums/Space.
submitted by oldtreecutter13 to deadandcompany [link] [comments]


2023.06.10 23:37 davelamb1980 are these normal mold levels for Bucks County?

are these normal mold levels for Bucks County? submitted by davelamb1980 to BucksCountyPA [link] [comments]